r sak jo You reply Nergal, "Sak jo." HP 100 MP 100 SP 100life Your life statistic: | Food : not hungry |%%%%%%%%%%%%%%%%%%%%%%%%> | | Drink : quite full |%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | | Alcohol : clear head |> | | Caffeine : all right |> | You are feeling brave. HP 100 MP 100 SP 100Nergal replies, "Tak jak si to myslel." Nergal replies, "Dam kill pryrates a tim to hasne." r rekni kde ses a ja tam du You reply Nergal, "Rekni kde ses a ja tam du." HP 100 MP 100 SP 100Nergal replies, "Cs." r tak di smerem west You reply Nergal, "Tak di smerem west." HP 100 MP 100 SP 100bs You suddenly start fondle your skin. Your skin covers with beryl plates. HP 100 MP 78 SP 94---> HP: 100% MP: 78% SP: 94% q This room is in temperate climate. belongs under area Klingon. you should consider as path, forest, bushes. Forest energy storage : |%%%%%%%%%%%> | the forest is awaken. Bushes energy storage : |%%%%%%%%%%%> | the bushes are awaken. Pryrates cares of this room. This forest looks good cared. These bushes look good cared. HP 100 MP 78 SP 945 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 93 SP 94---> HP: 100% MP: 93% SP: 94% 5 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 100 SP 94---> HP: 100% MP: 100% SP: 94% l Narrow path. There are only a few clouds on the sky. You are on narrow path what is leading from Klingon village to a crossroad with western mainway from Wyzima. You can see around you dense bushes, but far in western direction you can see a forest. You can see the crossroad near to the northeast. Obvious exits : northeast, southwest Elemental orb is standing here. Three Elemental cylinders are standing here. HP 100 MP 100 SP 94ne Western Mainway - crossroad near Wyzima. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. You are now standing on crossroad. Mainway continues northwest - east, here is also narrow path, which leads to the southwest. A sign pointing southwest is there below a big tree, which grows in centre of crossroad. There is a small material storage here. Obvious exits : northwest, east, southwest Tintitko the Fatman is lying down and sleeping here. Clouds completely filled the sky. It is getting more cold. Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 94e Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad near to the west. Mainway continues in east - west direction Obvious exits : east, west Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 94lo Pryrates's wearing and protected locations. +---------------------------------------------------------------- | Head : White dragonscale helmet | Torso : Belt, Blue dragonhide armour | Left arm : Blue dragonhide armour | Left hand : Blue dragonhide gauntlet, Spear | Right arm : Blue dragonhide armour | Right hand : Blue dragonhide gauntlet, Spear | Left leg : Blue dragonhide leggings | Left foot : Blue dragonscale boots | Right leg : Blue dragonhide leggings | Right foot : Blue dragonscale boots +---------------+-----+-----+-----+-----#-----+-----+-----+-----+ Carried mass : |%%%%%%%%%> | Carried_mass : 19% HP 100 MP 100 SP 94e Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad far to the west. Old stony path leads south to the Forest Village. Mainway continues in east - west direction Obvious exits : east, south, west Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 96e Nergal enters. Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city far to the east. Obvious exits : east, west Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 96e Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city near to the east. Obvious exits : east, west Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 96e Place before Wyzima. The sky is full of clouds. You stand on a place before eastern gate of Wyzima. Here begins mainway leading from Wyzima to western parts of Havnor. Wyzima is to the east, mainway continues to the west through southern parts of Wyzima's lowlands. You can see a sign over the gates. Obvious exits : east, west Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 96e City gate. The sky is full of clouds. You stand in the western gate. City walls spread to the north and south. Obvious exits : east, west Two Wyzima guards are standing here. Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 96e Wyzima guard mumbles something nasty looking at you, but VERY silently. Western Square. The sky is full of clouds. You stand on the Western square before western city gate. This square is shaped by three streets : Western avenue from east,Park street from north and Fortification street from south. The city gate lies to the west To all directions you can see nice houses. You can see adventurer's school to the southeast. Obvious exits : north, east, south, west Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95e Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before adventurer's school.The Western Avenue continues to the west and east. To all directions you can see nice houses. To the northeast is a cemetery. You can see Western square to the west and and adventurer's school to the south. Obvious exits : east, west, school Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95e Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before gate of cemetery, what is to the north.The Western Avenue continues to the west and east. You can see also entrance to the adventurer's school to the west. To all directions you can see nice houses. To the northeast is big citypark. Obvious exits : east, west, cemetery Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95e Western Avenue near big citypark. The sky is full of clouds. This is the Western Avenue. You can see Big city park to the north. The Western Avenue continues to the west and southeast. You can see also backside of large pub named 'Big Rumours' to the south. To all directions you can see nice houses. The cemetery square is to the west. Obvious exits : north, southeast, west Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95se Western Avenue. The sky is full of clouds. This is the Western Avenue. You can see a large inn named 'The Killed Adventurer' to the southwest. The Western avenue continues to the east and northwest To all directions you can see nice houses. You can see also Central Square to the east. Far to the north there is a large park. Obvious exits : northwest, east, inn Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95e Northwestern corner of Wyzima's Central square. The sky is full of clouds. You stand in northwestern corner of a central square of Wyzima. You see beautiful wizards' house on this square. Western avenue continues to the west. You see large pub to the west and administration centre to the south. To all directions you can see nice houses. Square extends to the south and east. Far to the east you see church towers. Obvious exits : east, south, west Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95e Autosave. WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95Nergal replies, "Hotel." w Northwestern corner of Wyzima's Central square. The sky is full of clouds. You stand in northwestern corner of a central square of Wyzima. You see beautiful wizards' house on this square. Western avenue continues to the west. You see large pub to the west and administration centre to the south. To all directions you can see nice houses. Square extends to the south and east. Far to the east you see church towers. Obvious exits : east, south, west Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95e WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95n North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95nm There are no targets selected, why to waste energy? HP 100 MP 100 SP 95n North avenue. The sky is full of clouds. You are on the Northern avenue. You can see a dark narrow street to the east. Northern avenue continues to the north and south. You can see Six season hotel to the south and north city gate far to the north. Obvious exits : north, east, south Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95n Northern avenue. The sky is full of clouds. You stand on Northern avenue. This part of Northern avenue is surrounded by rich. houses and palaces. Street is made of white stones. The Park street is to the west Northern avenue continues to the north and south. You can see poor quarter far to the east or south east. The northern city gates are far to the north and main square is far to the south. Obvious exits : north, south, west Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95s North avenue. The sky is full of clouds. You are on the Northern avenue. You can see a dark narrow street to the east. Northern avenue continues to the north and south. You can see Six season hotel to the south and north city gate far to the north. Obvious exits : north, east, south Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95s North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95n North avenue. The sky is full of clouds. You are on the Northern avenue. You can see a dark narrow street to the east. Northern avenue continues to the north and south. You can see Six season hotel to the south and north city gate far to the north. Obvious exits : north, east, south Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 95Nergal replies, "Si tam?" r ano You reply Nergal, "Ano." HP 100 MP 100 SP 97s North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 97nm There are no targets selected, why to waste energy? HP 100 MP 100 SP 97n North avenue. The sky is full of clouds. You are on the Northern avenue. You can see a dark narrow street to the east. Northern avenue continues to the north and south. You can see Six season hotel to the south and north city gate far to the north. Obvious exits : north, east, south Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 97s North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 97n Nergal replies, "Tak ja jdu." North avenue. The sky is full of clouds. You are on the Northern avenue. You can see a dark narrow street to the east. Northern avenue continues to the north and south. You can see Six season hotel to the south and north city gate far to the north. Obvious exits : north, east, south Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 97s North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 97n North avenue. The sky is full of clouds. You are on the Northern avenue. You can see a dark narrow street to the east. Northern avenue continues to the north and south. You can see Six season hotel to the south and north city gate far to the north. Obvious exits : north, east, south Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 97s North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is standing here. Cylinder enters. Cylinder enters. Orb enters. Cylinder enters. HP 100 MP 100 SP 97nm You close your eyes and begin uttering some spell. HP 100 MP 100 SP 97Nergal looks a bit feared. HP:[%%%%%%%%%%>] MP:[%%%%%%%%> ] SP:[%%%%%%%%%> ] Nergal:[%%%%%%%%%%>] Cylinder says to you : 'We are the best.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'Master I'm ready to help you.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Nergal. Orb says to you : 'Don't worry master, I'm going to help you.' Orb suddenly thrusts out its hands before itself. Orb's ray of energy hits Nergal. Nergal attacks you! swi Cylinder says to you : 'Master I'm ready to help you.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Nergal. You start a swipe finesse. HP 100 MP 87 SP 96a You close your eyes and begin uttering some spell. You feel yourself watchful. HP 100 MP 72 SP 95Nergal suddenly starts to fold his fingers into some sign. A thin soft field appears around Nergal. The field around Nergal bents a bit and then restores back. You bellow loudly and prick Nergal lightly in the right hand with your spear. HP:[%%%%%%%%%%>] MP:[%%%%%%%> ] SP:[%%%%%%%%%> ] Nergal:[%%%%%%%%%> ] Cylinder says to you : 'I'm working.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'Let's burn him.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Nergal is unharmed by Cylinder's ray of electricity. Orb says to you : 'I'm going to cover you.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Orb's ray of energy hits Nergal. swi You start a swipe finesse. HP 100 MP 72 SP 93Cylinder says to you : 'We are the best.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Cylinder's ray of electricity hits Nergal. Nergal kneels. Nergal dapperly jumps from the kneel to Nergal's legs. Nergal executes a diving roll maneuver and carves Cylinder to pieces in the torso with his karikal. The field around Nergal bents a bit and then restores back. You bellow loudly and scratch Nergal mildly in the right foot with your spear. HP:[%%%%%%%%%%>] MP:[%%%%%%%> ] SP:[%%%%%%%%%> ] Nergal:[%%%%%%%%> ] Cylinder says to you : 'For your glory.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'I'm working.' Power of Nergal's protective sign blocks the spell partially! Cylinder's ray of electricity hits Nergal. Orb says to you : 'We are the best.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Orb's ray of energy hits Nergal. Nergal kneels. Cylinder says to you : 'For your glory.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell thoroughly! Cylinder's ray of electricity hits Nergal. haw You try to act like a hawk. HP 100 MP 72 SP 90The field around Nergal bents a bit and then restores back. You duck low and scratch Nergal mildly in the right foot with your spear. HP:[%%%%%%%%%%>] MP:[%%%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%> ] Cylinder says to you : 'I'll help you.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'Count on me.' Power of Nergal's protective sign blocks the spell thoroughly! Nergal is unharmed by Cylinder's ray of electricity. Orb says to you : 'Master I'm ready to help you.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Orb's ray of energy hits Nergal. Cylinder says to you : 'I'm working.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Cylinder's ray of electricity hits Nergal. Nergal destroys utterly to the Cylinder's head from kneel and quickly jump to his legs. Nergal executes a diving roll maneuver and destroys Cylinder utterly in the torso with his karikal. Cylinder drops dead. Nergal kneels. The field around Nergal bents a bit and then restores back. You rant, "Aahrrg!" and prick Nergal lightly in the right foot with your spear. HP:[%%%%%%%%%%>] MP:[%%%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%> ] Cylinder says to you : 'Master I'm ready to help you.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Cylinder's ray of electricity hits Nergal. Orb says to you : 'Master I'm ready to help you.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Orb's ray of energy hits Nergal. Cylinder says to you : 'For your glory.' Cylinder suddenly thrusts out its hands before itself. Nergal critically failed to defend himself. Power of Nergal's protective sign blocks the spell partially! Cylinder's ray of electricity hits Nergal. Nergal destroys utterly to the Cylinder's head from kneel and quickly jump to his legs. Nergal grins sadistically and destroys Cylinder utterly in the torso with his karikal. Cylinder drops dead. The field around Nergal bents a bit and then restores back. You rant, "Aahrrg!" and prick Nergal lightly in the head with your spear. HP:[%%%%%%%%%%>] MP:[%%%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%> ] Orb says to you : 'Let's shoot him.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Orb's ray of energy hits Nergal. Cylinder says to you : 'Don't worry master, I'm going to help you.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell thoroughly! Nergal is unharmed by Cylinder's ray of electricity. Nergal drinks his drink. The field around Nergal bents a bit and then restores back. You whirl around quickly and prick Nergal superficially in the right hand with your spear. HP:[%%%%%%%%%%>] MP:[%%%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%%%%> ] Orb says to you : 'Let's shoot him.' Orb suddenly thrusts out its hands before itself. Nergal is unharmed by Orb's ray. Nergal kneels. Cylinder says to you : 'We are the best.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell thoroughly! Cylinder's ray of electricity hits Nergal. b You turn all corpses into mulch. HP 100 MP 93 SP 89Nergal narrowly avoids your quick swing. HP:[%%%%%%%%%%>] MP:[%%%%%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%%%%> ] Orb says to you : 'Don't worry master, I'm going to help you.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Orb's ray of energy hits Nergal. swi You prepare your hands for a swipe finesse. HP 100 MP 93 SP 89Cylinder says to you : 'We are the best.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell completely! Nergal is unharmed by Cylinder's ray of electricity. Nergal destroys utterly to the Cylinder's torso from kneel and quickly jump to his legs. Nergal dances around and destroys Cylinder utterly in the torso with his karikal. Cylinder drops dead. Nergal kneels. The field around Nergal bents a bit and then restores back. You sidestep nimbly and prick Nergal just barely in the right foot with your spear. HP:[%%%%%%%%%%>] MP:[%%%%%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%%%> ] Orb says to you : 'Look on my ray.' Orb suddenly thrusts out its hands before itself. Nergal repels Orb's magic attack. Nergal is unharmed by Orb's ray. haw You try to act like a hawk. HP 100 MP 93 SP 86The stonyskin on your body shivers. Nergal pricks lightly to your torso from kneel and quickly jump to his legs. You dodge Nergal's lame attack. Nergal kneels. The field around Nergal bents a bit and then restores back. You whirl blurringly and prick Nergal lightly in the torso with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%%%> ] Orb says to you : 'I'm working.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Orb's ray of energy hits Nergal. haw You prepare a hawk finesse. HP 99 MP 93 SP 85The field around Nergal bents a bit and then restores back. You attack with renewed frenzy and prick Nergal just barely in the head with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%%%> ] Orb says to you : 'I have to go.' Elemental ray disappeared. haw You tax your ability of hawk. HP 99 MP 97 SP 84You duck beneath Nergal's attack. The stonyskin on your body shivers. Nergal glares contemptuously and pricks you lightly in your right arm with his karikal. Nergal kneels. l North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is fighting here with Pryrates. Elemental cylinder is lying down. HP 99 MP 97 SP 84Nergal dodges your lame attack. HP:[%%%%%%%%%> ] MP:[%%%%%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%%%> ] swi You are pretending a swipe style. HP 99 MP 97 SP 84You quickly jump out of Nergal's way. The stonyskin on your body shivers. Nergal grunts angrily and pricks you just barely in your right foot with his karikal. Nergal pours a potion bottle on longsword. Suddenly it is glowing! Nergal pours a potion bottle on war axe. Suddenly it is glowing! The field around Nergal bents a bit and then restores back. The field around Nergal fades away. You growl menacingly and scratch Nergal mildly in the torso with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%%> ] Nergal suddenly starts to fold his fingers into some sign. A thin soft field appears around Nergal. Nergal drinks his potion. swi You prepare your hands for a swipe finesse. HP 99 MP 97 SP 81The field around Nergal bents a bit and then restores back. You rant, "Aahrrg!" and scratch Nergal mildly in the left hand with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%%%%%> ] SP:[%%%%%%%> ] Nergal:[%%%%%%> ] tax List of your abilities: Ability name fatigue --------------------------------------------------------------------------------------------------------------------------------- camouflage |> | hawk |%%%%%%%%%%%%%%%>| refill druid staff |> | swipe |%%%%%%%%%%%%%%%>| treedefence |> | HP 99 MP 97 SP 79Nergal veers your weapon very fast and tries to hit your exposed body with the other. You deftly block Nergal's pathetic attack. tre You are pretending a tree style combat. HP 99 MP 97 SP 79The field around Nergal bents a bit and then restores back. You lunge quickly and prick Nergal lightly in the right leg with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%%%%%> ] SP:[%%%%%%%> ] Nergal:[%%%%%> ] Nergal drinks his drink. swi The field around Nergal bents a bit and then restores back. You whirl blurringly and prick Nergal superficially in the right hand with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%%%%%> ] SP:[%%%%%%%> ] Nergal:[%%%%%%%%%> ] You are just about to use some druid ability. HP 99 MP 97 SP 78Nergal checks himself for injuries. Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal rallies with determination and pricks you just barely in your left foot with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal dances around and pricks you lightly in your head with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal strikes rapidly and pricks you superficially in your right foot with his karikal. swi You start a swipe finesse. HP 89 MP 97 SP 78The field around Nergal bents a bit and then restores back. You go completely berserk and prick Nergal superficially in the right leg with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%%%%> ] SP:[%%%%%%%> ] Nergal:[%%%%%%%%%> ] Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal grunts angrily and pricks you superficially in your left foot with his karikal. You dodge Nergal's lame attack. Nergal's attack is thwarted by your quick defenses. swi You start a swipe finesse. HP 83 MP 97 SP 76The field around Nergal bents a bit and then restores back. You twirl with finesse and scratch Nergal barely in the right leg with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%%%%%>] SP:[%%%%%%%> ] Nergal:[%%%%%%%%> ] Nergal veers your weapon very fast and tries to hit your exposed body with the other. Nergal's attack is thwarted by your quick defenses. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal moves fast and pricks you lightly in your head with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal whirls around quickly and pricks you just barely in your head with his karikal. swi You start a swipe finesse. HP 77 MP 100 SP 73You score a critical hit. The field around Nergal bents a bit and then restores back. The field around Nergal fades away. You lunge quickly and slice Nergal deeply in the head with your spear. HP:[%%%%%%%> ] MP:[%%%%%%%%%%>] SP:[%%%%%%%> ] Nergal:[%%%%%> ] swi You look for a weak point in a defence of your enemy. HP 77 MP 100 SP 70Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal feints deceptively and pricks you lightly in your right foot with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal swells with ferocity and pricks you lightly in your right foot with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal gyrates energetically and pricks you superficially in your torso with his karikal. You grunt angrily and scratch Nergal mildly in the left arm with your spear. HP:[%%%%%%%> ] MP:[%%%%%%%%%%>] SP:[%%%%%%> ] Nergal:[%%%%%> ] l nergal Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) Nergal is nondescript. The male barbarian is slightly injured. Nergal's body moves by extremely abnormal speed. He looks a bit feared. He looks under protective power of heliotrop. Nergal is carrying: A blue dragonscale armour (worn) White dragonscale gauntlet (worn) Red dragonscale gauntlet (worn) White dragonscale leggings (worn) War axe (wielded in right hand) Blue dragonscale boots (worn) Longsword (wielded in left hand) A blue dragonscale helmet (worn) HP 70 MP 100 SP 67Nergal veers your weapon very fast and tries to hit your exposed body with the other. You quickly jump out of Nergal's way. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal growls menacingly and pricks you just barely in your left leg with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal sidesteps nimbly and pricks you superficially in your left leg with his karikal. bo Pryrates' bodily damage report: Your right foot has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 62 MP 100 SP 67You gyrate energetically and prick Nergal just barely in the right foot with your spear. HP:[%%%%%%> ] MP:[%%%%%%%%%%>] SP:[%%%%%%> ] Nergal:[%%%%> ] swi You look for a weak point in a defence of your enemy. HP 62 MP 100 SP 67Nergal drinks his drink. You grin sadistically and scratch Nergal mildly in the left foot with your spear. HP:[%%%%%%> ] MP:[%%%%%%%%%%>] SP:[%%%%%%> ] Nergal:[%%%%%%%%> ] haw You try to act like a hawk. HP 62 MP 100 SP 64Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal foams at the mouth and pricks you just barely in your right arm with his karikal. Nergal scores a critical hit. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal attacks with renewed frenzy and scratches you barely in your right foot with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal swells with ferocity and pricks you lightly in your torso with his karikal. You bellow loudly and scratch Nergal barely in the right hand with your spear. HP:[%%%%> ] MP:[%%%%%%%%%%>] SP:[%%%%%%> ] Nergal:[%%%%%%%> ] haw You spread your hands like a hawk. HP 44 MP 100 SP 63bo Pryrates' bodily damage report: Your right foot is in bad shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 44 MP 100 SP 63Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal whirls blurringly and pricks you superficially in your torso with his karikal. You easily dodge Nergal's inept attack. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal shouts profanities and pricks you superficially in your right arm with his karikal. You swell with ferocity and prick Nergal lightly in the left hand with your spear. HP:[%%%%> ] MP:[%%%%%%%%%%>] SP:[%%%%%%> ] Nergal:[%%%%%%%> ] dh HP 40 MP 100 SP 62Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal sidesteps nimbly and pricks you superficially in your right arm with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal goes completely berserk and pricks you just barely in your right foot with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal twirls with finesse and pricks you just barely in your right foot with his karikal. You drink your drink. HP:[%%%%%%%%> ] MP:[%%%%%%%%%%>] SP:[%%%%%%> ] Nergal:[%%%%%%%> ] Cylinder's corpse is starting to stink. haw You are pretending a hawk style. HP 80 MP 100 SP 62Nergal tries to veer your weapon but without any visible effect. Nergal's attack is thwarted by your quick defenses. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal spits derisively and pricks you just barely in your right hand with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal swings blindly and pricks you superficially in your left foot with his karikal. b You turn corpse into mulch. HP 78 MP 100 SP 62bo Pryrates' bodily damage report: Your right foot is terribly battered |%%%%%%%%%%%> | Your left foot is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 78 MP 100 SP 62You execute a diving roll maneuver and prick Nergal just barely in the torso with your spear. HP:[%%%%%%%> ] MP:[%%%%%%%%%%>] SP:[%%%%%%> ] Nergal:[%%%%%%%> ] cw right foot You close your eyes and begin uttering some healing. HP 78 MP 100 SP 61Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal goes completely berserk and scratches you mildly in your torso with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal foams at the mouth and pricks you superficially in your head with his sihil. You quickly jump out of Nergal's way. You rub your hands together and heal some of your wounds. HP:[%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%%%%> ] Nergal:[%%%%%%%> ] cw right foot You close your eyes and begin uttering some healing. HP 72 MP 87 SP 60bo Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal rants, "Aahrrg!" and pricks you lightly in your right leg with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal attacks with renewed frenzy and pricks you superficially in your left hand with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal glares contemptuously and pricks you just barely in your left hand with his karikal. Pryrates' bodily damage report: Your right foot is severely wounded |%%%%%%%%%%%%%%%%%%%%%%> | Your left hand has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 57 MP 87 SP 60You rub your hands together and heal some of your wounds. HP:[%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%> ] Nergal:[%%%%%%%> ] Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal attacks with renewed frenzy and scratches you mildly in your head with his karikal. cw right foot You close your eyes and begin uttering some healing. HP 53 MP 75 SP 60You rub your hands together and heal some of your wounds. HP:[%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%> ] Nergal:[%%%%%%%> ] bo Nergal veers your weapon very fast and tries to hit your exposed body with the other. You duck beneath Nergal's attack. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal gyrates energetically and pricks you superficially in your right arm with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal feints deceptively and pricks you lightly in your right arm with his karikal. Pryrates' bodily damage report: Your right foot is hurting |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left hand has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 44 MP 62 SP 60Nergal critically failed to defend himself. Nergal's left foot is severed! Nergal removes blue dragonscale boots. You bellow loudly and cut Nergal painfully in the left foot with your spear. HP:[%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%> ] Nergal:[%%%%%> ] dh HP 44 MP 62 SP 60Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal grunts angrily and pricks you lightly in your right hand with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal whirls blurringly and pricks you just barely in your left arm with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal goes completely berserk and pricks you lightly in your left leg with his karikal. You drink your drink. HP:[%%%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%> ] Nergal:[%%%%%> ] swi You are pretending a swipe style. HP 85 MP 62 SP 60You are no more so watchfull. bo Pryrates' bodily damage report: Your right foot is hurting |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left hand has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | HP 85 MP 62 SP 60a Nergal veers your weapon very fast and tries to hit your exposed body with the other. Nergal scores a critical hit. The stonyskin on your body shivers. The stonyskin on your body shivers. You have got a deep wound on right hand. Nergal executes a diving roll maneuver and jabs you quickly in your right hand with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal feints deceptively and pricks you just barely in your left arm with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal twirls with finesse and pricks you just barely in your left arm with his karikal. You close your eyes and begin uttering some spell. You feel yourself watchful. HP 67 MP 47 SP 59You score a critical hit. Nergal's right foot is severed! You grin sadistically and prick Nergal lightly in the right foot with your spear. HP:[%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%> ] Nergal:[%%%%> ] swi You prepare your hands for a swipe finesse. HP 67 MP 52 SP 56bo Pryrates' bodily damage report: Your right hand is terribly damaged |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | - a deep wound at the right hand. Your right foot is hurting |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left hand has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | HP 67 MP 52 SP 56Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal grins sadistically and pricks you superficially in your left arm with his karikal. Nergal scores a critical hit. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal sees an opening and pricks you lightly in your right foot with his sihil. You easily dodge Nergal's inept attack. You swing blindly and prick Nergal just barely in the torso with your spear. HP:[%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%> ] Nergal:[%%%%> ] swi You look for a weak point in a defence of your enemy. HP 65 MP 52 SP 53Nergal drinks his drink. You score a critical hit. You shout profanities and jab Nergal quickly in the left leg with your spear. HP:[%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%> ] Nergal:[%%%%%%%> ] swi You start a swipe finesse. HP 65 MP 52 SP 50Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal yells, "Look!! Behind you!" and pricks you just barely in your torso with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal grins sadistically and pricks you just barely in your right arm with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal gyrates energetically and pricks you lightly in your right arm with his karikal. bo Pryrates' bodily damage report: Your right hand is terribly damaged |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | - a deep wound at the right hand. Your right arm is in bad shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in bad shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left hand has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | HP 55 MP 52 SP 50Nergal critically failed to defend himself. You grin sadistically and cut Nergal painfully in the left leg with your spear. You scream, "Die!" and prick Nergal just barely in the torso with your spear. HP:[%%%%%> ] MP:[%%%%%> ] SP:[%%%%> ] Nergal:[%%%%%> ] haw You tax your ability of hawk. HP 55 MP 52 SP 48swi You prepare your hands for a swipe finesse. HP 55 MP 52 SP 48Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal gyrates energetically and pricks you just barely in your right arm with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal whirls blurringly and pricks you lightly in your right hand with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal sidesteps nimbly and pricks you lightly in your right hand with his karikal. Nergal quickly jumps out of your way. HP:[%%%%> ] MP:[%%%%%> ] SP:[%%%%> ] Nergal:[%%%%%> ] bo Pryrates' bodily damage report: Your right hand is terribly battered |%%%%%%%%%%%%%%%> | - a deep wound at the right hand. Your right arm is in bad shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in bad shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left hand has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right leg is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | HP 48 MP 52 SP 45Nergal veers your weapon very fast and tries to hit your exposed body with the other. Nergal scores a critical hit. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal executes a diving roll maneuver and pricks you just barely in your head with his karikal. dh HP 44 MP 52 SP 45You drink your drink. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%> ] Nergal:[%%%%%> ] haw You prepare a hawk finesse. HP 94 MP 52 SP 45Nergal drinks his drink. You go completely berserk and prick Nergal lightly in the head with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%> ] Nergal:[%%%%%%%%%> ] l nergal Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) Nergal is nondescript. The male barbarian is in top condition. The male barbarian is missing a right foot and a left foot. He has a critical wound at the left leg. He has a critical wound at the right leg. Nergal's body moves by extremely abnormal speed. Nergal is carrying: A blue dragonscale helmet (worn) A blue dragonscale armour (worn) White dragonscale gauntlet (worn) White dragonscale leggings (worn) War axe (wielded in right hand) Red dragonscale gauntlet (worn) Longsword (wielded in left hand) HP 94 MP 52 SP 44Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal feints deceptively and pricks you lightly in your right hand with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal yells, "Look!! Behind you!" and pricks you lightly in your head with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. You have got a critical wound on right arm. Your right hand is severed! You unwield Magic spear. You remove blue dragonhide gauntlet. Nergal bellows loudly and pricks you lightly in your right hand with his karikal. swi You should have wielded a twohanded knife weapon. HP 84 MP 52 SP 44Nergal dodges your lame attack. HP:[%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%> ] Nergal:[%%%%%%%%%> ] Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal whirls blurringly and pricks you lightly in your left foot with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal lunges quickly and pricks you just barely in your left hand with his sihil. The stonyskin on your body shivers. The skin around your body turns to normal. Your skin gets unnaturally grey shade. Blue dragonhide gauntlet is wearing down. Nergal spits derisively and scratches you barely in your left hand with his karikal. Your attack is thwarted by Nergal's quick defenses. HP:[%%%%%%> ] MP:[%%%%%> ] SP:[%%%%> ] Nergal:[%%%%%%%%%> ] Nergal goes, "Cha, right!" wield stiletto You prepare an ivory stiletto to wield. HP 68 MP 56 SP 43Nergal veers your weapon very fast and tries to hit your exposed body with the other. Nergal growls menacingly and jabs you meanly in your right leg with his karikal. Nergal whirls blurringly and jabs you meanly in your left leg with his sihil. Nergal gyrates energetically and scratches you barely in your left leg with his karikal. The left foot really stinks. You wield ivory stiletto. HP:[%%%> ] MP:[%%%%%> ] SP:[%%%%> ] Nergal:[%%%%%%%%%> ] Nergal veers your weapon very fast and tries to hit your exposed body with the other. Nergal scores a critical hit. Nergal executes a diving roll maneuver and jabs you meanly in your head with his karikal. You collapse to the ground. Nergal feints deceptively and scratches you barely in your left arm with his sihil. You have got a deep wound on left arm. Nergal gyrates energetically and cuts you painfully in your left arm with his karikal. You remove a potion belt. You remove blue dragonhide gauntlet. You remove blue dragonscale boots. You remove blue dragonhide leggings. You remove a blue dragonhide armour. You remove a white dragonscale helmet. You unwield an ivory stiletto. Consciousness passes from you after one last gasp for air. You awake, but you find your body feels different, and the world around you is unfamiliar. Your skin gets normal colour. You are no more so watchfull. ___------___ / \ / /--\ /--\ \ | \--/ \--/ | | / \ | \ |___| / \ / | _______ | \|_|_|_|_|/ \_______/ ---> HP: 100% MP: 25% SP: 100% Judge exclaims to you, "Welcome dead Pryrates!" Judge says, "Now you are in my realm. I wouldn't let you out, but ..." Judge says, "I see as you desire for live, I see fear in your eyes ..." Judge says, "So I decided to get you another chance, but ..." Judge says, "It will cost you a lot of experience. If you wanna another hints, ask me for help." Something black has flied around you and next it hit you to back. The strange item was delivered to your inventory. Check it. Judge says, "Hmm As I can see you have died due to player war. I have foible for that so I will forgive you some experience loss and I will upgrade your score in your underworld skull." Tunburag grins at you. enter shining portal You stand up. You have entered magical gate leading back to the world. It is much too bright to see. It smells of strong magic here. HP 100 MP 25 SP 100The underworld starts shaking. Now you feel bad headache as world turns around you. Agalas aplaudu World spins quicker ... and quicker ... Nergal asi nejhezci pk co sem mel Agalas mis It is terrible experience, you feel pain in the whole body. Your experience is slowly fading out ... Sudenly strange hands appear from nowhere and start building your new body. You are feeling your experience slipping from you. l It is way too bright for you to see. HP 100 MP 50 SP 100---> HP: 100% MP: 50% SP: 100% Then they pick your Underworld skull and disappear. Now you feel very well in your new body, your resurrection is over. The Military square. The sky is clear and the sun shines. You are standing on a nice looking square from which leads two streets. The first is the Arkis's street in the east. The second one is the longest street in the Gondur the Burd's street leading from north to south. Above your head you see brenches of monumental tree which grows in some garden you see over a high fence in the southwest. The name which this square have is because of the Gondur's barrack build in the east. The entrance into barrack is in the north. You smell mess on the street. You hear nothing unusual here. Obvious exits : north, south, west Fence is here. Young cat is standing here. r pak kecej You reply Nergal, "Pak kecej." HP 100 MP 50 SP 99s The Burd's street. The sky is clear and the sun shines. You are standin under brenches of monumental tree which grows in a garden which you see over a high fence in the east. When you look northward you see some square. with a barracks and Gondur's hospital behind it. Eastward you see a large place grown with wild grass and bushes. It's probably a parcela where is possible to build some estates. You smell nothing special. You hear nothing unusual here. Obvious exits : north, south Fence is here. HP 100 MP 50 SP 99s The Burd's street. The sky is clear and the sun shines. You are probably standing in the northern side of the Burd's street, the longest street in the Gondur. There is nothing interesting except the small path in the east leading to the large plain where grow wild grass and bushes. It's probably free land for building new estates. You smell mess on the street. You hear birds singing over your head. Obvious exits : north, east, south Gondur's guard is standing here. HP 100 s MP 50 SP 99The Burd's street. The sky is clear and the sun shines. You are standing in the middle part of the Burd's street. There is quite nothing interesting except the old ruinous cottage in the west and a large plain with wild growing grass and bushes in the west. To the south the street leads into some square. You smell a fresh air. You hear birds singing over your head. Obvious exits : north, south HP 100 MP 50 SP 99s Crossroad. The sky is clear and the sun shines. You are standing on crossroads of the Torand's avenue, one of long streets in Gondur leading from eastern part of Gondur to western part and Burd's street, leading from northeastern part to southwestern part of Gondur. South of here there is some nice looking house. Far to the south you can see an Eastern gate. On the northwestern corner there is a dirty cottage and a nice house southeast of here. You smell nothing special. You hear nothing unusual here. Obvious exits : north, east, south, west Gondur's guard is standing here. HP 100 MP 50 SP 99Guard leaves east. Nergal replies, "Hodne vyrovnany." e The Torand's avenue. The sky is clear and the sun shines. You are standing in the eastern side of the Torand's avenue. This part of street leads through the large plain with growing wild grass and bushes. It's a free place reserved for building new estates in the city. If you have enough money and you want to live here you can contact local real estate office and build your house here. Far in the east you see the eastern city gate. You smell nothing special. You hear birds singing over your head. Obvious exits : east, west Gondur's guard is standing here. Dirty dog is standing here. Young handsome woman is standing here. HP 100 MP 51 SP 99e The Torand's avenue. The sky is clear and the sun shines. You are standing in the eastern side of the Torand's avenue. This part of street leads through the large plain with growing wild grass and bushes. It's a free place reserved for building new estates in the city. If you have enough money and you want to live here you can contact local real estate office and build your house here. Not far in the east you see the eastern city gate. You smell nothing special. You hear birds singing over your head. Obvious exits : east, west Gray cat is standing here. HP 100 MP 51 SP 99e The Torand's avenue. The sky is clear and the sun shines. You are standing in the end of eastern side of the Torand's avenue. This part of street leads through the large plain with growing wild grass and bushes. It's a free place reserved for building new estates in the city. If you have enough money and you want to live here you can contact local real estate office and build your house here. In the east you see the eastern city gate. You smell a fresh air. You hear birds singing over your head. Obvious exits : east, west HP 100 MP 51 SP 99e Eastern gate. You are standing inside the city wall on its eastern side. Just in front of you there is a very large steel gate which looks very heavy and which bars unwanted living to enter the city of Gondur. In the west you see the Torand's avenue leading into the city. There are some door in the wall northward. Obvious exits : north [#], east [ ], west Gondur's guard is standing here. You moved indoors, you left weather displeasures behind you. HP 100 MP 51 SP 99e Narrow path. The sky is clear and the sun shines. You are standing on a narrow stony path leading down from Gondur through cliffs into small harbour village with a few poor cottages just beside a nice calm bay. Around the path there are only some noninteresting cliffs with only several kinds of small flowers and bushes. In the west there are city walls and the eastern Gondur's gate. You smell fishes in the air. You hear birds singing over your head. Obvious exits : east, west HP 100 MP 51 SP 99cw left foot You close your eyes and begin uttering some healing. HP 100 MP 51 SP 99Guard enters. e Narrow path. The sky is clear and the sun shines. You are standing on a narrow stony path leading down from Gondur through cliffs into small harbour village with a few poor cottages just beside a nice calm bay. Around the path there are only some noninteresting cliffs with only several kinds of small flowers and bushes. Not far in the west there is the Eastern gate of Gondur. You smell fishes in the air. You hear birds singing over your head. Obvious exits : northeast, west HP 100 MP 51 SP 99Agalas hmm e You go nowhere at all. HP 100 MP 51 SP 99You rub your hands together and heal some of your wounds. ---> HP: 100% MP: 39% SP: 99% Nergal replies, "Navic smluveny je neco uplne jinyho vole." ne Narrow path. The sky is clear and the sun shines. You are standing on a narrow stony path leading down from Gondur through cliffs into small harbour village with a few poor cottages just beside a nice calm bay. Around the path there are only some noninteresting cliffs with only several kinds of small flowers and bushes. You smell fishes in the air. You hear nothing interesting. Obvious exits : northeast, southwest, down HP 100 MP 39 SP 99ne ne e ne ne e se ne e e e ne e n ne ne ne e e ne e e ne ne East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass and joins a stone path leading from Harbour to the Gondur. City of Gondur is visible on the southwest. Obvious exits : northeast, southwest A rather old sign is here. It is getting very colder. HP 100 MP 39 SP 99East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the southwest you can see a large city of Gondur. Obvious exits : east, southwest HP 100 MP 39 SP 99East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the southwest you can see a large city of Gondur. Obvious exits : northeast, west HP 100 MP 39 SP 99East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the southwest you can see a large city of Gondur. Obvious exits : northeast, southwest HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99HP 100 MP 39 SP 99East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the southwest you can see a large city of Gondur. Obvious exits : east, southwest East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : southeast, west East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : northwest, northeast East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : east, southwest East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : east, west Two dusty travellers are walking here. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : east, west East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : northeast, west East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : east, southwest East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the northeast you can see a large forest. Obvious exits : north, west East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the northeast you can see a large forest. Obvious exits : northeast, south Agalas tak to dej na web nebo hydeovi East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the northeast you can see a large forest. Obvious exits : northeast, southwest East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the northeast you can see a large forest. Obvious exits : northeast, southwest East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. On the east you can see that the road enters the forest. Obvious exits : east, southwest East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. On the east you can see that the road enters the forest. Obvious exits : east, west East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading through the edge of a large forest. The road is surrounded by dense bushes and leads to the northeast and west. Obvious exits : northeast, west East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading through a large forest. The road is surrounded by dense bushes and leads east and southwest. Obvious exits : east, southwest A nasty bandit is standing here. East-west road. The sky is clear and the sun shines. You are standing on the road which leads through a deep forest to the east and west. The road is surrounded by dense bushes. Obvious exits : east, west High mortal Healer Shi'nok the botanist (Alchemists) is standing here. East-west road. The sky is clear and the sun shines. You are standing on the east-west road which is leading through a large forest to the west and northeast. The road is surrounded by dense bushes. Obvious exits : northeast, west East-west road. The sky is clear and the sun shines. You are standing on the road which is leading through large forest to the west and northeast. To the northeast you can see some forest stream. The road is surrounded by dense bushes. Obvious exits : northeast, southwest Ford. The sky is clear and the sun shines. You are standing in front of a ford. The east-west road is leading through large forest to the southwest and northeast. Small stream crosses the road right here and it flows from the north to the southeast. Obvious exits : north, northeast, southeast, southwest bo HP 100 MP 40 SP 99Pryrates' bodily damage report: Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your torso is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your head is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| drink from stream You drink from the stream. HP 100 MP 40 SP 99l Ford. The sky is clear and the sun shines. You are standing in front of a ford. The east-west road is leading through large forest to the southwest and northeast. Small stream crosses the road right here and it flows from the north to the southeast. Obvious exits : north, northeast, southeast, southwest HP 100 MP 40 SP 99sw East-west road. The sky is clear and the sun shines. You are standing on the road which is leading through large forest to the west and northeast. To the northeast you can see some forest stream. The road is surrounded by dense bushes. Obvious exits : northeast, southwest HP 100 MP 40 SP 99sw East-west road. The sky is clear and the sun shines. You are standing on the east-west road which is leading through a large forest to the west and northeast. The road is surrounded by dense bushes. Obvious exits : northeast, west HP 100 MP 40 SP 99w East-west road. The sky is clear and the sun shines. You are standing on the road which leads through a deep forest to the east and west. The road is surrounded by dense bushes. Obvious exits : east, west High mortal Healer Shi'nok the botanist (Alchemists) is standing here. HP 100 MP 40 SP 99w HP 100 MP 40 SP 99East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading through a large forest. The road is surrounded by dense bushes and leads east and southwest. Obvious exits : east, southwest A nasty bandit is standing here. ` Hidden path. The sky is clear and the sun shines. You are standing behind the bushes. To the south there is a road. It's really good place for ambush. You perfectly see the road, but from there you are invisible. Obvious exits : northwest, south HP 100 MP 40 SP 99nw To the camp. The sky is clear and the sun shines. You are standing on the small path leading from an ambush point to a bandit camp. To the south there is a road and on the north there are some small buildings. Around you is a deep forest. Obvious exits : north, southeast HP 100 MP 40 SP 99ne You go nowhere at all. HP 100 MP 40 SP 99n In the camp. The sky is clear and the sun shines. You are standing in front of three log cabins. The better looking one is situated to the west other ones are on the north and east. The cabin on the east is the largest and its door is made of hanging skin. The camp is surrounded by a deep forest. Small paths are leading south and northeast. There is built a small campfire just in the middle of this camp. You smell a smoke from the burning campfire. Obvious exits : north [#], east, south, west [ ] A bandit cook is standing here. Two nasty bandits are preparing to fight. HP 100 MP 40 SP 99ne HP 100 MP 40 SP 99Nearly invisible path. The sky is clear and the sun shines. You are standing on nearly invisible path between two walls made of wood. Behind you is a small place with fireplace. Obvious exits : northwest, southwest nw Behind a log cabin. The sky is clear and the sun shines. You are standing behind one of log cabins. Forest as around you except of south side. There is a window of a cabin. Small path is leading southeast of here. There is a gate here. It smells really bad here. Perhaps it's bandit's WC. Obvious exits : southeast HP 100 MP 40 SP 99gate4 You press some leaf on gate. The gate is slowly opening. HP 100 MP 40 SP 99sc You are High mortal Druid Pryrates (mean). You are a level 49 Barbarian Druid. Your score : Level : 49 |%%%%%%%%%%%%%%%%%%%%%%%> | Level : 50 You have 9 training points left. Your native town is Gondur, and you are agnostic in faith. You've solved twelve quests, and have fifteen titles. You were born on the 14th day of Sunner, year 351. (261 years old) You have nine training points. Your best kill is Sirrush with rating 610704. HP 100 MP 40 SP 99---> HP: 100% MP: 44% SP: 100% The gate has opened. eg It is much too dark to see. You moved indoors, you left weather displeasures behind you. HP 100 MP 44 SP 99s It is much too dark to see. HP 100 MP 44 SP 99sw It is much too dark to see. HP 100 MP 44 SP 99sw It is much too dark to see. HP 100 MP 44 SP 99sw It is much too dark to see. HP 100 MP 44 SP 99sw It is much too dark to see. HP 100 MP 44 SP 99n HP 100 MP 44 SP 99It is much too dark to see. eg By the oak. There are only a few clouds on the sky. You stand on small clearing, to the south you see village and large rock. Green grass and dry bushes are here. As you see a lot of tracks, you guess this place is often visited. But the path doesn't continue here. There is a gate here. Obvious exits : south Several clouds start filling the sky. It is getting very warmer. HP 100 MP 44 SP 99s In front of the high rock. There are only a few clouds on the sky. You stand in front of high rock. The cold shadows around the rock are fearful and dreadful. Green grass and dry bushes are here. As you see a lot of tracks, you guess this place is often visited. The path continues to the north. You see a huge oak standing here in green grass. Obvious exits : north, south It is getting a bit warmer. HP 100 MP 44 SP 99s East entrance to the Center of Forest Village. There are only a few clouds on the sky. On the north you see a high rock. The cottage of Manko is to the south. If you want to earn some money try to visit him. Centre of Forest Village and Forest board are eastward. Obvious exits : north, east, south It is getting a bit colder. HP 100 MP 44 SP 99e Center of Forest Village. There are only a few clouds on the sky. You stand in the center of Forest Village. All around is under dense mist now, and you cannot see any exit. Deep silent falls on you and your mind. If you want, you can leave some message on the Forest board. It is the property of Strider guild. You can see a sign over the board. Here is also the table of WANTED enemies. Obvious exits : north, west HP 100 MP 44 SP 99n Forest crossroad. There are only a few clouds on the sky. You are on a crossroad of Forest village. Centre of Forest village is to the south. Old stony path leads north to Wyzima. A narrow trail leading from the east to the west, forest on the south gradually becomes more dense.You see a huge oak standing here in green grass. There is a large material storage here. Obvious exits : north, east, south It is getting a bit warmer. HP 100 MP 44 SP 99n Old stony path to Wyzima - by the crossroad. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward and to high rock westward. Forest crossroad is to the south. Dry trees borders path. A lot of small stones with gravel lies everywhere. You see a huge oak standing here in green grass. Obvious exits : north, south HP 100 MP 44 SP 99q This room is in temperate climate. belongs under area Forest village. you should consider as path, forest, bushes. Forest energy storage : |%%%%%%%%%%%> | the forest is sleeping. Bushes energy storage : |%%%%%%%%%%%> | the bushes are resting. Temaris cares of this room. This forest looks good cared. These bushes look good cared. HP 100 MP 44 SP 995 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 54 SP 99---> HP: 100% MP: 54% SP: 99% 5 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 64 SP 99---> HP: 100% MP: 64% SP: 99% 2 Your spellbook : Spell name Spell Level alertness 100 aura 100 barbskin 100 barkskin 100 firefly_______________________ 2 fright 100 light wounds 100 lightning element 44 taxed magic missile 100 panic_________________________ 93 ray element 79 stir 100 stonyskin 100 taxed weapon protection 100 14 spells shown. HP 100 MP 64 SP 99l Old stony path to Wyzima - by the crossroad. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward and to high rock westward. Forest crossroad is to the south. Dry trees borders path. A lot of small stones with gravel lies everywhere. You see a huge oak standing here in green grass. Obvious exits : north, south HP 100 MP 64 SP 99n Old stony path to Wyzima. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward and to high rock westward. Dry trees borders path. A lot of small stones with gravel lies everywhere.You see a huge oak standing here in green grass. Obvious exits : north, south HP 100 MP 64 SP 99n Old stony path from Wyzima to Forest Village. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Small heathers are sparse here. Path is attached to fields eastward and to high rock westward. Dry trees borders path. A lot of small stones with gravel lies everywhere.You see a huge oak standing here in green grass. Obvious exits : northeast, south, west HP 100 MP 64 SP 99n You go nowhere at all. HP 100 MP 64 SP 99ne Old stony path from Wyzima to Forest Village. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward. You can see Klingon Village far to the west. Dry trees borders path. A lot of small stones with gravel lies everywhere. ne Path continues in southwest - northeast direction.You see a huge oak standing here in green grass. Obvious exits : northeast, southwest HP 100 MP 64 SP 99Old stony path to Forest Village. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Dusty path is surrounded by high heather and white stones. Western Mainway is to the north. Path continues southwest. Obvious exits : north, southwest It is getting a bit colder. HP 100 MP 64 SP 99n Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad far to the west. Old stony path leads south to the Forest Village. Mainway continues in east - west direction Obvious exits : east, south, west Clouds completely filled the sky. It is getting a bit colder. HP 100 MP 64 SP 99e Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city far to the east. Obvious exits : east, west HP 100 MP 64 SP 99e Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city near to the east. Obvious exits : east, west HP 100 MP 64 SP 99e HP 100 MP 64 SP 99e HP 100 MP 64 SP 99e HP 100 MP 64 SP 99e HP 100 MP 64 SP 99Place before Wyzima. The sky is full of clouds. You stand on a place before eastern gate of Wyzima. Here begins mainway leading from Wyzima to western parts of Havnor. Wyzima is to the east, mainway continues to the west through southern parts of Wyzima's lowlands. You can see a sign over the gates. Obvious exits : east, west City gate. The sky is full of clouds. You stand in the western gate. City walls spread to the north and south. Obvious exits : east, west Two Wyzima guards are standing here. Wyzima guard mumbles something nasty looking at you, but VERY silently. Western Square. The sky is full of clouds. You stand on the Western square before western city gate. This square is shaped by three streets : Western avenue from east,Park street from north and Fortification street from south. The city gate lies to the west To all directions you can see nice houses. You can see adventurer's school to the southeast. Obvious exits : north, east, south, west Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before adventurer's school.The Western Avenue continues to the west and east. To all directions you can see nice houses. To the northeast is a cemetery. You can see Western square to the west and and adventurer's school to the south. Obvious exits : east, west, school e Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before gate of cemetery, what is to the north.The Western Avenue continues to the west and east. You can see also entrance to the adventurer's school to the west. To all directions you can see nice houses. To the northeast is big citypark. Obvious exits : east, west, cemetery HP 100 MP 64 SP 99e HP 100 MP 64 SP 99Western Avenue near big citypark. The sky is full of clouds. This is the Western Avenue. You can see Big city park to the north. The Western Avenue continues to the west and southeast. You can see also backside of large pub named 'Big Rumours' to the south. To all directions you can see nice houses. The cemetery square is to the west. Obvious exits : north, southeast, west se Western Avenue. The sky is full of clouds. This is the Western Avenue. You can see a large inn named 'The Killed Adventurer' to the southwest. The Western avenue continues to the east and northwest To all directions you can see nice houses. You can see also Central Square to the east. Far to the north there is a large park. Obvious exits : northwest, east, inn HP 100 MP 67 SP 99e Northwestern corner of Wyzima's Central square. The sky is full of clouds. You stand in northwestern corner of a central square of Wyzima. You see beautiful wizards' house on this square. Western avenue continues to the west. You see large pub to the west and administration centre to the south. To all directions you can see nice houses. Square extends to the south and east. Far to the east you see church towers. Obvious exits : east, south, west HP 100 MP 67 SP 99e WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west A sleeping bag is here. A fearful wolf is standing here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is lying on sleeping bag and sleeping here. HP 100 MP 67 SP 99n North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. Avatar Druid Pryrates [Pryrates' corpse] is lying down. HP 100 MP 67 SP 99gell all from corpse Try "help index" for a list of command types. HP 100 MP 67 SP 99get all from corpse You get an old parchment, blue dragonscale boots, an ivory stiletto, a pile of 54 Wyzima tolar, a stone key, black diamond, a pile of 56 Wyzima rand, a potion belt, blue dragonhide leggings, a medium bag, a pile of 50 Gondur centimos, an old, wooden torch (lit), two blue dragonhide gauntlets, small ruby, six old, wooden torches, a white dragonscale helmet, a pile of 185 Arkas gold, a blue dragonhide armour, a white astoriensis (rotten), a pile of 76 Arkas copper, a pile of 31 Gondur chebab, a navy astoriensis (rotten), a knife of thieves, leather scarf, and a pile of 13 Wyzima rupee from Avatar Druid Pryrates [Pryrates' corpse]. HP 100 MP 67 SP 99l North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. Avatar Druid Pryrates [Pryrates' corpse] is lying down. HP 100 MP 67 SP 99wear dragonscale helmet keep helmet wear armour keep armour wear leggings keep leggings wear dragonscale boots keep boots wear 1st gauntlet on left hand keep gauntlets wear 1st gauntlet on right hand wear robe wear belt keep belt You wear white dragonscale helmet. HP 100 MP 67 SP 99You decide to keep your white dragonscale helmet. HP 100 MP 67 SP 99You wear blue dragonhide armour. HP 100 MP 67 SP 99You decide to keep your blue dragonhide armour. HP 100 MP 67 SP 99You wear blue dragonhide leggings. HP 100 MP 67 SP 99HP 100 MP 67 SP 99HP 100 MP 67 SP 99HP 100 MP 67 SP 99HP 100 MP 67 SP 99HP 100 MP 67 SP 99HP 100 MP 67 SP 99HP 100 MP 67 SP 99HP 100 MP 67 SP 99HP 100 MP 67 SP 99You decide to keep your blue dragonhide leggings. You wear blue dragonscale boots. You decide to keep your blue dragonscale boots. You wear blue dragonhide gauntlet. You decide to keep your blue dragonhide gauntlet. You decide to keep your blue dragonhide gauntlet. You wear blue dragonhide gauntlet. There is no robe here. You wear a potion belt. You decide to keep your potion belt. lo Pryrates's wearing and protected locations. +---------------------------------------------------------------- | Head : White dragonscale helmet | Torso : Blue dragonhide armour, Belt | Left arm : Blue dragonhide armour | Left hand : Blue dragonhide gauntlet | Right arm : Blue dragonhide armour | Right hand : Blue dragonhide gauntlet | Left leg : Blue dragonhide leggings | Left foot : Blue dragonscale boots | Right leg : Blue dragonhide leggings | Right foot : Blue dragonscale boots +---------------+-----+-----+-----+-----#-----+-----+-----+-----+ Carried mass : |%%%%%%%%%> | Carried_mass : 19% HP 100 MP 67 SP 99ws You wield magic spear. HP 100 MP 70 SP 100---> HP: 100% MP: 70% SP: 100% lp This is a powerful twohanded magic weapon. Its blade is short and really sharp.The magic spear is weapon for excellent magic users. It is mainly used by orcish shamans. It is wielded in your right hand and left hand. It has dark aura around it. It is as good as new. Your weapon familiarity : %%%%%%%%%%%> HP 100 MP 70 SP 100bo Pryrates' bodily damage report: Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your torso is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your head is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 100 MP 70 SP 100b You turn corpse into mulch. HP 100 MP 79 SP 100---> HP: 100% MP: 79% SP: 100% s WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west A sleeping bag is here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is lying on sleeping bag and sleeping here. A fearful wolf is standing here. HP 100 MP 79 SP 99nw WYZIMA. A czech board. You stand in the northwestern edge of the central square of Wyzima. Here is players' board for czech talking players on the wall and the wooden SIGN placed on the grass. Over the board there is a large shelter to protect readers from unpleasant weather. You see beautiful wizard house southeastern from you. To all directions you can see nice houses - part of old Wyzima city. Obvious exits : southeast Our bulletin board [1315(1120)] is here. You moved indoors, you left weather displeasures behind you. HP 100 MP 79 SP 99use skull drop sleeping bag lie in 1st sleeping bag 1 You use Bear skull and bear cub suddenly appears here. HP 100 MP 79 SP 99You cannot do that! HP 100 MP 79 SP 99There is no 1st sleeping bag here. HP 100 MP 79 SP 99You lay down. You fall asleep for a short time. HP 100 MP 79 SP 99Bear growls strongly. You wake up! su get 1st sleeping bag use skull on bear ---> HP: 100% MP: 100% SP: 100% You stand up. HP 100 MP 100 SP 100There is no 1st sleeping bag here. HP 100 MP 100 SP 100You use Bear skull and bear cub suddenly disappears. HP 100 MP 100 SP 100Nergal tells you, "You are missing a right foot and a left foot." Nergal tells you, "Kdyby sla ruka je konec." Autosave. Nergal tells you, "Si tu?" r jo You reply Nergal, "Jo." HP 100 MP 100 SP 100Nergal replies, "Co si o tom myslis." Nergal replies, "Me to prislo dost vyrovnany a na normalni nesmluveny nemam sanci." r ze sem udelal 1 chybu You reply Nergal, "Ze sem udelal 1 chybu." HP 100 MP 100 SP 100Nergal replies, "Jakou." r spadnul ti asi fright a pak sem ho nedal znovu You reply Nergal, "Spadnul ti asi fright a pak sem ho nedal znovu." HP 100 MP 100 SP 100l WYZIMA. A czech board. You stand in the northwestern edge of the central square of Wyzima. Here is players' board for czech talking players on the wall and the wooden SIGN placed on the grass. Over the board there is a large shelter to protect readers from unpleasant weather. You see beautiful wizard house southeastern from you. To all directions you can see nice houses - part of old Wyzima city. Obvious exits : southeast Our bulletin board [1315(1120)] is here. HP 100 MP 100 SP 100bo Pryrates' bodily damage report: Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your torso is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your head is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 100 MP 100 SP 1002 Your spellbook : Spell name Spell Level alertness 100 aura 100 barbskin 100 barkskin 100 firefly_______________________ 2 fright 100 light wounds 100 lightning element 44 taxed magic missile 100 panic_________________________ 93 ray element 79 stir 100 stonyskin 100 taxed weapon protection 100 14 spells shown. HP 100 MP 100 SP 100Nergal tells you, "Si moula sem chtel at do toho das vsechno co umis." r sesij se a pokracujeme You reply Nergal, "Sesij se a pokracujeme." HP 100 MP 100 SP 100l belt Iron belt designed to carry potions. It is worn on your torso. Its surface is unbroken and unmarred. It contains: 1st pocket: strong potion of healing (8) 2nd pocket: strong potion of mana (10) 3rd pocket: strong potion of stamina (6) 4th pocket: Nothing. 5th pocket: Nothing. HP 100 MP 100 SP 100l WYZIMA. A czech board. You stand in the northwestern edge of the central square of Wyzima. Here is players' board for czech talking players on the wall and the wooden SIGN placed on the grass. Over the board there is a large shelter to protect readers from unpleasant weather. You see beautiful wizard house southeastern from you. To all directions you can see nice houses - part of old Wyzima city. Obvious exits : southeast Our bulletin board [1315(1120)] is here. HP 100 MP 100 SP 100se WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. There is a bloodstain on the floor of this room. Obvious exits : northwest, north, northeast, east, south, west A tiny bloodstain is here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is standing here. A fearful wolf is standing here. HP 100 MP 100 SP 99n North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. HP 100 MP 100 SP 99n North avenue. The sky is full of clouds. You are on the Northern avenue. You can see a dark narrow street to the east. Northern avenue continues to the north and south. You can see Six season hotel to the south and north city gate far to the north. Obvious exits : north, east, south HP 100 MP 100 SP 99mo In your pockets you find these currencies: 31 Gondur chebab, 76 Arkas copper, 13 Wyzima rupee, 185 Arkas gold, 56 Wyzima rand, 50 Gondur centimos, and 54 Wyzima tolar. HP 100 MP 100 SP 99s s Nergal tells you, "Ok." North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. HP 100 MP 100 SP 99WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. There is a bloodstain on the floor of this room. Obvious exits : northwest, north, northeast, east, south, west A tiny bloodstain is here. A fearful wolf is standing here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is standing here. HP 100 MP 100 SP 99e Eastern avenue. The sky is full of clouds. You walk on the eastern avenue. Street is broad, made of white stones. To all directions you can see nice houses. Avenue continues to the east. You can enter City bank to the north or Main city Church to the south. You can see Main square with Wizards's houses to the west and a dark hospital far to the east. Obvious exits : east, west, bank, church HP 100 MP 100 SP 99e Eastern avenue. The sky is full of clouds. You walk on eastern avenue. Street is here broad, made of white stones. To all directions you can see nice houses. Avenue continues to the west and southeast. There is hospital to the east. You see church towers to the southwest and bank to the northwest. Obvious exits : southeast, west, hospital [ ], house HP 100 MP 100 SP 99w Eastern avenue. The sky is full of clouds. You walk on the eastern avenue. Street is broad, made of white stones. To all directions you can see nice houses. Avenue continues to the east. You can enter City bank to the north or Main city Church to the south. You can see Main square with Wizards's houses to the west and a dark hospital far to the east. Obvious exits : east, west, bank, church HP 100 MP 100 SP 99eb First Wyzima bank. First Wyzima bank. A lot of clerks worked there a long time ago. They were always ready to rip you off... ehhh.... i mean serve you... Now this bank was sold to Vicky Leather and because noone wants to work for him he must work here alone. If you don't know anything about banking try help banking to learn something more about this matter. Obvious exits : out Leather the local teller is standing here. You moved indoors, you left weather displeasures behind you. HP 100 MP 100 SP 99mo In your pockets you find these currencies: 31 Gondur chebab, 76 Arkas copper, 13 Wyzima rupee, 185 Arkas gold, 56 Wyzima rand, 50 Gondur centimos, and 54 Wyzima tolar. HP 100 MP 100 SP 99ate 180 gold for nugget You ask Leather to exchange 180 gold for nugget. You exchange 180 Arkas gold for 9 golden nugget. HP 100 MP 100 SP 100o Eastern avenue. The sky is full of clouds. You walk on the eastern avenue. Street is broad, made of white stones. To all directions you can see nice houses. Avenue continues to the east. You can enter City bank to the north or Main city Church to the south. You can see Main square with Wizards's houses to the west and a dark hospital far to the east. Obvious exits : east, west, bank, church HP 100 MP 100 SP 99w WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. There is a bloodstain on the floor of this room. Obvious exits : northwest, north, northeast, east, south, west A tiny bloodstain is here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is standing here. A fearful wolf is standing here. HP 100 MP 100 SP 99n North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. HP 100 MP 100 SP 99n North avenue. The sky is full of clouds. You are on the Northern avenue. You can see a dark narrow street to the east. Northern avenue continues to the north and south. You can see Six season hotel to the south and north city gate far to the north. Obvious exits : north, east, south HP 100 MP 100 SP 99e Narrow street - merchant part. The sky is full of clouds. You are on narrow dark street. Houses on this street are small and poor. Poor people live there. You see weaponery shop to the north and northern avenue to the west. Street continues to the east into more dirty quarter. You see a small shop on the south, it's healer. Obvious exits : east, west, weaponery, healer HP 100 MP 100 SP 99enter healer Local Healer. *************************************** * Local healer of Wyzima. * *************************************** This is Local healer in Wyzima town. In the left corner of the room you see tables, in the right corner is a box filled with some potions. On the wall you see menu of potions. Young man is standing here and looking at you. If you wanna buy something, you must tell it to this man. The place smells with some ingrediens. Obvious exits : out Young healer is standing here. You moved indoors, you left weather displeasures behind you. HP 100 MP 100 SP 99mo In your pockets you find these currencies: 31 Gondur chebab, 76 Arkas copper, 13 Wyzima rupee, 5 Arkas gold, 56 Wyzima rand, 50 Gondur centimos, 9 golden nugget, and 54 Wyzima tolar. HP 100 MP 100 SP 99sc You are High mortal Druid Pryrates (mean). You are a level 49 Barbarian Druid. Your score : Level : 49 |%%%%%%%%%%%%%%%%%%%%%%%> | Level : 50 You have 9 training points left. Your native town is Gondur, and you are agnostic in faith. You've solved twelve quests, and have fifteen titles. You were born on the 14th day of Sunner, year 351. (261 years old) You have nine training points. Your best kill is Sirrush with rating 610704. HP 100 MP 100 SP 99stats You are High mortal Druid Pryrates, level 49 Druid (barbarian) +-------------------------------------+-----------------------------------+ | Strength : extremely strong |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| 246 | Dexterity : extremely dexterous |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | 219 | Constitution : extremely vital |%%%%%%%%%%%%%%%%%%%%%%%%%%%> | 200 | Wisdom : wise |%%%> | 28 | Intelligence : idiotic |> | 1 | Charisma : beastly |> | 1 +-------------------------------------+-----------------------------------+ HP 100 MP 100 SP 992 Your spellbook : Spell name Spell Level alertness 100 aura 100 barbskin 100 barkskin 100 firefly_______________________ 2 fright 100 light wounds 100 lightning element 44 magic missile 100 panic_________________________ 93 ray element 79 stir 100 stonyskin 100 taxed weapon protection 100 14 spells shown. HP 100 MP 100 SP 99l Local Healer. *************************************** * Local healer of Wyzima. * *************************************** This is Local healer in Wyzima town. In the left corner of the room you see tables, in the right corner is a box filled with some potions. On the wall you see menu of potions. Young man is standing here and looking at you. If you wanna buy something, you must tell it to this man. The place smells with some ingrediens. Obvious exits : out Young healer is standing here. HP 100 MP 100 SP 99buy strong healing potion from naili There is no naili here. HP 100 MP 100 SP 100Nergal tells you, "Jdu se sesit." buy strong healing potion from healer Healer gives you a strong potion of healing. Healer says, "Thank you for your business, Pryrates." HP 100 MP 100 SP 100buy strong healing potion from healer Healer gives you a strong potion of healing. Healer says, "Thank you for your business, Pryrates." HP 100 MP 100 SP 100l belt Iron belt designed to carry potions. It is worn on your torso. Its surface is unbroken and unmarred. It contains: 1st pocket: strong potion of healing (8) 2nd pocket: strong potion of mana (10) 3rd pocket: strong potion of stamina (6) 4th pocket: Nothing. 5th pocket: Nothing. HP 100 MP 100 SP 100buy strong healing potion from healer Healer gives you a strong potion of healing. Healer says, "Thank you for your business, Pryrates." HP 100 MP 100 SP 100put potions into belt You put a strong potion of healing into Belt. You put a strong potion of healing into Belt. You put a strong potion of healing into Belt. HP 100 MP 100 SP 100Nergal tells you, "Kde je pharen east od banditu?" o Narrow street - merchant part. The sky is full of clouds. You are on narrow dark street. Houses on this street are small and poor. Poor people live there. You see weaponery shop to the north and northern avenue to the west. Street continues to the east into more dirty quarter. You see a small shop on the south, it's healer. Obvious exits : east, west, weaponery, healer HP 100 MP 100 SP 99w North avenue. The sky is full of clouds. You are on the Northern avenue. You can see a dark narrow street to the east. Northern avenue continues to the north and south. You can see Six season hotel to the south and north city gate far to the north. Obvious exits : north, east, south HP 100 MP 100 SP 99s North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. HP 100 MP 100 SP 99s WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. There is a bloodstain on the floor of this room. Obvious exits : northwest, north, northeast, east, south, west A tiny bloodstain is here. A fearful wolf is standing here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is standing here. HP 100 MP 100 SP 99s Southeastern corner of Wyzima's Central square. The sky is full of clouds. You stand in southeastern corner of a central square of Wyzima. To all directions you can see nice houses. Square extends to the north and west. To the east you see a church towers. Main street continues to the south. Fresh sea breeze blows from the south. Obvious exits : north, south, west HP 100 MP 100 SP 99n WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. There is a bloodstain on the floor of this room. Obvious exits : northwest, north, northeast, east, south, west A tiny bloodstain is here. A fearful wolf is standing here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is standing here. HP 100 MP 100 SP 99w Northwestern corner of Wyzima's Central square. The sky is full of clouds. You stand in northwestern corner of a central square of Wyzima. You see beautiful wizards' house on this square. Western avenue continues to the west. You see large pub to the west and administration centre to the south. To all directions you can see nice houses. Square extends to the south and east. Far to the east you see church towers. Obvious exits : east, south, west HP 100 MP 100 SP 99w Western Avenue. The sky is full of clouds. This is the Western Avenue. You can see a large inn named 'The Killed Adventurer' to the southwest. The Western avenue continues to the east and northwest To all directions you can see nice houses. You can see also Central Square to the east. Far to the north there is a large park. Obvious exits : northwest, east, inn HP 100 MP 100 SP 99nw Western Avenue near big citypark. The sky is full of clouds. This is the Western Avenue. You can see Big city park to the north. The Western Avenue continues to the west and southeast. You can see also backside of large pub named 'Big Rumours' to the south. To all directions you can see nice houses. The cemetery square is to the west. Obvious exits : north, southeast, west HP 100 MP 100 SP 99w Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before gate of cemetery, what is to the north.The Western Avenue continues to the west and east. You can see also entrance to the adventurer's school to the west. To all directions you can see nice houses. To the northeast is big citypark. Obvious exits : east, west, cemetery HP 100 MP 100 SP 99w Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before adventurer's school.The Western Avenue continues to the west and east. To all directions you can see nice houses. To the northeast is a cemetery. You can see Western square to the west and and adventurer's school to the south. Obvious exits : east, west, school HP 100 MP 100 SP 99w HP 100 MP 100 SP 99w HP 100 MP 100 SP 99Nergal enters. Wolf enters. w HP 100 MP 100 SP 99w Nergal leaves west. Wolf leaves west. Western Square. The sky is full of clouds. You stand on the Western square before western city gate. This square is shaped by three streets : Western avenue from east,Park street from north and Fortification street from south. The city gate lies to the west To all directions you can see nice houses. You can see adventurer's school to the southeast. Obvious exits : north, east, south, west Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is standing here. A fearful wolf is standing here. City gate. The sky is full of clouds. You stand in the western gate. City walls spread to the north and south. Obvious exits : east, west Two Wyzima guards are standing here. Place before Wyzima. The sky is full of clouds. You stand on a place before eastern gate of Wyzima. Here begins mainway leading from Wyzima to western parts of Havnor. Wyzima is to the east, mainway continues to the west through southern parts of Wyzima's lowlands. You can see a sign over the gates. Obvious exits : east, west Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city near to the east. Obvious exits : east, west HP 100 MP 100 SP 99w Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city far to the east. Obvious exits : east, west HP 100 MP 100 SP 99w HP 100 MP 100 SP 99w HP 100 MP 100 SP 99Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad far to the west. Old stony path leads south to the Forest Village. Mainway continues in east - west direction Obvious exits : east, south, west Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad near to the west. Mainway continues in east - west direction Obvious exits : east, west w Western Mainway - crossroad near Wyzima. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. You are now standing on crossroad. Mainway continues northwest - east, here is also narrow path, which leads to the southwest. A sign pointing southwest is there below a big tree, which grows in centre of crossroad. There is a small material storage here. Obvious exits : northwest, east, southwest Tintitko the Fatman is lying down and sleeping here. HP 100 MP 100 SP 99w You go nowhere at all. HP 100 MP 100 SP 99sw Narrow path. There are only a few clouds on the sky. You are on narrow path what is leading from Klingon village to a crossroad with western mainway from Wyzima. You can see around you dense bushes, but far in western direction you can see a forest. You can see the crossroad near to the northeast. Obvious exits : northeast, southwest Clouds start tearing, you can see sun among them. It is getting a bit warmer. HP 100 MP 100 SP 99Your torch burns out. You noticed strange sight on your nape. r to je dost zly...ten stit mi nevydrzi do konce You reply Nergal, "To je dost zly...ten stit mi nevydrzi do konce." HP 100 MP 100 SP 100bo Pryrates' bodily damage report: Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your torso is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your head is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 100 MP 100 SP 100cc You close your eyes and begin uttering some spell. HP 100 MP 100 SP 100Elemental cylinder materializes here. Cylinder says to you : 'Ave.' ---> HP: 100% MP: 65% SP: 99% l Narrow path. There are only a few clouds on the sky. You are on narrow path what is leading from Klingon village to a crossroad with western mainway from Wyzima. You can see around you dense bushes, but far in western direction you can see a forest. You can see the crossroad near to the northeast. Obvious exits : northeast, southwest Elemental cylinder is standing here. HP 100 MP 68 SP 100q This room is in temperate climate. belongs under area Klingon. you should consider as path, forest, bushes. Forest energy storage : |%%%%%%%%%%%> | the forest is awaken. Bushes energy storage : |%%%%%%%%%%%> | the bushes are awaken. Pryrates cares of this room. This forest looks good cared. These bushes look good cared. HP 100 MP 68 SP 100cc You close your eyes and begin uttering some spell. HP 100 MP 68 SP 1002 Your spellbook : Spell name Spell Level alertness 100 aura 100 barbskin 100 barkskin 100 firefly_______________________ 2 fright 100 light wounds 100 lightning element 44 magic missile 100 panic_________________________ 93 ray element 79 stir 100 stonyskin 100 taxed weapon protection 100 14 spells shown. HP 100 MP 68 SP 100Some branches are moving more quickly. Elemental cylinder materializes here. Cylinder says to you : 'Ave.' ---> HP: 100% MP: 28% SP: 99% 56 Try "help index" for a list of command types. HP 100 MP 28 SP 995 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 43 SP 995 ---> HP: 100% MP: 43% SP: 99% You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 58 SP 99cc You close your eyes and begin uttering some spell. HP 100 MP 58 SP 99---> HP: 100% MP: 58% SP: 99% 2 Your spellbook : Spell name Spell Level alertness 100 aura 100 barbskin 100 barkskin 100 firefly_______________________ 2 fright 100 light wounds 100 lightning element 45 magic missile 100 panic_________________________ 93 ray element 79 stir 100 stonyskin 100 taxed weapon protection 100 14 spells shown. HP 100 MP 58 SP 99sm Your skills: Skill class : magic Skill lvl % result casting 1 ( 0%) harmless conjuring 14 (17%) apprentice summoning 28 (20%) student healing 56 (59%) very experienced magic attack 90 (74%) master magic defence 83 ( 7%) professor HP 100 MP 58 SP 99Elemental cylinder materializes here. Cylinder says to you : 'Hello.' ---> HP: 100% MP: 22% SP: 99% q This room is in temperate climate. belongs under area Klingon. you should consider as path, forest, bushes. Forest energy storage : |%%%%%%%%%> | the forest is awaken. Bushes energy storage : |%%%%%%%%%%%> | the bushes are awaken. Pryrates cares of this room. This forest looks good cared. These bushes look good cared. HP 100 MP 22 SP 99l Narrow path. There are only a few clouds on the sky. You are on narrow path what is leading from Klingon village to a crossroad with western mainway from Wyzima. You can see around you dense bushes, but far in western direction you can see a forest. You can see the crossroad near to the northeast. Obvious exits : northeast, southwest Three Elemental cylinders are standing here. HP 100 MP 22 SP 995 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 37 SP 995 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 52 SP 995 ---> HP: 100% MP: 52% SP: 99% You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 67 SP 99---> HP: 100% MP: 67% SP: 99% co You close your eyes and begin uttering some spell. HP 100 MP 71 SP 100Elemental orb materializes here. Orb says to you : 'What do you wish my Liedge?' ---> HP: 100% MP: 48% SP: 99% You noticed strange sight on your nape. The sun begins to fall away into twilight. Clouds slowly disappeared from the sky, sun shines on your head again. ---> HP: 100% MP: 55% SP: 100% Autosave. 2 Your spellbook : Spell name Spell Level alertness 100 aura 100 barbskin 100 barkskin 100 firefly_______________________ 2 fright 100 light wounds 100 lightning element 45 taxed magic missile 100 panic_________________________ 93 ray element 80 stir 100 stonyskin 100 weapon protection 100 14 spells shown. HP 100 MP 58 SP 100q This room is in temperate climate. belongs under area Klingon. you should consider as path, forest, bushes. Forest energy storage : |%%%%%%%%> | the forest is awaken. Bushes energy storage : |%%%%%%%%%%%> | the bushes are awaken. Pryrates cares of this room. This forest looks good cared. These bushes look good cared. HP 100 MP 58 SP 1005 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 77 SP 1005 ---> HP: 100% MP: 77% SP: 100% You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 92 SP 1005 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 100 SP 100---> HP: 100% MP: 100% SP: 100% l Narrow path. The sky is clear and the sun shines. You are on narrow path what is leading from Klingon village to a crossroad with western mainway from Wyzima. You can see around you dense bushes, but far in western direction you can see a forest. You can see the crossroad near to the northeast. Obvious exits : northeast, southwest Elemental orb is standing here. Three Elemental cylinders are standing here. HP 100 MP 100 SP 100nn sem readyu You tell Nergal, "Sem readyu." HP 100 MP 100 SP 100A branch sniffs your leg. lp This is a powerful twohanded magic weapon. Its blade is short and really sharp.The magic spear is weapon for excellent magic users. It is mainly used by orcish shamans. It is wielded in your right hand and left hand. It has dark aura around it. It is as good as new. Your weapon familiarity : %%%%%%%%%%%> HP 100 MP 100 SP 100lo Pryrates's wearing and protected locations. +---------------------------------------------------------------- | Head : White dragonscale helmet | Torso : Blue dragonhide armour, Belt | Left arm : Blue dragonhide armour | Left hand : Blue dragonhide gauntlet, Spear | Right arm : Blue dragonhide armour | Right hand : Blue dragonhide gauntlet, Spear | Left leg : Blue dragonhide leggings | Left foot : Blue dragonscale boots | Right leg : Blue dragonhide leggings | Right foot : Blue dragonscale boots +---------------+-----+-----+-----+-----#-----+-----+-----+-----+ Carried mass : |%%%%%%%%%> | HP 100 MP 100 SP 100A branch sniffs your tracks. A branch sniffs your head. alias nm pp on nergal Alias 'nm' changed to 'pp on nergal'. HP 100 MP 100 SP 100Nergal tells you, "Dospim a muzem." Nergal tells you, "A neposer to :)" Nergal replies, "Nebo si budu pripadat blbe." Smirk. You think, that bushes should be alived or controled by somebody. Gamedrunker shouts, "Tequila time !!" r zda se ze je chyba ve stonyskine tak sem zvedavej You reply Nergal, "Zda se ze je chyba ve stonyskine tak sem zvedavej." HP 100 MP 100 SP 100Some branches are dancing on honour of Galadriel. Gamedrunker shouts, "End of Tequila time :-((" r doufam ze nemas ringy You reply Nergal, "Doufam ze nemas ringy." HP 100 MP 100 SP 100stats You are High mortal Druid Pryrates, level 49 Druid (barbarian) +-------------------------------------+-----------------------------------+ | Strength : extremely strong |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| 246 | Dexterity : extremely dexterous |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | 219 | Constitution : extremely vital |%%%%%%%%%%%%%%%%%%%%%%%%%%%> | 200 | Wisdom : wise |%%%> | 28 | Intelligence : idiotic |> | 1 | Charisma : beastly |> | 1 +-------------------------------------+-----------------------------------+ HP 100 MP 100 SP 100Nergal replies, "Jasne ze ne." Nergal replies, "Nejsem magor." Nergal replies, "Testujeme ne." A branch sniffs your leg. It looks, like bushes try to move. wh Lost In Time There are 11 members of our reality! Creator: (idle) Mad and crazy Jackie jumping for joy Two avatars: Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) Avatar Mage Dain the Battlemage guardian of secrets and the Banshee legendarian Seven high mortals: High mortal Druid Pryrates High mortal Healer Shi'nok the botanist (Alchemists) High mortal Druid Mandoralen High mortal Paladin Bevier the lord of Celestial castle High mortal Mage Jate the Conjurer adept High mortal Warlock Drako the Japan fortress hero High mortal Warlock Tunburag (Legion) Mortal: (idle) Mercenary Sun Tzu the conqueror of Norah's tomb and the Banshee legendarian HP 100 MP 100 SP 100idle nergal Nergal is not idle. HP 100 MP 100 SP 100Nergal tells you, "Sem ok." r ok You reply Nergal, "Ok." HP 100 MP 100 SP 100r stejny misto? You reply Nergal, "Stejny misto?" HP 100 MP 100 SP 100l Narrow path. The sky is clear and the sun shines. You are on narrow path what is leading from Klingon village to a crossroad with western mainway from Wyzima. You can see around you dense bushes, but far in western direction you can see a forest. You can see the crossroad near to the northeast. Obvious exits : northeast, southwest Three Elemental cylinders are standing here. Elemental orb is standing here. HP 100 MP 100 SP 100bo Nergal replies, "Jop." Pryrates' bodily damage report: Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your torso is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your head is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 100 MP 100 SP 100You should never leave this forest, live outside the forest is not so good. life Your life statistic: | Food : could eat more |%%%%%%%%%> | | Drink : quite full |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | | Alcohol : clear head |> | | Caffeine : all right |> | You are feeling brave. HP 100 MP 100 SP 100Nergal replies, "Si?" bs You suddenly start fondle your skin. Your skin covers with beryl plates. HP 100 MP 78 SP 94---> HP: 100% MP: 78% SP: 94% ne Western Mainway - crossroad near Wyzima. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. You are now standing on crossroad. Mainway continues northwest - east, here is also narrow path, which leads to the southwest. A sign pointing southwest is there below a big tree, which grows in centre of crossroad. There is a small material storage here. Obvious exits : northwest, east, southwest Tintitko the Fatman is lying down and sleeping here. Clouds completely filled the sky. It is getting a bit colder. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 78 SP 94r jo You reply Nergal, "Jo." HP 100 MP 78 SP 94e Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad near to the west. Mainway continues in east - west direction Obvious exits : east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 78 SP 94e Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Have nor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad far to the west. Old stony path leads south to the Forest Village. Mainway continues in east - west direction Obvious exits : east, south, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 78 SP 94Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city far to the east. Obvious exits : east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 78 SP 94e Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city near to the east. Obvious exits : east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 78 SP 94e HP 100 MP 78 SP 94e HP 100 MP 78 SP 94Place before Wyzima. The sky is full of clouds. You stand on a place before eastern gate of Wyzima. Here begins mainway leading from Wyzima to western parts of Havnor. Wyzima is to the east, mainway continues to the west through southern parts of Wyzima's lowlands. You can see a sign over the gates. Obvious exits : east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. City gate. The sky is full of clouds. You stand in the western gate. City walls spread to the north and south. Obvious exits : east, west Two Wyzima guards are standing here. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. e Wyzima guard mumbles something nasty looking at you, but VERY silently. Western Square. The sky is full of clouds. You stand on the Western square before western city gate. This square is shaped by three streets : Western avenue from east,Park street from north and Fortification street from south. The city gate lies to the west To all directions you can see nice houses. You can see adventurer's school to the southeast. Obvious exits : north, east, south, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 82 SP 95e Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before adventurer's school.The Western Avenue continues to the west and east. To all directions you can see nice houses. To the northeast is a cemetery. You can see Western square to the west and and adventurer's school to the south. Obvious exits : east, west, school Cylinder enters. Orb enters. Cylinder enters. e Cylinder enters. HP 100 MP 82 SP 95Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before gate of cemetery, what is to the north.The Western Avenue continues to the west and east. You can see also entrance to the adventurer's school to the west. To all directions you can see nice houses. To the northeast is big citypark. Obvious exits : east, west, cemetery Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 82 SP 95e HP 100 MP 82 SP 95Western Avenue near big citypark. The sky is full of clouds. This is the Western Avenue. You can see Big city park to the north. The Western Avenue continues to the west and southeast. You can see also backside of large pub named 'Big Rumours' to the south. To all directions you can see nice houses. The cemetery square is to the west. Obvious exits : north, southeast, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. se Western Avenue. The sky is full of clouds. This is the Western Avenue. You can see a large inn named 'The Killed Adventurer' to the southwest. The Western avenue continues to the east and northwest To all directions you can see nice houses. You can see also Central Square to the east. Far to the north there is a large park. Obvious exits : northwest, east, inn Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 82 SP 95e Northwestern corner of Wyzima's Central square. The sky is full of clouds. You stand in northwestern corner of a central square of Wyzima. You see beautiful wizards' house on this square. Western avenue continues to the west. You see large pub to the west and administration centre to the south. To all directions you can see nice houses. Square extends to the south and east. Far to the east you see church towers. Obvious exits : east, south, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 82 SP 95e WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west A red robe is here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is standing here. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 82 SP 95Cylinder says to you : 'We are the best.' Cylinder suddenly thrusts out its hands before itself. Cylinder says to you : 'Master I'm ready to help you.' Cylinder suddenly thrusts out its hands before itself. Cylinder says to you : 'I'm working.' Cylinder suddenly thrusts out its hands before itself. Orb says n to you : 'Count on me.' Orb suddenly thrusts out its hands before itself. North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. HP 100 MP 82 SP 95n North avenue. The sky is full of clouds. You are on the Northern avenue. You can see a dark narrow street to the east. Northern avenue continues to the north and south. You can see Six season hotel to the south and north city gate far to the north. Obvious exits : north, east, south You have evaded Cylinder. You have evaded Orb. You have evaded Cylinder. You have evaded Cylinder. HP 100 MP 82 SP 95Cylinder comes to its master. Cylinder comes to its master. Cylinder comes to its master. Orb comes to its master. s North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 82 SP 95Nergal enters. n North avenue. The sky is full of clouds. You are on the Northern avenue. You can see a dark narrow street to the east. Northern avenue continues to the north and south. You can see Six season hotel to the south and north city gate far to the north. Obvious exits : north, east, south HP 100 MP 82 SP 95s North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. Three Elemental cylinders are fighting here with Nergal. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is standing here. Elemental orb is fighting here with Nergal. You have evaded Cylinder. You have evaded Orb. You have evaded Cylinder. You have evaded Cylinder. HP 100 MP 82 SP 95nm You close your eyes and begin uttering some spell. HP 100 MP 82 SP 95a You close your eyes and begin uttering some spell. You feel yourself watchful. HP 100 MP 67 SP 94Nergal attacks you! Nergal looks feared. HP:[%%%%%%%%%%>] MP:[%%%%> ] SP:[%%%%%%%%%> ] Nergal:[%%%%%%%%%%>] Cylinder says to you : 'I'm working.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'Count on me.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'Let's burn him.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Nergal. Orb says to you : 'We are the best.' Orb suddenly thrusts out its hands before itself. Nergal repels Orb's magic attack. Nergal is unharmed by Orb's ray. swi Nergal suddenly starts to fold his fingers into some sign. A thin soft field appears around Nergal. You are pretending a swipe style. HP 100 MP 48 SP 93The field around Nergal bents a bit and then restores back. You duck low and scratch Nergal barely in the right leg with your spear. HP:[%%%%%%%%%%>] MP:[%%%%> ] SP:[%%%%%%%%%> ] Nergal:[%%%%%%%%> ] Cylinder says to you : 'We are the best.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell perfectly! Nergal is unharmed by Cylinder's ray of electricity. Cylinder says to you : 'I'm working.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'Look on my lightning.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell thoroughly! Nergal is unharmed by Cylinder's ray of electricity. Orb says to you : 'I'm going to cover you.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Orb's ray of energy hits Nergal. swi You start a swipe finesse. HP 100 MP 48 SP 90You quickly jump out of Nergal's way. You duck beneath Nergal's attack. The field around Nergal bents a bit and then restores back. You growl menacingly and prick Nergal just barely in the right hand with your spear. HP:[%%%%%%%%%%>] MP:[%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%%> ] Cylinder says to you : 'Count on me.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell thoroughly! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'I'm working.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell thoroughly! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'I'll help you.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Cylinder's ray of electricity hits Nergal. Orb says to you : 'We are the best.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Orb's ray of energy hits Nergal. swi You prepare your hands for a swipe finesse. HP 100 MP 52 SP 87Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal lunges quickly and pricks you just barely in your left hand with his karikal. The field around Nergal bents a bit and then restores back. You execute a diving roll maneuver and prick Nergal lightly in the right hand with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%> ] Cylinder says to you : 'Look on my lightning.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell thoroughly! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'I'm working.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'We are the best.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell thoroughly! Nergal is unharmed by Cylinder's ray of electricity. Orb says to you : 'I'm going to cover you.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Orb's ray of energy hits Nergal. swi You prepare your hands for a swipe finesse. HP 99 MP 52 SP 84Nergal tries to veer your weapon but without any visible effect. You deftly block Nergal's pathetic attack. The field around Nergal bents a bit and then restores back. You gyrate energetically and scratch Nergal mildly in the right hand with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%> ] Cylinder says to you : 'Master I'm ready to help you.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'I'm working.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'Let's burn him.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Cylinder's ray of electricity hits Nergal. Orb says to you : 'Let's shoot him.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Orb's ray of energy hits Nergal. Nergal kneels. swi The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal pricks just barely to your torso from kneel and quickly jump to his legs. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal rages violently and pricks you superficially in your right foot with his karikal. You tax your ability of swipe. HP 97 MP 52 SP 81Nergal kneels. The field around Nergal bents a bit and then restores back. You shout profanities and prick Nergal lightly in the left arm with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%> ] Cylinder says to you : 'We are the best.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'Don't worry master, I'm going to help you.' Cylinder suddenly thrusts out its hands before itself. Nergal is unharmed by Cylinder's ray of electricity. Cylinder says to you : 'Master I'm ready to help you.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Cylinder's ray of electricity hits Nergal. Orb says to you : 'For your glory.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Orb's ray of energy hits Nergal. haw You prepare a hawk finesse. HP 97 MP 52 SP 81Nergal drinks his drink. The field around Nergal bents a bit and then restores back. You sidestep nimbly and prick Nergal lightly in the left foot with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%%%> ] Cylinder says to you : 'Master I'm ready to help you.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'Don't worry master, I'm going to help you.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'I'll help you.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell thoroughly! Nergal is unharmed by Cylinder's ray of electricity. Orb says to you : 'Let's shoot him.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell partially! Orb's ray of energy hits Nergal. haw You prepare a hawk finesse. HP 97 MP 52 SP 81The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal pricks lightly to your torso from kneel and quickly jump to his legs. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal feints deceptively and pricks you lightly in your torso with his karikal. The field around Nergal bents a bit and then restores back. You swell with ferocity and scratch Nergal mildly in the right foot with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%%> ] Nergal:[%%%%%%%> ] Cylinder says to you : 'Look on my lightning.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'Look on my lightning.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Cylinder's ray of electricity hits Nergal. Cylinder says to you : 'Master I'm ready to help you.' Cylinder suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Nergal is unharmed by Cylinder's ray of electricity. Orb says to you : 'We are the best.' Orb suddenly thrusts out its hands before itself. Power of Nergal's protective sign blocks the spell well! Orb's ray of energy hits Nergal. Nergal kneels. You deftly block Nergal's pathetic attack. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal yells, "Look!! Behind you!" and pricks you just barely in your left foot with his karikal. haw You try to act like a hawk. HP 93 MP 52 SP 80Nergal kneels. The field around Nergal bents a bit and then restores back. The field around Nergal fades away. You go completely berserk and scratch Nergal barely in the torso with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%> ] Nergal:[%%%%%> ] Cylinder says to you : 'My work is over.' Elemental lightning disappeared. Cylinder says to you : 'See you.' Elemental lightning disappeared. Cylinder says to you : 'My work is over.' Elemental lightning disappeared. Orb says to you : 'I have to go.' Elemental ray disappeared. Nergal suddenly starts to fold his fingers into some sign. A thin soft field appears around Nergal. bo Pryrates' bodily damage report: Your left foot is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your head is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 93 MP 52 SP 79The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal pricks lightly to your torso from kneel and quickly jump to his legs. Nergal's attack is thwarted by your quick defenses. The field around Nergal bents a bit and then restores back. You grunt angrily and prick Nergal just barely in the right foot with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%> ] Nergal:[%%%%%> ] l nergal Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) Nergal is nondescript. The male barbarian is slightly injured. He is protected by a powerful field. He looks under protective power of heliotrop. He looks feared. Nergal is carrying: Red dragonscale gauntlet (worn) White dragonscale gauntlet (worn) War axe (wielded in right hand) A blue dragonscale helmet (worn) White dragonscale leggings (worn) A blue dragonscale armour (worn) Longsword (wielded in left hand) HP 93 MP 55 SP 79Nergal drinks his drink. Nergal kneels. The field around Nergal bents a bit and then restores back. You rage violently and prick Nergal just barely in the left leg with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%> ] Nergal:[%%%%%%%%%> ] The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal pricks just barely to your torso from kneel and quickly jump to his legs. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal sees an opening and pricks you lightly in your left hand with his karikal. tax List of your abilities: Ability name fatigue --------------------------------------------------------------------------------------------------------------------------------- camouflage |> | hawk |%%%%%%%%%%%%%%%>| refill druid staff |> | swipe |%%%%%%%%%%%%%%%>| treedefence |> | HP 91 MP 55 SP 79Nergal pours a potion bottle on longsword. Suddenly it is glowing! tre Nergal pours a potion bottle on war axe. Suddenly it is glowing! The field around Nergal bents a bit and then restores back. You whirl around quickly and prick Nergal superficially in the left leg with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%> ] Nergal:[%%%%%%%%%> ] You whirl your hands like a tree. HP 91 MP 55 SP 79Nergal drinks his potion. The field around Nergal bents a bit and then restores back. You duck low and prick Nergal just barely in the left leg with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%> ] Nergal:[%%%%%%%%%> ] Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal grunts angrily and pricks you lightly in your right arm with his karikal. The field around Nergal bents a bit and then restores back. You rally with determination and prick Nergal lightly in the left leg with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%> ] Nergal:[%%%%%%%%> ] Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal shouts profanities and pricks you superficially in your left arm with his karikal. The field around Nergal bents a bit and then restores back. You grunt angrily and scratch Nergal barely in the right leg with your spear. HP:[%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%> ] Nergal:[%%%%%%%> ] swi You are pretending a swipe style. HP 88 MP 55 SP 78Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal glares contemptuously and pricks you superficially in your right arm with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal lunges quickly and pricks you just barely in your right arm with his sihil. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal swings blindly and pricks you just barely in your right arm with his karikal. l nergal Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) Nergal is nondescript. The male barbarian is in decent shape. He is protected by a powerful field. He looks feared. He looks under protective power of heliotrop. Nergal's body moves by extremely abnormal speed. Nergal is carrying: White dragonscale leggings (worn) White dragonscale gauntlet (worn) Red dragonscale gauntlet (worn) A blue dragonscale armour (worn) War axe (wielded in right hand) A blue dragonscale helmet (worn) Longsword (wielded in left hand) HP 81 MP 55 SP 78Nergal critically failed to defend himself. You score a critical hit. The field around Nergal bents a bit and then restores back. The field around Nergal fades away. Nergal's right foot is severed! Nergal's right leg is severed! Nergal removes white dragonscale leggings. You feint deceptively and carve Nergal to pieces in the right leg with your spear. HP:[%%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%> ] Nergal:[%%> ] Nergal suddenly starts to fold his fingers into some sign. A thin soft field appears around Nergal. swi You prepare your hands for a swipe finesse. HP 81 MP 55 SP 75Nergal veers your weapon very fast and tries to hit your exposed body with the other. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal shouts profanities and pricks you lightly in your right hand with his karikal. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal foams at the mouth and pricks you lightly in your right arm with his sihil. Nergal scores a critical hit. The stonyskin on your body shivers. The stonyskin on your body shivers. Nergal twirls with finesse and pricks you superficially in your left leg with his karikal. You score a critical hit. The field around Nergal bents a bit and then restores back. You grin sadistically and stab Nergal fiercely in the left arm with your spear. HP:[%%%%%%%> ] MP:[%%%%%> ] SP:[%%%%%%%> ] Nergal:[> ] Nergal removes a blue dragonscale helmet. Nergal removes red dragonscale gauntlet. Nergal removes a blue dragonscale armour. Nergal removes white dragonscale gauntlet. Nergal unwields war axe. Nergal unwields longsword. Somehow you feel as another male died right now. You send Nergal into the Underworld. The field around Nergal fades away. ---> HP: 75% MP: 58% SP: 72% r aj You reply Nergal, "Aj." HP 75 MP 58 SP 72Nergal replies, "Sem to vedel." Nergal replies, "To se arkyn bude divit." The right foot really stinks. The right leg really stinks. r 1:1 You reply Nergal, "1:1" HP 75 MP 62 SP 73l North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel The stinky remains of a rotting right foot, the stinky remains of a rotting right leg, and a BIG sign saying Visit Six seasons hotel! are here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is lying down. HP 75 MP 62 SP 73bo Pryrates' bodily damage report: Your right arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left hand is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 75 MP 62 SP 73s WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west A red robe is here. HP 75 MP 62 SP 73You are no more so watchfull. ---> HP: 76% MP: 65% SP: 75% Nergal replies, "To orezou neboj." Autosave. r agresivka? You reply Nergal, "Agresivka?" HP 76 MP 65 SP 75Nergal replies, "Stejne jako predtim." r no ale pak uz byla agresivka? You reply Nergal, "No ale pak uz byla agresivka?" HP 77 MP 68 SP 76---> HP: 77% MP: 72% SP: 77% chat Nergal critically failed to defend himself. Pryrates Nergal critically failed to defend himself. HP 77 MP 72 SP 77chat You score a critical hit. Pryrates You score a critical hit. HP 77 MP 72 SP 77Night darkens all that is real. chat You feint deceptively and carve Nergal to pieces in the right leg with your spear. Pryrates You feint deceptively and carve Nergal to pieces in the right leg with your spear. HP 77 MP 72 SP 77Nergal jen to rekni ---> HP: 79% MP: 78% SP: 80% chat kdybys drinknul tak to ustojis Pryrates kdybys drinknul tak to ustojis HP 79 MP 78 SP 80totle Nergal prd ustojim si mi urval dve limby Try "help index" for a list of command types. HP 80 MP 82 SP 81title You have the following titles: 1 The Undefeatable King of Killers 2 the conqueror of Norah's tomb 3 the Elder One 4 the guardian of Ancient Oak 5 the member of High Council 6 the Japan fortress hero 7 the member of Druid Grove 8 the defender of forest spirit 9 the wise party leader 10 the botanist 11 the friend of Woodland beings 12 the master of animals 13 the friend of Elron 14 the friend of forest 15 the milk bringer Invalid syntax. Please refer to help on 'title'. Which title should be moved (q to quit)? [15] q Done. HP 80 MP 82 SP 81wh Lost In Time There are 11 members of our reality! Creator: (idle) Mad and crazy Jackie jumping for joy Avatar: Avatar Mage Dain the Battlemage guardian of secrets and the Banshee legendarian Eight high mortals: High mortal Druid Pryrates High mortal Healer Shi'nok the botanist (Alchemists) High mortal Druid Mandoralen High mortal Paladin Bevier the lord of Celestial castle High mortal Mage Jate the Conjurer adept High mortal Warlock Drako the Japan fortress hero High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades) High mortal Warlock Tunburag (Legion) Mortal: (idle) Mercenary Sun Tzu the conqueror of Norah's tomb and the Banshee legendarian HP 80 MP 82 SP 81Nergal tells you, "Kua vem mi veci." l Nergal replies, "Je noc a nevim kde sem." WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west A red robe is here. HP 80 MP 82 SP 81n ---> HP: 80% MP: 85% SP: 83% North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is lying down. HP 80 MP 85 SP 83s WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west A red robe is here. HP 80 MP 85 SP 83l robe This dark red robe is made from a compact flax. It has narrow silver welts and small silver shackle in the shape of human skull. Its surface is shredded to pieces and utterly battered. HP 80 MP 85 SP 83all You get a red robe. HP 80 MP 85 SP 83Tunburag enters. Tunburag leaves north. n North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. High mortal Warlock Tunburag (Legion) is standing here. Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades) is lying down. HP 80 MP 85 SP 82Bat flies in. Bat flies in. Bat flies in. Bat flies in. Bat flies in. Bat flies in. Bat flies in. Bat flies in. Tunburag leaves north. Tunburag enters. Tunburag suddenly starts to fold his fingers into some sign. Tunburag substracts wrath from you and reflects it back. You easily dodge Bat's inept attack. Bat delivers a stunning blow but misses you by a mile! Bat lashes out at your body, but misses it completely. Bat lashes out at your body, but misses it completely. Bat swings at you and connects with thin air. Bat lashes out at your body, but misses it completely. Bat completely misses you. Bat looks silly as he swings in the wrong direction. Tunburag falls down to somersault. You execute a diving roll maneuver and destroy Bat utterly in the head with your spear. The field around Tunburag bents a bit and then restores back. You whirl around quickly and prick Tunburag just barely in the right hand with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%%%%%> ] Tunburag:[%%%%%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[> ] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat drops dead. You kill Bat. b gp Tunburag gets a pile of 47 Arkas gold, a pile of 37 Wyzima tolar, a pile of 3 Wyzima rupee, a pile of 1638 Gondur centimos, a pile of 13 Arkas copper, and a pile of 44 Gondur chebab from Avatar Warlock Nergal The Invincible Demigod of Killers (Silverblades). You turn all corpses into mulch. HP 80 MP 100 SP 71A pile of 44 Gondur chebab is out of your reach. HP 80 MP 100 SP 71Tunburag dapperly jumps from the somersault to Tunburag's legs. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag glares contemptuously and pricks you superficially in your right arm with his black axe. You deftly block Bat's pathetic attack. You duck beneath Bat's attack. Bat swings at you and connects with thin air. After a flurry of attacks, Bat hits absolutely nothing. You quickly jump out of Bat's way. Bat totally misses you. After a flurry of attacks, Bat hits absolutely nothing. Tunburag falls down to somersault. heh The field around Tunburag bents a bit and then restores back. You swing blindly and scratch Tunburag barely in the torso with your spear. HP:[%%%%%%%> ] MP:[%%%%%%%%%%>] SP:[%%%%%%%> ] Tunburag:[%%%%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] You heh. HP 78 MP 100 SP 71l me The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and pricks lightly to your head. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag growls menacingly and pricks you just barely in your torso with his black axe. Bat lashes out at your body, but misses it completely. You narrowly avoid Bat's quick swing. Bat delivers a stunning blow but misses you by a mile! Bat swings at you and connects with thin air. Bat totally misses you. Bat's attack is thwarted by your quick defenses. Bat lashes out at your body, but misses it completely. You quickly jump out of Bat's way. Hails start to beat the ground. High mortal Druid Pryrates Pryrates the Red priest, continuosly changing his colour to white. The male barbarian is in decent shape. He looks under effect of reflected wrath. He is covered with beryl plates. Pryrates is carrying: A potion belt (worn) Magic spear (wielded in right hand and left hand) Blue dragonhide leggings (worn) A blue dragonhide armour (worn) Two blue dragonhide gauntlets (worn) Blue dragonscale boots (worn) A white dragonscale helmet (worn) HP 71 MP 100 SP 71a You close your eyes and begin uttering some spell. Your spell failed. HP 71 MP 85 SP 70Tunburag falls down to somersault. The field around Tunburag bents a bit and then restores back. You whirl around quickly and scratch Tunburag mildly in the left arm with your spear. HP:[%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%%%%%> ] Tunburag:[%%%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] You critically failed to defend yourself. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and jabs meanly to your head. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag shouts profanities and pricks you just barely in your torso with his black axe. Bat delivers a stunning blow but misses you by a mile! Bat swings at you and connects with thin air. Bat swings at you and connects with thin air. Bat completely misses you. Bat lashes out at your body, but misses it completely. Bat totally misses you. Bat swings at you and connects with thin air. Tunburag falls down to somersault. The field around Tunburag bents a bit and then restores back. You move fast and scratch Tunburag barely in the left arm with your spear. HP:[%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%%%%%> ] Tunburag:[%%%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] pp on tunburag You close your eyes and begin uttering some spell. HP 58 MP 88 SP 70The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and scratches mildly to your torso. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag yells, "Look!! Behind you!" and pricks you lightly in your right arm with his black axe. Bat totally misses you. Bat's attack is thwarted by your quick defenses. Bat looks silly as he swings in the wrong direction. After a flurry of attacks, Bat hits absolutely nothing. You deftly block Bat's pathetic attack. Bat swings at you and connects with thin air. You narrowly avoid Bat's quick swing. Tunburag falls down to somersault. Your spell failed. HP:[%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%> ] Tunburag:[%%%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] dh HP 48 MP 72 SP 69Tunburag dapperly jumps from the somersault to Tunburag's legs. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag grunts angrily and pricks you just barely in your right hand with his black axe. Bat lashes out at your body, but misses it completely. Bat totally misses you. Bat totally misses you. After a flurry of attacks, Bat hits absolutely nothing. Bat's attack is thwarted by your quick defenses. Bat swings at you and connects with thin air. You quickly jump out of Bat's way. Tunburag falls down to somersault. You drink your drink. HP:[%%%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%> ] Tunburag:[%%%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] swi The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and pricks just barely to your head. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag executes a diving roll maneuver and pricks you just barely in your left arm with his black axe. You critically failed to defend yourself. The stonyskin on your body shivers. Bat brushes you with little force in your right foot with his beak. Bat's attack is thwarted by your quick defenses. You narrowly avoid Bat's quick swing. Bat looks silly as he swings in the wrong direction. You deftly block Bat's pathetic attack. Bat swings at you and connects with thin air. After a flurry of attacks, Bat hits absolutely nothing. You are pretending a swipe style. HP 87 MP 72 SP 69bo Pryrates' bodily damage report: Your right arm is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 87 MP 72 SP 69Tunburag falls down to somersault. Bat's right foot is severed! Bat's right leg is severed! You grin sadistically and destroy Bat utterly in the right leg with your spear. Bat's right foot is severed! Bat's right leg is severed! You sidestep nimbly and destroy Bat utterly in the right leg with your spear. Bat's right foot is severed! You swing blindly and destroy Bat utterly in the right foot with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%> ] Tunburag:[%%%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[> ] Bat:[%%%%%%%%%%>] Bat:[> ] Bat:[%%> ] Bat:[%%%%%%%%%%>] Bat drops dead. You kill Bat. b gp Bat drops dead. You kill Bat. b gp You turn all corpses into mulch. HP 87 MP 76 SP 65There is no piles here. HP 87 MP 76 SP 65There is not any corpse around. HP 87 MP 76 SP 65There is no piles here. HP 87 MP 76 SP 65The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and pricks just barely to your head. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag stumbles fortuitously and pricks you just barely in your left arm with his black axe. Bat swings at you and connects with thin air. You duck beneath Bat's attack. After a flurry of attacks, Bat hits absolutely nothing. Bat totally misses you. Bat delivers a stunning blow but misses you by a mile! Tunburag falls down to somersault. The field around Tunburag bents a bit and then restores back. You go completely berserk and scratch Tunburag mildly in the right hand with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%> ] Tunburag:[%%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%> ] Bat:[%%%%%%%%%%>] The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and pricks superficially to your torso. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag sidesteps nimbly and pricks you just barely in your left arm with his black axe. You deftly block Bat's pathetic attack. You deftly block Bat's pathetic attack. Bat looks silly as he swings in the wrong direction. You deftly block Bat's pathetic attack. You easily dodge Bat's inept attack. You easily dodge Bat's inept attack. Tunburag looks you over. Hails are beating everything around even your head. Tunburag falls down to somersault. The field around Tunburag bents a bit and then restores back. You strike rapidly and prick Tunburag just barely in the right hand with your spear. HP:[%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%> ] Tunburag:[%%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%> ] Bat:[%%%%%%%%%%>] Tunburag scores a critical hit. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and pricks lightly to your torso. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag swings blindly and pricks you superficially in your left foot with his black axe. Bat totally misses you. Bat swings at you and connects with thin air. Bat looks silly as he swings in the wrong direction. Bat looks silly as he swings in the wrong direction. Bat looks silly as he swings in the wrong direction. Tunburag falls down to somersault. Bat's left foot is severed! You rally with determination and destroy Bat utterly in the left foot with your spear. Bat's left foot is severed! You execute a diving roll maneuver and destroy Bat utterly in the left foot with your spear. Bat's left wing is severed! You dance around and carve Bat to pieces in the left wing with your spear. HP:[%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%> ] Tunburag:[%%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[> ] Bat:[> ] Bat:[%%%%> ] Bat drops dead. You kill Bat. b gp Bat drops dead. You kill Bat. b gp You turn all corpses into mulch. HP 69 MP 83 SP 65There is no piles here. HP 69 MP 83 SP 65There is not any corpse around. HP 69 MP 83 SP 65There is no piles here. HP 69 MP 83 SP 65ff on tunburaf The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and pricks just barely to your torso. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag grins sadistically and pricks you just barely in your right hand with his black axe. Tunburag falls down to somersault. You can't cast that on that. HP 61 MP 83 SP 65Bat totally misses you. You quickly jump out of Bat's way. After a flurry of attacks, Bat hits absolutely nothing. ff on tunburag HP 61 MP 83 SP 65You close your eyes and begin uttering some spell. Tunburag looks a bit feared. HP:[%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%> ] Tunburag:[%%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[%%%%%%%%%%>] Bat:[%%%%> ] Tunburag dapperly jumps from the somersault to Tunburag's legs. You deftly block Bat's pathetic attack. Bat totally misses you. You dodge Bat's lame attack. Tunburag falls down to somersault. l me High mortal Druid Pryrates Pryrates the Red priest, continuosly changing his colour to white. The male barbarian has some cuts and bruises. He looks under effect of reflected wrath. He is covered with beryl plates. Pryrates is carrying: A white dragonscale helmet (worn) Magic spear (wielded in right hand and left hand) A potion belt (worn) Blue dragonscale boots (worn) Two blue dragonhide gauntlets (worn) Blue dragonhide leggings (worn) A blue dragonhide armour (worn) HP 61 MP 69 SP 64bo Cold hail falls down from the sky. Bat's left wing is severed! Bat collapses to the ground. You spit derisively and destroy Bat utterly in the left wing with your spear. You swell with ferocity and devastate Bat completely in the torso with your spear. HP:[%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%> ] Tunburag:[%%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[> ] Bat:[%%%%> ] Bat drops dead. You kill Bat. b gp Pryrates' bodily damage report: Your left arm is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 61 MP 69 SP 64You turn corpse into mulch. HP 61 MP 71 SP 64There is no piles here. HP 61 MP 71 SP 64Tunburag dapperly jumps from the somersault to Tunburag's legs. Bat completely misses you. You easily dodge Bat's inept attack. Tunburag falls down to somersault. You dance around and destroy Bat utterly in the head with your spear. The field around Tunburag bents a bit and then restores back. You grunt angrily and prick Tunburag lightly in the right leg with your spear. HP:[%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%> ] Tunburag:[%%%%%> ] Bat:[%%%%%%%%%%>] Bat:[> ] Bat drops dead. You kill Bat. b gp You turn corpse into mulch. HP 61 MP 73 SP 64There is no piles here. HP 61 MP 73 SP 64The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and pricks superficially to your torso. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag rages violently and pricks you superficially in your head with his black axe. You deftly block Bat's pathetic attack. Tunburag falls down to somersault. The field around Tunburag bents a bit and then restores back. The field around Tunburag fades away. You sidestep nimbly and prick Tunburag superficially in the right leg with your spear. HP:[%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%> ] Tunburag:[%%%%%> ] Bat:[%%%%%%%%%%>] Tunburag suddenly starts to fold his fingers into some sign. A solid field appears around Tunburag. Tunburag drinks his drink. swi You are pretending a swipe style. HP 57 MP 73 SP 64You easily dodge Bat's inept attack. The field around Tunburag bents a bit and then restores back. You shout profanities and scratch Tunburag barely in the left arm with your spear. HP:[%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%> ] Tunburag:[%%%%%%%%> ] Bat:[%%%%%%%%%%>] Cold hail falls down from the sky. Tunburag dapperly jumps from the somersault to Tunburag's legs. Tunburag's attack is thwarted by your quick defenses. swi You are pretending a swipe style. HP 57 MP 73 SP 61You narrowly avoid Bat's quick swing. Tunburag falls down to somersault. You cricitally failed during pretending the swipe, your effort was useless. Tunburag dodges your lame attack. HP:[%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%> ] Tunburag:[%%%%%%%%> ] Bat:[%%%%%%%%%%>] The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and pricks just barely to your torso. The effect of wrath vanished out of you. swi You look for a weak point in a defence of your enemy. HP 56 MP 73 SP 58You narrowly avoid Bat's quick swing. Tunburag falls down to somersault. The field around Tunburag bents a bit and then restores back. You feint deceptively and scratch Tunburag mildly in the torso with your spear. HP:[%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%> ] Tunburag:[%%%%%%%> ] Bat:[%%%%%%%%%%>] Tunburag dapperly jumps from the somersault to Tunburag's legs. Tunburag critically failed in his attack. Tunburag completely misses you. dh HP 56 MP 77 SP 55Bat completely misses you. Tunburag falls down to somersault. You drink your drink. HP:[%%%%%%%%%%>] MP:[%%%%%%%> ] SP:[%%%%%> ] Tunburag:[%%%%%%%> ] Bat:[%%%%%%%%%%>] Tunburag's attack is thwarted by your quick defenses. roll You roll your eyes. HP 100 MP 77 SP 55Bat delivers a stunning blow but misses you by a mile! swi Tunburag falls down to somersault. You tax your ability of swipe. HP 100 MP 77 SP 55The field around Tunburag bents a bit and then restores back. You attack with renewed frenzy and prick Tunburag lightly in the right foot with your spear. HP:[%%%%%%%%%%>] MP:[%%%%%%%> ] SP:[%%%%%> ] Tunburag:[%%%%%%%> ] Bat:[%%%%%%%%%%>] haw You prepare a hawk finesse. HP 100 MP 77 SP 55Tunburag dapperly jumps from the somersault to Tunburag's legs. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag dances around and pricks you lightly in your right leg with his black axe. Bat looks silly as he swings in the wrong direction. Tunburag looks you over. The field around Tunburag bents a bit and then restores back. You whirl around quickly and scratch Tunburag barely in the left leg with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%> ] Tunburag:[%%%%%%> ] Bat:[%%%%%%%%%%>] Tunburag falls down to somersault. haw Tunburag dapperly jumps from the somersault to Tunburag's legs. You are pretending a hawk style. HP 98 MP 77 SP 54Tunburag suddenly starts to fold his fingers into some sign. You easily dodge Bat's inept attack. Tunburag falls down to somersault. The field around Tunburag bents a bit and then restores back. The field around Tunburag fades away. You shout profanities and jab Tunburag quickly in the torso with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%> ] Tunburag:[%%%%%> ] Bat:[%%%%%%%%%%>] Tunburag suddenly starts to fold his fingers into some sign. A solid field appears around Tunburag. haw You spread your hands like a hawk. HP 98 MP 77 SP 53Tunburag substracts wrath from you and reflects it back. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and pricks just barely to your torso. After a flurry of attacks, Bat hits absolutely nothing. Tunburag critically failed to defend himself. The field around Tunburag bents a bit and then restores back. You twirl with finesse and jab Tunburag quickly in the right foot with your spear. You duck low and destroy Bat utterly in the head with your spear. The field around Tunburag bents a bit and then restores back. You spit derisively and prick Tunburag just barely in the right arm with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%> ] Tunburag:[%%%> ] Bat:[> ] Bat drops dead. You kill Bat. b gp You turn corpse into mulch. HP 95 MP 79 SP 46There is no piles here. HP 95 MP 79 SP 46Tunburag drinks his drink. Tunburag suddenly starts to fold his fingers into some sign. The field around Tunburag bents a bit and then restores back. You duck low and scratch Tunburag mildly in the left arm with your spear. HP:[%%%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%> ] Tunburag:[%%%%%%%> ] Force of Tunburag's sign throws your weapon out of your hands. You unwield Magic spear. Tunburag falls down to somersault. follow tunburag You see a lot of small hail covering the ground. You are now trailing Tunburag. HP 95 MP 79 SP 46The field around Tunburag bents a bit and then restores back. You brush Tunburag lightly in the right foot with your right hand. HP:[%%%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%%> ] Tunburag:[%%%%%%%> ] The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and scratches barely to your torso. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag ducks low and pricks you lightly in your right hand with his black axe. ws You can wield nothing, while your hand is cursed by carn. HP 85 MP 82 SP 46ws You can wield nothing, while your hand is cursed by carn. HP 85 MP 82 SP 46Tunburag falls down to somersault. You can act again. The field around Tunburag bents a bit and then restores back. You go completely berserk and brush Tunburag softly in the left arm with your left hand. HP:[%%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%%> ] Tunburag:[%%%%%%%> ] oops Tunburag scores a critical hit. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and scratches barely to your head. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag shouts profanities and pricks you lightly in your left hand with his black axe. You put your hands to your mouth and says : "Oops!" HP 75 MP 82 SP 46ws You prepare Magic spear to wield. HP 75 MP 82 SP 46You wield magic spear. HP:[%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%%> ] Tunburag:[%%%%%%%> ] swi The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag glares contemptuously and pricks you lightly in your left hand with his black axe. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag does a cunning move and pricks you superficially in your left hand with his black axe. You start a swipe finesse. HP 71 MP 82 SP 46Tunburag falls down to somersault. You cricitally failed during pretending the swipe, your effort was useless. Tunburag quickly jumps out of your way. HP:[%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%%> ] Tunburag:[%%%%%%%> ] swi Tunburag drinks his drink. You start a swipe finesse. HP 71 MP 82 SP 43The field around Tunburag bents a bit and then restores back. The field around Tunburag fades away. You swing blindly and scratch Tunburag mildly in the left hand with your spear. HP:[%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%%> ] Tunburag:[%%%%%%> ] Tunburag suddenly starts to fold his fingers into some sign. A solid field appears around Tunburag. Tunburag suddenly starts to fold his fingers into some sign. Unknown force tries to throw your weapon out of your hands but you hold it tightly. Tunburag dapperly jumps from the somersault to Tunburag's legs. swi You are pretending a swipe style. HP 71 MP 82 SP 40Nergal tells you, "Mas je?" You score a critical hit. The field around Tunburag bents a bit and then restores back. You rant, "Aahrrg!" and cut Tunburag painfully in the left leg with your spear. HP:[%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%> ] Tunburag:[%%%%> ] Tunburag falls down to somersault. Tunburag suddenly starts to fold his fingers into some sign. Force of Tunburag's sign throws your weapon out of your hands. You unwield Magic spear. swi You should have wielded a twohanded knife weapon. HP 71 MP 82 SP 37The field around Tunburag bents a bit and then restores back. You brush Tunburag softly in the left arm with your right foot. HP:[%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%> ] Tunburag:[%%%%> ] ws You critically failed to defend yourself. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and jabs meanly to your head. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag whirls around quickly and scratches you mildly in your right foot with his black axe. You can wield nothing, while your hand is cursed by carn. HP 56 MP 82 SP 37ws You can wield nothing, while your hand is cursed by carn. HP 56 MP 82 SP 37Tunburag falls down to somersault. You can act again. Tunburag ducks beneath your attack. HP:[%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%> ] Tunburag:[%%%> ] dh HP 56 MP 85 SP 37Tunburag drinks his drink. Nergal tells you, "Sihil a axe hlavne." ws You prepare Magic spear to wield. HP 56 MP 85 SP 37You wield magic spear. HP:[%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%> ] Tunburag:[%%%%%%%%> ] Tunburag dapperly jumps from the somersault to Tunburag's legs. You critically failed to defend yourself. Tunburag scores a critical hit. The stonyskin on your body shivers. The stonyskin on your body shivers. You have got a deep wound on left hand. The stonyskin on your body shivers. Blue dragonhide gauntlet is wearing down. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag executes a diving roll maneuver and jabs you meanly in your left hand with his black axe. dh HP 38 MP 85 SP 37Tunburag falls down to somersault. bo Pryrates' bodily damage report: Your left hand is severely wounded |%%%%%%%%%%%%%%%%%%> | - a deep wound at the left hand. Your head has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right leg is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 38 MP 85 SP 37You drink your drink. HP:[%%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%> ] Tunburag:[%%%%%%%%> ] The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and scratches barely to your torso. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag shouts profanities and scratches you mildly in your left hand with his black axe. Nergal tells you, "Neni protekce." swi You look for a weak point in a defence of your enemy. HP 75 MP 85 SP 37Tunburag falls down to somersault. The field around Tunburag bents a bit and then restores back. You execute a diving roll maneuver and scratch Tunburag mildly in the torso with your spear. HP:[%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%> ] Tunburag:[%%%%%%%> ] swi You tax your ability of swipe. HP 75 MP 85 SP 34The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and scratches barely to your head. Tunburag falls down to somersault. The field around Tunburag bents a bit and then restores back. You bellow loudly and prick Tunburag lightly in the right leg with your spear. HP:[%%%%%%%> ] MP:[%%%%%%%%> ] SP:[%%%> ] Tunburag:[%%%%%%%> ] bo Pryrates' bodily damage report: Your left hand is about to fall off |%%> | - a deep wound at the left hand. Your head has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right leg is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 70 MP 85 SP 34The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag jumps from the somersault on his feet and pricks lightly to your head. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. The stonyskin on your body shivers. Tunburag growls menacingly and pricks you lightly in your torso with his black axe. s You are about to go south. HP 67 MP 85 SP 34Tunburag falls down to somersault. WYZIMA. A Central square. The sky is full of clouds and hail is beating the ground. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west w ---> HP: 67% MP: 85% SP: 33% It is too dark to see. You have evaded Tunburag. HP 67 MP 85 SP 33w Tunburag has evaded you. It is too dark to see. HP 67 MP 85 SP 33nw It is too dark to see. HP 67 MP 85 SP 33w Nergal tells you, "Si tam?" It is too dark to see. HP 67 MP 85 SP 33w It is too dark to see. HP 67 MP 85 SP 33w w It is too dark to see. HP 67 MP 85 SP 33w It is too dark to see. HP 67 MP 85 SP 33It is too dark to see. HP 67 MP 85 SP 33w The effect of wrath vanished out of you. It is too dark to see. HP 67 MP 85 SP 33s You go nowhere at all. HP 67 MP 85 SP 33w It is too dark to see. HP 67 MP 89 SP 35w It is too dark to see. HP 67 MP 89 SP 35s It is too dark to see. Clouds start tearing, you can see stars among them. Hailstorm has ended. It is getting a bit colder. HP 67 MP 89 SP 35sw It is too dark to see. It is getting a bit warmer. HP 67 MP 89 SP 35sw s It is too dark to see. HP 67 MP 89 SP 35HP 67 MP 89 SP 35s HP 67 MP 89 SP 35s It is too dark to see. It is too dark to see. s It is too dark to see. HP 67 MP 89 SP 34It is too dark to see. It is getting a bit colder. HP 67 MP 89 SP 34s You go nowhere at all. HP 67 MP 89 SP 34w HP 67 MP 89 SP 34n HP 67 MP 89 SP 34n HP 67 MP 89 SP 34x HP 67 MP 89 SP 34bo HP 67 MP 89 SP 34It is too dark to see. It is too dark to see. It is getting a bit warmer. It is too dark to see. It is getting a bit colder. In the oak. You are in the middle of huge oak. Druids use this hideout as their home. They refresh themselves here, have a chat, help each other. You feel very strong power of oak in this place, you are so fascinated that you wish to stay here for rest of your life. You see a mana storage here. Obvious exits : north, east, down, out A voting board hanging on the wall is here. Vila the druid spell master is standing here. You moved indoors, you left weather displeasures behind you. Pryrates' bodily damage report: Your left hand is about to fall off |%%> | - a deep wound at the left hand. Your head is hurting |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Tunburag hnusnyy stromkyyy r napad me tunbutag You reply Nergal, "Napad me tunbutag." HP 67 MP 89 SP 34h You close your eyes and begin uttering some healing. HP 67 MP 89 SP 34bo Pryrates' bodily damage report: Your left hand is about to fall off |%%> | - a deep wound at the left hand. Your head is hurting |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 67 MP 89 SP 34You rub your hands together and heal some of your wounds. Vila says, "I can teach you some spells." ---> HP: 76% MP: 76% SP: 34% Nergal replies, "Blbec." h You close your eyes and begin uttering some healing. HP 76 MP 76 SP 34l In the oak. You are in the middle of huge oak. Druids use this hideout as their home. They refresh themselves here, have a chat, help each other. You feel very strong power of oak in this place, you are so fascinated that you wish to stay here for rest of your life. You see a mana storage here. Obvious exits : north, east, down, out A voting board hanging on the wall is here. Vila the druid spell master is standing here. HP 76 MP 76 SP 34You rub your hands together and heal some of your wounds. ---> HP: 81% MP: 67% SP: 36% peer out You cannot see out very well. HP 81 MP 67 SP 36o It is too dark to see. HP 81 MP 67 SP 36light 1st torch You light the torch. HP 81 MP 67 SP 36l By the oak. There are only a few clouds on the sky. You stand on small clearing, to the south you see village and large rock. Green grass and dry bushes are here. As you see a lot of tracks, you guess this place is often visited. But the path doesn't continue here. There is a gate here. Obvious exits : south HP 81 MP 67 SP 36gate2 You press some leaf on gate. The gate is slowly opening. HP 81 MP 67 SP 36The gate has opened. eg There is a gate and white stony path leading south. Obvious exits : south You moved indoors, you left weather displeasures behind you. It is getting much more cold. HP 81 MP 67 SP 36s There is crossroad with a signpost and white stony paths to all directions here. Obvious exits : northwest, north, northeast, southeast, southwest HP 81 MP 67 SP 36nw There is only white stony path here. The darkness is all around. Obvious exits : northwest, southeast HP 81 MP 67 SP 36nw There is only white stony path here. The darkness is all around. Obvious exits : northwest, southeast Machin Shin is standing here. HP 81 MP 67 SP 36nw There is only white stony path here. The darkness is all around. Obvious exits : nonw rthwest, southeast HP 81 MP 67 SP 36HP 81 MP 67 SP 36n There is crossroad with a signpost and white stony paths to all directions here. Obvious exits : northwest, north, northeast, east, southeast There is a gate and white stony path leading south. Obvious exits : south HP 81 MP 67 SP 36s There is crossroad with a signpost and white stony paths to all directions here. Obvious exits : northwest, north, northeast, east, southeast HP 81 MP 67 SP 36nw There is only white stony path here. The darkness is all around. Obvious exits : northwest, southeast HP 81 MP 67 SP 36nw There is only white stony path here. The darkness is all around. Obvious exits : northwest, southeast HP 81 MP 67 SP 35nw There is only white stony path here. The darkness is all around. Obvious exits : northwest, southeast HP 81 MP 67 SP 35nw n There is crossroad with a signpost and white stony paths to all directions here. Obvious exits : north, east, southeast HP 81 MP 67 SP 35There is a gate and white stony path leading south. Obvious exits : south HP 81 MP 67 SP 35eg HP 81 MP 67 SP 35Hillock. The sky is clear and you can see stars. Small grassy hillock lost in savana. Grass grows everywhere and there is a circle of bushes around the top of hillock. From the top is a perfect view on savana. There are some fireplaces far on the west. Over the northern mountains are some kind of lights, maybe some bigger city is behind the mountains. From this hillock leads almost invisible path to the cactuses on southwest. There is a gate here. Obvious exits : southwest s You go nowhere at all. HP 81 MP 67 SP 35sw Savanna. The sky is clear and you can see stars. Way through the savanna leads from northwest to east. Tufts of grass cover about half of ground here. Also several low cactuses grow here. A few small stones lay among the tufts and cactuses. Obvious exits : northwest, east A leopard is standing here. HP 81 MP 67 SP 35e Savanna. The sky is clear and you can see stars. Way through the savanna leads from west to southeast. Tufts of grass cover about half of ground here. A few dry branches lay here among the grass. Obvious exits : southeast, west Big bone is here. A leopard is standing here. Two griffins are standing here. HP 81 MP 67 SP 35se Intersection of ways. The sky is clear and you can see stars. Three potential wayouts leads from this place, to the northeast, to the northwest, and to the southeast. Growing grass covered about half of the ground. In the ground there are several holes. A roadsign stands nearly in the middle of the intersection. Obvious exits : northwest, northeast, southeast Wild dog is standing here. A spider is standing here. HP 81 MP 67 SP 35ne HP 81 MP 67 SP 35Savanna. The sky is clear and you can see stars. Way through the savanna. The way leads from southwest to the north. All the ground is covered by many tufts of grass. Among the tufts there vegetate a few low cactuses. Right in the middle of the way there is pile of bones. Obvious exits : north, southwest n Savanna. The sky is clear and you can see stars. Way through the savanna. It continues from south to the northeast direction. Relatively flat ground is covered by several tufts of grass. On the west side there grows streak of bushes. Obvious exits : northeast, south A walnut bush is here. A giraffe is standing here. A leopard is standing here. HP 81 MP 70 SP 37ne Crossway. The sky is clear and you can see stars. Crossway of three visible paths, leading to the north, southwest and east. Ground is here a bit bumpy, with few tufts of grass. Beside the southwest way there is a hole in the ground. Obvious exits : north, east, southwest HP 81 MP 70 SP 37n Intersection. The sky is clear and you can see stars. Intersection of three ways in front of the large mountain. The wayouts lead to the northeast, north and south. Ground is here flat, with only few tufts of grass. On the west there is a bush. Obvious exits : north, northeast, south Black vulture is flying here. HP 81 MP 70 SP 37ne n Crossway. The sky is clear and you can see stars. Plain in front of the large mountain. On the north there begins a gap. The plain continues on the west, southwest and southeast. Ground is here flat, with only few tufts of weed. And there are several sharp stones growing from the ground. Obvious exits : north, southeast, southwest, west A pegasus is flying here. A bug is standing here. HP 81 MP 70 SP 37HP 81 MP 70 SP 37n HP 81 MP 70 SP 37Beginning of gap. The sky is clear and you can see stars. Beginning of narrow gap in the rock. On the east and west side there is only sheer rock. The gap is partially cut by men. The south end leads on the plain while at the other end of the gap there are steps leading up. Narrow gap in the rock, on the east and west side there is only. Obvious exits : south, up A pegasus is flying here. You go nowhere at all. u Gap. The sky is clear and you can see stars. Narrow gap in the rock, on the east and west side there is only sheer rock. The gap is partially cut by men. One end leads to the north while at the other end of the gap there are steps leading down. Obvious exits : north, down A hyena is standing here. An antelope is standing here. HP 81 MP 70 SP 36n Gate. The sky is clear and you can see stars. The gap to the town ends here. On the north there is gate fixed in the rock. On the east and west side there is only sheer rock, nothing more than cold stone. But both sides of the rock looks strange. It is crazy, but it seems there are cut some words or something like that. Obvious exits : north [ ], south Quint, the town attendant is standing here. HP 81 MP 70 SP 36n nw Intersection. The sky is clear and you can see stars. Wide way leads to the northwest and narrow way leads to the north. Both way are created from square stone blocks. On the east there is entrance to the big guard house. On the west there is sheer rock. In the south direction there is gate fixed in the rock. Obvious exits : northwest, north, south [ ] Two Vadhagh excellent guards are standing here. Two Vadhagh guards are standing here. HP 81 MP 70 SP 36HP 81 MP 70 SP 36n Main way. The sky is clear and you can see stars. Wide way leading from the gate to the town square. The middle of the way is created from square stone blocks. Obvious exits : north, southeast Vadhagh excellent guard looks over you. Town square. The sky is clear and you can see stars. Town square is area where people can meet each other. It is also last emplacement in front of the castle entrance. The place is stoned with various sized and coloured blocks. Main way leads from the square straight to the south. Obvious exits : northwest, north, northeast, east, south, west Vadhagh guard is standing here. Dythwy, the citizen of the town is standing here. Soekarat, the citizen of the town is standing here. HP 81 MP 70 SP 36w Town square. The sky is clear and you can see stars. Town square is area where people can meet each other. It is also last emplacement in front of the castle entrance. The place is stoned with various sized and coloured blocks. In the south direction there is built fabric repair shop. Obvious exits : north, northeast, east, west, workshop Vadhagh guard is standing here. Vadhagh guardian is standing here. HP 81 MP 70 SP 36w Vadhagh guard looks over you. Vadhagh guard asks, "Nice peaceful day, isn't it ?" Vadhagh guardian says to you, "Let Light shines on you." Vadhagh guardian looks over you. Cul de sac. The sky is clear and you can see stars. Narrow way near the town square. The middle of the way is created from square stone blocks. Around the way there are many houses and white tower. Obvious exits : east, tower Vadhagh guardian is standing here. HP 81 MP 70 SP 36w You go nowhere at all. HP 81 MP 70 SP 36e HP 81 MP 70 SP 36Town square. The sky is clear and you can see stars. Town square is area where people can meet each other. It is also last emplacement in front of the castle entrance. The place is stoned with various sized and coloured blocks. In the south direction there is built fabric repair shop. Obvious exits : north, northeast, east, west, workshop Vadhagh guardian is standing here. Vadhagh guard is standing here. Vadhagh guard looks over you. Vadhagh guardian looks over you. n Town square. The sky is clear and you can see stars. Town square is area where people can meet each other. It is also last emplacement in front of the castle entrance. The place is stoned with various sized and coloured blocks. On the west there is metal repair shop. Obvious exits : northwest, north, northeast, east, southeast, south, blacksmith Techgee, the citizen of the town is standing here. HP 81 MP 70 SP 36n Guard post. The sky is clear and you can see stars. Place dedicated especially for guards. In the centre there is built defensive wall. The wall has shape of square. It encloses about third of the ground. The ground is created from square blocks. Obvious exits : north, east, south, west Duvward, the citizen of the town is standing here. HP 81 MP 70 SP 36n Main way. The sky is clear and you can see stars. Wide way around the castle. The middle of the way is created from square stone blocks. The way continues to the southwest and southeast. On the north there is water moat circumfluent the castle. Obvious exits : southeast, south, southwest Dugtarra, the citizen of the town is standing here. HP 81 MP 70 SP 36n You go nowhere at all. HP 81 MP 70 SP 36w You go nowhere at all. HP 81 MP 70 SP 36sw Main way. The sky is clear and you can see stars. Wide way around the castle. The middle of the way is created from square stone blocks. The way continues to the west and northeast. On the north there is water moat circumfluent the castle. Obvious exits : northeast, east, southeast, west HP 81 MP 70 SP 36w Main way. The sky is clear and you can see stars. Wide way around the castle. The middle of the way is created from square stone blocks. The way continues to the northwest and east. On the north there is water moat circumfluent the castle. The south direction leads to shop with weapons. Obvious exits : northwest, east, west, weaponery HP 81 MP 70 SP 36w Quiet corner. The sky is clear and you can see stars. Quiet and peaceful place near the main way. There is wide pavement leading from east to north. Out of the pavement there the grass covers the most of ground. Along the pavement there are places wooden benches and grow flowers. Some bushes grow behind the benches. There is an entry into small barracks on the south. On the west side there is small house. Obvious exits : north, east, barracks HP 81 MP 70 SP 36w You go nowhere at all. HP 81 MP 70 SP 36n n n Main way. The sky is clear and you can see stars. Wide way around the castle. The middle of the way is created from square stone blocks. The way continues to the north and southeast. On the east there is water moat circumfluent the castle. On the west there begins minor training area. Obvious exits : north, southeast, south, west Vadhagh excellent guard is standing here. HP 81 MP 70 SP 36Main way. The sky is clear and you can see stars. Wide way around the castle. The middle of the way is created from square stone blocks. The way continues to the northeast and south. On the east there is water moat circumfluent the castle. On the west there is built healer shop. Obvious exits : northeast, south, pharmacy HP 81 MP 70 SP 36You go nowhere at all. HP 81 MP 70 SP 36ne Vadhagh excellent guard looks over you. Main way. The sky is clear and you can see stars. Wide way around the castle. The middle of the way is created from square stone blocks. The way continues to the northwest and southwest. On the east there is water moat circumfluent the castle. On the west there is built first aid center. Obvious exits : northwest, southwest, healer HP 81 MP 70 SP 36enter healer First Aid Center. Place of first aid for inept heros going from minor or great training area and also other people who are hurt. Meilai, the doctor beginner, cures here. Therefor only easy health services are provided here. In the middle of the room there is large table and two chairs. Near the north wall there is case with some tools. Obvious exits : out Meilai, the healer is standing here. You moved indoors, you left weather displeasures behind you. HP 81 MP 70 SP 36ahh You ahh in comprehension. HP 81 MP 70 SP 36ah You ask Meilai to heal. Meilai says to you, "To heal your left hand will cost you 11 Go." Meilai lays her hand on your left hand, closes eyes and heals your wound. HP 81 MP 70 SP 36bo Pryrates' bodily damage report: Your left hand is in critical condition |%%%> | Your head has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 82 MP 72 SP 37---> HP: 82% MP: 72% SP: 37% cw left hand You close your eyes and begin uttering some healing. HP 82 MP 72 SP 37life Your life statistic: | Food : could eat more |%%%%%%%%%> | | Drink : quite full |%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | | Alcohol : clear head |> | | Caffeine : all right |> | You are feeling medium resistant to fire. You are feeling medium resistant to cold. You are feeling medium resistant to water. You are feeling medium resistant to shocks. You are feeling medium resistant to lightnings. You are feeling medium resistant to acid. You are feeling brave. HP 82 MP 72 SP 37You rub your hands together and heal some of your wounds. ---> HP: 84% MP: 60% SP: 37% cw left hand You close your eyes and begin uttering some healing. HP 84 MP 60 SP 37You rub your hands together and heal some of your wounds. ---> HP: 86% MP: 47% SP: 37% bo Pryrates' bodily damage report: Your left hand is terribly damaged |%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right hand is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right arm is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left foot is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 86 MP 47 SP 37l First Aid Center. Place of first aid for inept heros going from minor or great training area and also other people who are hurt. Meilai, the doctor beginner, cures here. Therefor only easy health services are provided here. In the middle of the room there is large table and two chairs. Near the north wall there is case with some tools. Obvious exits : out Meilai, the healer is standing here. HP 86 MP 47 SP 37o Main way. The sky is clear and you can see stars. Wide way around the castle. The middle of the way is created from square stone blocks. The way continues to the northwest and southwest. On the east there is water moat circumfluent the castle. On the west there is built first aid center. Obvious exits : northwest, southwest, healer HP 86 MP 47 SP 37Nergal tells you, "Mas ty veci?" r ne You reply Nergal, "Ne." HP 86 MP 47 SP 37sw Main way. The sky is clear and you can see stars. Wide way around the castle. The middle of the way is created from square stone blocks. The way continues to the northeast and south. On the east there is water moat circumfluent the castle. On the west there is built healer shop. Obvious exits : northeast, south, pharmacy HP 86 MP 47 SP 37s Main way. The sky is clear and you can see stars. Wide way around the castle. The middle of the way is created from square stone blocks. The way continues to the north and southeast. On the east there is water moat circumfluent the castle. On the west there begins minor training area. Obvious exits : north, southeast, south, west HP 86 MP 47 SP 37s Quiet corner. The sky is clear and you can see stars. Quiet and peaceful place near the main way. There is wide pavement leading from east to north. Out of the pavement there the grass covers the most of ground. Along the pavement there are places wooden benches and grow flowers. Some bushes grow behind the benches. There is an entry into small barracks on the south. On the west side there is small house. Obvious exits : north, east, barracks HP 86 MP 47 SP 37s You go nowhere at all. HP 86 MP 47 SP 37s HP 86 MP 47 SP 37e You go nowhere at all. Main way. The sky is clear and you can see stars. Wide way around the castle. The middle of the way is created from square stone blocks. The way continues to the northwest and east. On the north there is water moat circumfluent the castle. The south direction leads to shop with weapons. Obvious exits : northwest, east, west, weaponery Vadhagh excellent guard is standing here. HP 86 MP 47 SP 37e Main way. The sky is clear and you can see stars. Wide way around the castle. The middle of the way is created from square stone blocks. The way continues to the west and northeast. On the north there is water moat circumfluent the castle. Obvious exits : northeast, east, southeast, west Duvward, the citizen of the town is standing here. HP 86 MP 47 SP 37e Guard post. The sky is clear and you can see stars. Place dedicated especially for guards. In the centre there is built defensive wall. The wall has shape of square. It encloses about third of the ground. The ground is created from square blocks. Obvious exits : north, east, south, west Dugtarra, the citizen of the town is standing here. HP 86 MP 47 SP 37e Vadhagh excellent guard looks over you. Main way. The sky is clear and you can see stars. Wide way around the castle. The middle of the way is created from square stone blocks. The way continues to the northwest and northeast. On the north there is castle entrance. In the south direction there expands town square. Obvious exits : northwest, north, northeast, east, southeast, south, southwest, west HP 86 MP 47 SP 37e HP 86 MP 47 SP 37Guard post. The sky is clear and you can see stars. Place dedicated especially for guards. In the centre there is built defensive wall. The wall has shape of square. It encloses about third of the ground. The ground is created from square blocks. Obvious exits : north, east, south, west Vadhagh guardian is standing here. Vadhagh guardian looks over you. s Town square. The sky is clear and you can see stars. Town square is area where people can meet each other. It is also last emplacement in front of the castle entrance. The place is stoned with various sized and coloured blocks. On the east there iss big house of branch office of Bank of Arkland. Obvious exits : northwest, north, northeast, south, southwest, west, bank Soekarat, the citizen of the town is standing here. Dythwy, the citizen of the town is standing here. HP 86 MP 47 SP 37Town square. The sky is clear and you can see stars. Town square is area where people can meet each other. It is also last emplacement in front of the castle entrance. The place is stoned with various sized and coloured blocks. In the east direction there is enter into the guard house. Narrow way leads from the square straight to the south. Obvious exits : northwest, north, south, west Sheshaw, the citizen of the town is standing here. HP 86 MP 47 SP 37s Way. The sky is clear and you can see stars. Way leading from the gate to the town square. The middle of the way is created from square stone blocks. On the east there is visible big guard house. Obvious exits : north, south Dahran, the beggar is standing here. HP 86 MP 47 SP 37s Intersection. The sky is clear and you can see stars. Wide way leads to the northwest and narrow way leads to the north. Both way are created from square stone blocks. On the east there is entrance to the big guard house. On the west there is sheer rock. In the south direction there is gate fixed in the rock. Obvious exits : northwest, north, south [ ] Two Vadhagh guards are standing here. Two Vadhagh excellent guards are standing here. HP 86 MP 47 SP 37Vadhagh excellent guard grins evilly. Vadhagh guard looks over you. Vadhagh guard says, "Another adventurer, good day today." Vadhagh excellent guard looks over you. s HP 86 MP 47 SP 37Gate. The sky is clear and you can see stars. The gap to the town ends here. On the north there is gate fixed in the rock. On the east and west side there is only sheer rock, nothing more than cold stone. But both sides of the rock looks strange. It is crazy, but it seems there are cut some words or something like that. Obvious exits : north [ ], south Quint, the town attendant is standing here. s Gap. The sky is clear and you can see stars. Narrow gap in the rock, on the east and west side there is only sheer rock. The gap is partially cut by men. One end leads to the north while at the other end of the gap there are steps leading down. Obvious exits : north, down An antelope is standing here. A hyena is standing here. HP 87 MP 50 SP 38d Beginning of gap. The sky is clear and you can see stars. Beginning of narrow gap in the rock. On the east and west side there is only sheer rock. The gap is partially cut by men. The south end leads on the plain while at the other end of the gap there are steps leading up. Narrow gap in the rock, on the east and west side there is only. Obvious exits : south, up A pegasus is flying here. HP 87 MP 50 SP 38s Nergal tells you, "Do pici delej kurva nebo se to resne." Crossway. The sky is clear and you can see stars. Plain in front of the large mountain. On the north there begins a gap. The plain continues on the west, southwest and southeast. Ground is here flat, with only few tufts of weed. And there are several sharp stones growing from the ground. Obvious exits : north, southeast, southwest, west A bug is standing here. A pegasus is flying here. HP 87 MP 50 SP 38s You go nowhere at all. HP 87 MP 50 SP 38sw Intersection. The sky is clear and you can see stars. Intersection of three ways in front of the large mountain. The wayouts lead to the northeast, north and south. Ground is here flat, with only few tufts of grass. On the west there is a bush. Obvious exits : north, northeast, south Black vulture is flying here. HP 87 MP 50 SP 38s Crossway. The sky is clear and you can see stars. Crossway of three visible paths, leading to the north, southwest and east. Ground is here a bit bumpy, with few tufts of grass. Beside the southwest way there is a hole in the ground. Obvious exits : north, east, southwest HP 87 MP 50 SP 38sw Savanna. The sky is clear and you can see stars. Way through the savanna. It continues from south to the northeast direction. Relatively flat ground is covered by several tufts of grass. On the west side there grows streak of bushes. Obvious exits : northeast, south A walnut bush is here. A giraffe is standing here. A leopard is standing here. HP 87 MP 50 SP 38Nergal tells you, "Te zabiju snad." q This room is in temperate climate. belongs under area vadhagh land. you should consider as plain, path, bushes. Bushes energy storage : These bushes are completely dry. Nobody cares of this room. These bushes look terribly uncared. HP 87 MP 50 SP 38cmf You start moving quickly and suddenly disappear. HP 87 MP 50 SP 38use skull drop sleeping bag lie in 1st sleeping bag 1 You use Bear skull and bear cub suddenly appears here. HP 87 MP 50 SP 38You cannot do that! HP 87 MP 50 SP 38There is no 1st sleeping bag here. HP 87 MP 50 SP 38You lay down. You fall asleep for a short time. HP 87 MP 50 SP 38r hele malem me zabil You dreamily reply Nergal, "Hele malem me zabil." HP 87 MP 50 SP 38r nemuzu tam jit You dreamily reply Nergal, "Nemuzu tam jit." HP 87 MP 50 SP 38Dreamy shape of Nergal replies, "Delej pici." ---> HP: 92% MP: 70% SP: 46% Dreamy shape of Nergal replies, "Na to seru mam tam sihil." Autosave. r Your left hand is about to fall off |%%> | ---> HP: 96% MP: 92% SP: 55% You dreamily reply Nergal, "Your left hand is about to fall off |%%> |" HP 96 MP 92 SP 55Dreamy shape of Nergal replies, "Na to zi jebu delej." chat lol A shadow lol HP 96 MP 92 SP 55chat You critically failed to defend yourself. A shadow You critically failed to defend yourself. HP 96 MP 92 SP 55You wake up! su get 1st sleeping bag use skull on bear You stand up. HP 98 MP 95 SP 56There is no 1st sleeping bag here. HP 98 MP 95 SP 56You use Bear skull and bear cub suddenly disappears. HP 98 MP 95 SP 56---> HP: 98% MP: 95% SP: 56% chat Tunburag scores a critical hit. A shadow Tunburag scores a critical hit. HP 98 MP 95 SP 56bo Pryrates' bodily damage report: Your left hand has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 98 MP 95 SP 562 Your spellbook : Spell name Spell Level alertness 100 aura 100 barbskin 100 barkskin 100 firefly_______________________ 2 fright 100 light wounds 100 lightning element 45 taxed magic missile 100 panic_________________________ 93 ray element 80 stir 100 stonyskin 100 taxed weapon protection 100 14 spells shown. HP 98 MP 95 SP 56l me You can't look that. HP 98 MP 95 SP 56life Your life statistic: | Food : could eat more |%%%%%%%%%> | | Drink : quite full |%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | | Alcohol : clear head |> | | Caffeine : all right |> | You are feeling medium resistant to fire. You are feeling medium resistant to cold. You are feeling medium resistant to water. You are feeling medium resistant to shocks. You are feeling medium resistant to lightnings. You are feeling medium resistant to acid. You are feeling brave. HP 98 MP 95 SP 56l Savanna. The sky is clear and you can see stars. Way through the savanna. It continues from south to the northeast direction. Relatively flat ground is covered by several tufts of grass. On the west side there grows streak of bushes. Obvious exits : northeast, south A walnut bush is here. HP 98 MP 95 SP 56ne You move along quietly.... Crossway. The sky is clear and you can see stars. Crossway of three visible paths, leading to the north, southwest and east. Ground is here a bit bumpy, with few tufts of grass. Beside the southwest way there is a hole in the ground. Obvious exits : north, east, southwest HP 98 MP 95 SP 56n You move along quietly.... Intersection. The sky is clear and you can see stars. Intersection of three ways in front of the large mountain. The wayouts lead to the northeast, north and south. Ground is here flat, with only few tufts of grass. On the west there is a bush. Obvious exits : north, northeast, south Black vulture is flying here. HP 98 MP 95 SP 55n You move along quietly.... Intersection. The sky is clear and you can see stars. Intersection of three ways in front of the large mountain. The wayouts lead to the east, northwest and south. Near the south wayout there is large bush. And in the northeast direction there lays large stone. Obvious exits : northwest, east, south HP 98 MP 95 SP 54nw You move along quietly.... Dead end. The sky is clear and you can see stars. End of the plain. In the north and east direction there is large mountain. Ground is here flat, with only few tufts of weed. Near the beginning of the mountain, on the north, there grows large bush. Beside the bush there lays pile of bones. Obvious exits : southeast A lion is standing here. HP 98 MP 95 SP 53se You move along quietly.... Intersection. The sky is clear and you can see stars. Intersection of three ways in front of the large mountain. The wayouts lead to the east, northwest and south. Near the south wayout there is large bush. And in the northeast direction there lays large stone. Obvious exits : northwest, east, south HP 98 MP 95 SP 52s You move along quietly.... Intersection. The sky is clear and you can see stars. Intersection of three ways in front of the large mountain. The wayouts lead to the northeast, north and south. Ground is here flat, with only few tufts of grass. On the west there is a bush. Obvious exits : north, northeast, south Black vulture is flying here. HP 98 MP 95 SP 51s You move along quietly.... Crossway. The sky is clear and you can see stars. Crossway of three visible paths, leading to the north, southwest and east. Ground is here a bit bumpy, with few tufts of grass. Beside the southwest way there is a hole in the ground. Obvious exits : north, east, southwest HP 98 MP 97 SP 52sw You move along quietly.... Savanna. The sky is clear and you can see stars. Way through the savanna. It continues from south to the northeast direction. Relatively flat ground is covered by several tufts of grass. On the west side there grows streak of bushes. Obvious exits : northeast, south A walnut bush is here. HP 98 MP 97 SP 51s Your camouflage is over. Savanna. The sky is clear and you can see stars. Way through the savanna. The way leads from southwest to the north. All the ground is covered by many tufts of grass. Among the tufts there vegetate a few low cactuses. Right in the middle of the way there is pile of bones. Obvious exits : north, southwest A giraffe is standing here. A leopard is standing here. HP 98 MP 97 SP 51sw Intersection of ways. The sky is clear and you can see stars. Three potential wayouts leads from this place, to the northeast, to the northwest, and to the southeast. Growing grass covered about half of the ground. In the ground there are several holes. A roadsign stands nearly in the middle of the intersection. Obvious exits : northwest, northeast, southeast A spider is standing here. Wild dog is standing here. HP 98 MP 97 SP 51nw Savanna. The sky is clear and you can see stars. Way through the savanna leads from west to southeast. Tufts of grass cover about half of ground here. A few dry branches lay here among the grass. Obvious exits : southeast, west Big bone is here. Two griffins are standing here. A leopard is standing here. HP 98 MP 97 SP 51---> HP: 98% MP: 97% SP: 51% gate7 There is no path here. There is no gate here. HP 98 MP 97 SP 51w gate7 Savanna. The sky is clear and you can see stars. Way through the savanna leads from northwest to east. Tufts of grass cover about half of ground here. Also several low cactuses grow here. A few small stones lay among the tufts and cactuses. Obvious exits : northwest, east A leopard is standing here. HP 98 MP 97 SP 51Hillock. The sky is clear and you can see stars. Small grassy hillock lost in savana. Grass grows everywhere and there is a circle of bushes around the top of hillock. From the top is a perfect view on savana. There are some fireplaces far on the west. Over the northern mountains are some kind of lights, maybe some bigger city is behind the mountains. From this hillock leads almost invisible path to the cactuses on southwest. There is a gate here. Obvious exits : southwest You press some leaf on gate. The gate is slowly opening. HP 98 MP 97 SP 51lp This is a powerful twohanded magic weapon. Its blade is short and really sharp.The magic spear is weapon for excellent magic users. It is mainly used by orcish shamans. It is wielded in your right hand and left hand. It has dark aura around it. It is as good as new. Your weapon familiarity : %%%%%%%%%%%> HP 98 MP 97 SP 51bo Pryrates' bodily damage report: Your left hand has a few bruises |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your head is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 98 MP 97 SP 51The gate has opened. eg There is a gate and white stony path leading south. Obvious exits : south You moved indoors, you left weather displeasures behind you. HP 98 MP 97 SP 51s There is crossroad with a signpost and white stony paths to all directions here. Obvious exits : north, east, southeast HP 98 MP 97 SP 51se se se There is only white stony path here. The darkness is all around. Obvious exits : northwest, southeast HP 98 MP 97 SP 51se There is only white stony path here. The darkness is all around. Obvious exits : northwest, southeast HP 98 MP 97 SP 51There is only white stony path here. The darkness is all around. Obvious exits : northwest, southeast HP 98 MP 97 SP 51There is crossroad with a signpost and white stony paths to all directions here. Obvious exits : northwest, north, northeast, east, southeast HP 98 MP 97 SP 51se HP 98 MP 97 SP 51se HP 98 MP 97 SP 51se HP 98 MP 97 SP 51se HP 98 MP 97 SP 51There is only white stony path here. The darkness is all around. Obvious exits : northwest, southeast There is only white stony path here. The darkness is all around. Obvious exits : northwest, southeast There is only white stony path here. The darkness is all around. Obvious exits : northwest, southeast There is crossroad with a signpost and white stony paths to all directions here. Obvious exits : northwest, north, northeast, southeast, southwest n There is a gate and white stony path leading south. Obvious exits : south HP 98 MP 97 SP 51eg HP 98 MP 97 SP 51Tunburag a jab By the oak. There are only a few clouds on the sky. You stand on small clearing, to the south you see village and large rock. Green grass and dry bushes are here. As you see a lot of tracks, you guess this place is often visited. But the path doesn't continue here. There is a gate here. Obvious exits : south Several clouds start filling the sky. It is getting much more warm. q This room is in temperate climate. belongs under area Forest village. you should consider as path, bushes. Bushes energy storage : |%%%%%%%%%%%> | the bushes are awaken. Temaris cares of this room. These bushes look good cared. HP 98 MP 97 SP 51chat sak ses srac Pryrates sak ses srac HP 99 MP 100 SP 524 You lay your hands on surrounding bushes, close your eyes and gain some stamina. HP 99 MP 100 SP 624 You lay your hands on surrounding bushes, close your eyes and gain some stamina. HP 99 MP 100 SP 724 You lay your hands on surrounding bushes, close your eyes and gain some stamina. HP 99 MP 100 SP 824 You lay your hands on surrounding bushes, close your eyes and gain some stamina. HP 99 MP 100 SP 92---> HP: 99% MP: 100% SP: 92% s In front of the high rock. There are only a few clouds on the sky. You stand in front of high rock. The cold shadows around the rock are fearful and dreadful. Green grass and dry bushes are here. As you see a lot of tracks, you guess this place is often visited. The path continues to the north. You see a huge oak standing here in green grass. Obvious exits : north, south It is getting a bit warmer. HP 99 MP 100 SP 92Tunburag ty si srac s East entrance to the Center of Forest Village. There are only a few clouds on the sky. On the north you see a high rock. The cottage of Manko is to the south. If you want to earn some money try to visit him. Centre of Forest Village and Forest board are eastward. Obvious exits : north, east, south It is getting a bit colder. HP 99 MP 100 SP 92e Center of Forest Village. There are only a few clouds on the sky. You stand in the center of Forest Village. All around is under dense mist now, and you cannot see any exit. Deep silent falls on you and your mind. If you want, you can leave some message on the Forest board. It is the property of Strider guild. You can see a sign over the board. Here is also the table of WANTED enemies. Obvious exits : north, west HP 99 MP 100 SP 92q This room is in temperate climate. belongs under area Forest village. you should consider as path, city. HP 99 MP 100 SP 92 Tunburag smiles. n Forest crossroad. There are only a few clouds on the sky. You are on a crossroad of Forest village. Centre of Forest village is to the south. Old stony path leads north to Wyzima. A narrow trail leading from the east to the west, forest on the south gradually becomes more dense.You see a huge oak standing here in green grass. There is a large material storage here. Obvious exits : north, east, south It is getting a bit warmer. HP 99 MP 100 SP 92q This room is in temperate climate. belongs under area Forest village. you should consider as path, forest, bushes. Forest energy storage : |%%%%%%%%%%%> | the forest is grumpy. Bushes energy storage : |%%%%%%%%%%%> | the bushes are grumpy. Temaris cares of this room. This forest looks good cared. These bushes look good cared. HP 99 MP 100 SP 92r nenecham se zabit You reply Nergal, "Nenecham se zabit." HP 99 MP 100 SP 92chat nenecham ze zabit Pryrates nenecham ze zabit HP 99 MP 100 SP 92Tunburag imo jsou vsichni druidi sraci:) l Forest crossroad. There are only a few clouds on the sky. You are on a crossroad of Forest village. Centre of Forest village is to the south. Old stony path leads north to Wyzima. A narrow trail leading from the east to the west, forest on the south gradually becomes more dense.You see a huge oak standing here in green grass. There is a large material storage here. Obvious exits : north, east, south HP 99 MP 100 SP 92Nergal replies, "Zmrde." keep all The forest is beautiful but not so much friendly to strangers. You decide to keep your old, wooden torch. You decide to keep your old, wooden torch. You decide to keep your old, wooden torch. You decide to keep your old, wooden torch. You decide to keep your old, wooden torch. You decide to keep your leather scarf. You decide to keep your ivory stiletto. You decide to keep your knife of thieves. You decide to keep your white astoriensis (rotten). You decide to keep your navy astoriensis (rotten). You decide to keep your old, wooden torch (lit). You decide to keep your old parchment. You decide to keep your stone key. You decide to keep your medium bag. You decide to keep your small ruby. You decide to keep your black diamond. You decide to keep your red robe. HP 100 MP 100 SP 93l Forest crossroad. There are only a few clouds on the sky. You are on a crossroad of Forest village. Centre of Forest village is to the south. Old stony path leads north to Wyzima. A narrow trail leading from the east to the west, forest on the south gradually becomes more dense.You see a huge oak standing here in green grass. There is a large material storage here. Obvious exits : north, east, south HP 100 MP 100 SP 93q This room is in temperate climate. belongs under area Forest village. you should consider as path, forest, bushes. Forest energy storage : |%%%%%%%%%%%> | the forest is grumpy. Bushes energy storage : |%%%%%%%%%%%> | the bushes are grumpy. Temaris cares of this room. This forest looks good cared. These bushes look good cared. HP 100 MP 100 SP 93cc You close your eyes and begin uttering some spell. HP 100 MP 100 SP 93Nergal replies, "Diky, se to resne urcite." Tunburag to jsem ani necekal, jen jsem zkousel, jak mi jdou salta:) r vracim se You reply Nergal, "Vracim se." HP 100 MP 100 SP 93Elemental cylinder materializes here. Cylinder says to you : 'I'm here.' ---> HP: 100% MP: 57% SP: 93% l Forest crossroad. There are only a few clouds on the sky. You are on a crossroad of Forest village. Centre of Forest village is to the south. Old stony path leads north to Wyzima. A narrow trail leading from the east to the west, forest on the south gradually becomes more dense.You see a huge oak standing here in green grass. There is a large material storage here. Obvious exits : north, east, south Elemental cylinder is standing here. HP 100 MP 57 SP 93q This room is in temperate climate. belongs under area Forest village. you should consider as path, forest, bushes. Forest energy storage : |%%%%%%%%%%%> | the forest is grumpy. Bushes energy storage : |%%%%%%%%%%%> | the bushes are grumpy. Temaris cares of this room. This forest looks good cared. These bushes look good cared. HP 100 MP 57 SP 93cc You close your eyes and begin uttering some spell. HP 100 MP 57 SP 935 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 67 SP 935 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 77 SP 93---> HP: 100% MP: 77% SP: 93% chat lol Pryrates lol HP 100 MP 77 SP 93l Elemental cylinder materializes here. Cylinder says to you : 'Yes?' ---> HP: 100% MP: 41% SP: 93% Forest crossroad. There are only a few clouds on the sky. You are on a crossroad of Forest village. Centre of Forest village is to the south. Old stony path leads north to Wyzima. A narrow trail leading from the east to the west, forest on the south gradually becomes more dense.You see a huge oak standing here in green grass. There is a large material storage here. Obvious exits : north, east, south Two Elemental cylinders are standing here. HP 100 MP 41 SP 93q This room is in temperate climate. belongs under area Forest village. you should consider as path, forest, bushes. Forest energy storage : |%%%%%%%%%> | the forest is grumpy. Bushes energy storage : |%%%%%%%%%%%> | the bushes are grumpy. Temaris cares of this room. This forest looks good cared. These bushes look good cared. HP 100 MP 41 SP 935 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 51 SP 935 5 ---> HP: 100% MP: 51% SP: 93% You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 61 SP 93You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 71 SP 935 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 81 SP 935 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 91 SP 93---> HP: 100% MP: 91% SP: 93% 5 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 100 SP 93n ---> HP: 100% MP: 100% SP: 93% Old stony path to Wyzima - by the crossroad. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward and to high rock westward. Forest crossroad is to the south. Dry trees borders path. A lot of small stones with gravel lies everywhere. You see a huge oak standing here in green grass. Obvious exits : north, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93n Old stony path to Wyzima. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward and to high rock westward. Dry trees borders path. A lot of small stones with gravel lies everywhere.You see a huge oak standing here in green grass. Obvious exits : north, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93n Old stony path from Wyzima to Forest Village. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Small heathers are sparse here. Path is attached to fields eastward and to high rock westward. Dry trees borders path. A lot of small stones with gravel lies everywhere.You see a huge oak standing here in green grass. Obvious exits : northeast, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93ne ne Old stony path from Wyzima to Forest Village. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward. You can see Klingon Village far to the west. Dry trees borders path. A lot of small stones with gravel lies everywhere. Path continues in southwest - northeast direction.You see a huge oak standing here in green grass. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93n Old stony path to Forest Village. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Dusty path is surrounded by high heather and white stones. Western Mainway is to the north. Path continues southwest. Obvious exits : north, southwest It is getting a bit colder. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93Western Mainway. The great storm blusters here. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad far to the west. Old stony path leads south to the Forest Village. Mainway continues in east - west direction Obvious exits : east, south, west Clouds filled the sky and strong storm has begun. It is getting more cold. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93e Western Mainway. The great storm blusters here. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city far to the east. Obvious exits : east, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93e HP 100 MP 100 SP 93e HP 100 MP 100 SP 93e Western Mainway. The great storm blusters here. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city near to the east. Obvious exits : east, west A tree is standing here. A tree is standing here. Cylinder enters. Cylinder enters. Place before Wyzima. The great storm blusters here. You stand on a place before eastern gate of Wyzima. Here begins mainway leading from Wyzima to western parts of Havnor. Wyzima is to the east, mainway continues to the west through southern parts of Wyzima's lowlands. You can see a sign over the gates. Obvious exits : east, west Cylinder enters. Cylinder enters. City gate. The great storm blusters here. You stand in the western gate. City walls spread to the north and south. Obvious exits : east, west Two Wyzima guards are standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93e Wyzima guard mumbles something nasty looking at you, but VERY silently. Western Square. The great storm blusters here. You stand on the Western square before western city gate. This square is shaped by three streets : Western avenue from east,Park street from north and Fortification street from south. The city gate lies to the west To all directions you can see nice houses. You can see adventurer's school to the southeast. Obvious exits : north, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93e Western Avenue before cemetery. The great storm blusters here. You stand on the Western Avenue before adventurer's school.The Western Avenue continues to the west and east. To all directions you can see nice houses. To the northeast is a cemetery. You can see Western square to the west and and adventurer's school to the south. Obvious exits : east, west, school Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93t HP 100 MP 100 SP 93race direction age dwarf at most east hour or two old barbarian only west hour or two old You hear a bell from Wyzima cathedral. It means that another day just begun. Storm has ended. e Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before gate of cemetery, what is to the north.The Western Avenue continues to the west and east. You can see also entrance to the adventurer's school to the west. To all directions you can see nice houses. To the northeast is big citypark. Obvious exits : east, west, cemetery Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93e Western Avenue near big citypark. The sky is full of clouds. This is the Western Avenue. You can see Big city park to the north. The Western Avenue continues to the west and southeast. You can see also backside of large pub named 'Big Rumours' to the south. To all directions you can see nice houses. The cemetery square is to the west. Obvious exits : north, southeast, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93e You go nowhere at all. HP 100 MP 100 SP 93se Western Avenue. The sky is full of clouds. This is the Western Avenue. You can see a large inn named 'The Killed Adventurer' to the southwest. The Western avenue continues to the east and northwest To all directions you can see nice houses. You can see also Central Square to the east. Far to the north there is a large park. Obvious exits : northwest, east, inn Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93e Northwestern corner of Wyzima's Central square. The sky is full of clouds. You stand in northwestern corner of a central square of Wyzima. You see beautiful wizards' house on this square. Western avenue continues to the west. You see large pub to the west and administration centre to the south. To all directions you can see nice houses. Square extends to the south and east. Far to the east you see church towers. Obvious exits : east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93e WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 93t HP 100 MP 100 SP 93race direction age griffin at most west about one day old gnome at most west about four hours old cylinder at most north about half day old troll at most east about half day old wolf at most west five or six hours old orb at most north about half day old dwarf at most south hour or two old human only north seven or eight hours old barbarian at most west hour or two old n North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A blue dragonscale helmet, blue dragonscale boots, twenty-seven speckled green potions, nine dark blue potions, five potions of strong ant queen, war axe, two diamonds, a mercury longsword, fifteen dark red potions, seven light grey potions, a small piece of green dragon hide, a scroll, white dragonscale gauntlet, a blue dragonscale armour, twenty-six little empty bottles, three old, wooden torches, two potions of strong beautiful nymph, a sparkling hammer, six strong potions of stamina, white dragonscale leggings, twelve speckled brown potions, an old, wooden torch (lit), longsword, two sapphires, red dragonscale gauntlet, a small piece of amber dragon hide, a sleeping bag, four speckled red potions, a speckled blue potion, six light blue potions, leather scarf, a long knife, a BIG sign saying Visit Six seasons hotel!, and six strong potions of healing are here. High mortal Mage Jate the Conjurer adept is standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 94'hlidas? You ask, "Hlidas?" HP 100 MP 100 SP 94Jate says, "Jj." ok You ok. HP 100 MP 100 SP 94l North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A blue dragonscale helmet, blue dragonscale boots, twenty-seven speckled green potions, nine dark blue potions, five potions of strong ant queen, war axe, an old, wooden torch (lit), two diamonds, a mercury longsword, fifteen dark red potions, seven light grey potions, a small piece of green dragon hide, a scroll, white dragonscale gauntlet, a blue dragonscale armour, twenty-six little empty bottles, three old, wooden torches, two potions of strong beautiful nymph, a sparkling hammer, six strong potions of stamina, white dragonscale leggings, twelve speckled brown potions, longsword, two sapphires, red dragonscale gauntlet, a small piece of amber dragon hide, a sleeping bag, four speckled red potions, a speckled blue potion, six light blue potions, leather scarf, a long knife, a BIG sign saying Visit Six seasons hotel!, and six strong potions of healing are here. High mortal Mage Jate the Conjurer adept is standing here. Two Elemental cylinders are standing here. HP 100 MP 100 SP 96s WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97t race direction age griffin at most west about one day old gnome at most west about four hours old cylinder at most north fresh troll at most east about half day old wolf at most west five or six hours old orb at most north about half day old dwarf at most south hour or two old human only north seven or eight hours old barbarian at most north fresh HP 100 MP 100 SP 97s Southeastern corner of Wyzima's Central square. The sky is full of clouds. You stand in southeastern corner of a central square of Wyzima. To all directions you can see nice houses. Square extends to the north and west. To the east you see a church towers. Main street continues to the south. Fresh sea breeze blows from the south. Obvious exits : north, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97s Southern avenue. The sky is full of clouds. You stand on Southern avenue. There is a jeweler shop to the east. To all directions you can see nice houses. Avenue continues to the north and south. You can see Merchant square to the south. Fresh sea breeze blows from the south. Obvious exits : north, south, jeweller Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97s Southern avenue - Merchant square. The sky is full of clouds. You stand on Merchant square. You can see stadium to the west and Merchant street to the east. This square is made of white stones. To all directions you can see nice houses. Avenue continues to the north and southwest. You can see place before southern gate to the south. Fresh sea breeze blows from the south. Obvious exits : north, east, southwest, stadium Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97sw Southern avenue - Place before southern gates. The sky is full of clouds. You stand on small place before southern gates. The Fortification street begins here and conntinues to the west. Ground is here dustly. Avenue continues to the northeast. You can see southern gates to the south Fresh sea breeze blows from the south. Obvious exits : northeast, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97bo Pryrates' bodily damage report: Your head is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in decent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your left hand is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 100 MP 100 SP 97life Your life statistic: | Food : could eat more |%%%%%%%%%> | | Drink : quite full |%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | | Alcohol : clear head |> | | Caffeine : all right |> | You are feeling medium resistant to fire. You are feeling medium resistant to cold. You are feeling medium resistant to water. You are feeling medium resistant to shocks. You are feeling medium resistant to lightnings. You are feeling medium resistant to acid. You are feeling brave. HP 100 MP 100 SP 97s City gate. The sky is full of clouds. You stand in the southern gate. City walls spread to the west and east. Obvious exits : north, south Two Wyzima guards are standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97s Place before Wyzima. The sky is full of clouds. You stand on the beginning of alley which leads from southern Wyzima's gates to Wind haven, this alley is also the place where begins Southern mainway leading from Wyzima in southwestern direction near southern Havnor's coast. The Alley is surrounded by old limes, you are standing on the path which is made from stone bricks. You can see Southern Wyzima's gate to the north. Alley continues to the south. Obvious exits : north, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97s Southern Mainway - Haven alley. The sky is full of clouds. You walk on southern mainway, what leads from Wyzima to Wind haven and continues along shore of Ocean of time somewhere in southern and south- nparts of Havnor. Alley continues to the south. and north. Obvious exits : north, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97s Southern Mainway - Haven alley. The sky is full of clouds. You walk on southern mainway, what leads from Wyzima to Wind haven and continues along shore of Ocean of time somewhere in southern and south- nparts of Havnor. Alley continues to the south and north. You can see crossroad between southern mainway and path leading directly to the Wind haven to the south. Obvious exits : north, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97t race direction age dwarf only south hour or two old HP 100 MP 100 SP 97s Southern Mainway - Crossroad south of Wyzima. The sky is full of clouds. You stand on place with crossroad of Alley leading in Wind haven and southern mainway. Alley and mainway continues as one path in northern direction. You see a sign nailed on a tree here. This place is large rest place of Wyzima's citizens, they walk here on their sunday's trips. Famous pub 'On the crossroad' is here so you can enter and refresh yourself. Obvious exits : north, southeast, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97s You go nowhere at all. HP 100 MP 100 SP 97sw Southern Mainway. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see that landscape is here rocky, you can see far to the south cliffs, you can also hear a ocean from this direction. Mainway continues northeast - southeast. There is a crossroad to the northeast. Obvious exits : northeast, southwest Clouds suddenly disappeared from the sky, you can see stars in whole their beauty. It is getting more cold. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97t race direction age dwarf only southwest hour or two old HP 100 MP 100 SP 97sw HP 100 MP 100 SP 97Southern Mainway. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see that landscape is here rocky, you can see far to the south cliffs, you can also hear a ocean from this direction. Mainway continues northeast - southeast. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. sw Southern Mainway. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see a thin grove to the west and north. The ocean coast is somewhere to the south Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 96sw Southern Mainway. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see a thin grove to the west and north. The ocean coast is somewhere to the south. You see a turning of this road to the southwest. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 96sw Turning of Southern Mainway. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You can see a thin grove to the north. The ocean coast is far to the south. The mainway continues northeast and west from here. Obvious exits : northeast, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98w Southern Mainway. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues east and west from here. Obvious exits : east, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98w Southern Mainway - entering wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues east and southwest from here. Obvious exits : east, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98sw Southern Mainway - entering wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues northeast and southwest from here. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98sw Southern Mainway - entering wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the southeast. The Wasteland begins here. You can see in all southern directions only empty land without water, only a few rocks divide this sad land. The mainway continues to the northeast and south from here. Obvious exits : northeast, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98sw You go nowhere at all. HP 100 MP 100 SP 98s Southern Mainway - wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the southeast. Path leads here through large empty plain known as wasteland, the mainway continues in north - south direction from here. Obvious exits : north, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98s Southern Mainway - wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the southeast. Path leads here through large empty plain known as wasteland, the mainway continues in north - south direction from here. You can see plain in all directions Obvious exits : north, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98s HP 100 MP 100 SP 98Southern Mainway - wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad, the mainway continues in north - south direction from here. Obvious exits : north, south Cylinder enters. Cylinder enters. s Southern Mainway - rocks in wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad, the mainway continues in north - south direction from here. Obvious exits : north, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98s Southern Mainway - rocks in wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad, the mainway has here turning to the soutwest - north direction. Obvious exits : north, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98s You go nowhere at all. HP 100 MP 100 SP 98sw Southern Mainway - rocks in wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad. The rocks ends in southwestern direction. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98sw HP 100 MP 100 SP 98Southern Mainway - rocks in wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see small rocks to the northeast. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. sw Southern Mainway - rocks in wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see small rocks far to the northeast. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97sw Southern Mainway - rocks in wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see on western horizon black strip, it should be begin of Lars region. Mainway turns here in west - northeast direction. Obvious exits : northeast, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97sw You go nowhere at all. HP 100 MP 100 SP 97w Southern Mainway - wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see on western horizon black strip, it should be begin of Lars region. Obvious exits : east, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 97w HP 100 MP 100 SP 97Southern Mainway - wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see far to the west begin of Lars region. Obvious exits : east, west Cylinder enters. Cylinder enters. w Southern Mainway - wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see to the west begin of Lars region. Obvious exits : east, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w ---> HP: 100% MP: 100% SP: 99% Southern Mainway - begin of Lars region. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You are between tall bushes and grass. You can see first trees of wood in Lars region to the west and wasteland to the east. Obvious exits : east, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Southern Mainway - wood in Lars region. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region. You can see large wasteland to the east. Mainway leads here southwest into deeper forest and east into bushes and wasteland. Obvious exits : east, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99sw Southern Mainway - wood in Lars region. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region, wood is here dark but silent and peaceful. Obvious exits : northeast, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99sw You go nowhere at all. HP 100 MP 100 SP 99w Southern Mainway - wood in Lars region. There are only a few clouds on the sky. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region, wood is here dark but silent and peaceful. You feel that humans live here. Obvious exits : east, west Several clouds start filling the sky. It is getting more warm. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Southern Mainway - wood in Lars region. There are only a few clouds on the sky. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region, wood is here light and peaceful. You feel that humans live here. Obvious exits : east, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s A narrow path in forest. There are only a few clouds on the sky. You walk on the narrow path through a green forest. All around you towers high trees growing up from a dense shrubs. The ground is covered with foliage and needles. Very far to the west are visible distant peaks of mountain. Northward you can see a broad way. The path continues in southwestern direction. Obvious exits : north, southwest It is getting a bit warmer. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99sw A narrow path in forest. There are only a few clouds on the sky. You stand on the narrow path leading through a green forest. The mighty trees towers up all around you, whilst dense dark shrubs makes up a green barrier in the northern and southern direction. The ground is covered with high green grass. Very far to the west is the snow-covered peaks of mountain. The path continues northeast and west. Obvious exits : northeast, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98t race direction age dwarf only west hour or two old HP 100 MP 100 SP 98w A forest path. There are only a few clouds on the sky. You are standing on the narrow path somwhere in the green forest. All around you are growing up the high trees. Underneath its are also a shrubs there. The ground is covered with dense green grass. Very far to the west you can see mighty snow-covered peaks of distant mountain. Westward comes forest to be thiner than eastward. The path leads west and east from here. Obvious exits : east, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98w A path close to end of forest. There are only a few clouds on the sky. You are on the narrow path somwhere near to end of green forest. All around you is rare forest growth. In this part of forest you can see many various bushes. The ground is covered with dense grass. Far to the west is opening beautiful view of mighty mountain. The path leads west, directly to its, and east into the heart of forest. Obvious exits : east, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98sw A path to a plane. There are only a few clouds on the sky. You stand on narrow path leading to a large open plain. Far to the west is a mountain. Obvious exits : northeast, southwest It is getting a bit colder. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98sw A path to a plane. There are only a few clouds on the sky. You stand on narrow path leading to a large open plain. Far to the west is a mountain. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98sw A path to a plane. There are only a few clouds on the sky. You stand on narrow path leading to a large open plain. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98sw A large open plain. There are only a few clouds on the sky. A large open plain. There is a mountain to the north, but it is to steep to climb. Obvious exits : northeast, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98sw You go nowhere at all. HP 100 MP 100 SP 98t race direction age dwarf only south hour or two old HP 100 MP 100 SP 98w A large open plain. There are only a few clouds on the sky. A large open plain, There is a mountain to the north. Obvious exits : north, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98s A large open plain. There are only a few clouds on the sky. A large open plain. Obvious exits : north, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98s A large open plain. There are only a few clouds on the sky. A large open plain. There are some kind of building to the east. Obvious exits : north, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98s A large open plain. There are only a few clouds on the sky. A large open plain, extending in all directions. Obvious exits : north, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98t HP 100 MP 100 SP 98race direction age dwarf only south hour or two old s A large open plain. There are only a few clouds on the sky. A large open plain, extending to north and south. Obvious exits : north, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98s Clearing. There are only a few clouds on the sky. A small clearing. There are trees all around you. However, the trees are sparse to the north. Obvious exits : north, east, west It is getting a bit warmer. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98t race direction age dwarf only west hour or two old HP 100 MP 100 SP 98w In a forest. There are only a few clouds on the sky. You are in a big forest. Obvious exits : east, west Four trolls are standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98w A slope. There are only a few clouds on the sky. The forest gets light here, and slopes down to the west. Obvious exits : east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 98t race direction age dwarf only south hour or two old HP 100 MP 100 SP 98s Deep forest. There are only a few clouds on the sky. You are in the deep forest. Obvious exits : north, south A troll is standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99t race direction age dwarf only south hour or two old HP 100 MP 100 SP 99s Deep forest. There are only a few clouds on the sky. You are in the deep forest. Obvious exits : north, east, south, west Four trolls are standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99t race direction age dwarf only west hour or two old HP 100 MP 100 SP 99w Deep forest. There are only a few clouds on the sky. You are in the deep forest. Obvious exits : east, west A troll is standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Deep forest. There are only a few clouds on the sky. You are in the deep forest. Obvious exits : east, south Two trolls are standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99t race direction age dwarf only north hour or two old HP 100 MP 100 SP 99n Kaer Morhen - Gate. There are only a few clouds on the sky. You stand into the old gate. You see before you old ruins of walls and castle. Obvious exits : north, south Hurgan the warlock guard is standing here. It is getting a bit colder. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Hurgan says to you, "Go away." Hurgan says, "To cylinder go away." Hurgan says, "To cylinder go away." t race direction age dwarf at most north hour or two old HP 100 MP 100 SP 99Hurgan smiles. s Deep forest. There are only a few clouds on the sky. You are in the deep forest. Obvious exits : east, south Two trolls are standing here. It is getting a bit warmer. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Deep forest. There are only a few clouds on the sky. You are in the deep forest. Obvious exits : east, west A troll is standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Troll turns to you. Troll turns to Cylinder. Troll turns to Cylinder. Deep forest. There are only a few clouds on the sky. You are in the deep forest. Obvious exits : north, east, south, west Four trolls are standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Troll turns to you. Troll turns to you. Troll turns to you. Troll turns to you. Troll turns to Cylinder. Troll turns to Cylinder. Troll turns to Cylinder. Troll turns to Cylinder. Troll turns to Cylinder. Troll turns to Cylinder. Troll turns to Cylinder. Troll turns to Cylinder. Troll delivers a stunning blow but misses Cylinder by a mile! Cylinder quickly jumps out of Troll's way. You quickly jump out of Troll's way. Troll swings at Cylinder and connects with thin air. You scream, "Die!" and pierce Troll wickedly in the left foot with your spear. HP:[%%%%%%%%%%>] MP:[%%%%%%%%%%>] SP:[%%%%%%%%%> ] Troll:[%%%%%%> ] Cylinder says to you : 'Don't worry master, I'm going to help you.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Troll. Cylinder says to you : 'I'll help you.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Troll. e You are about to go east. HP 100 MP 100 SP 99After a flurry of attacks, Troll hits absolutely nothing. Troll looks silly as he swings in the wrong direction. Troll's muscles stiff significantly being hit by electric current. Troll delivers a stunning blow but misses you by a mile! Troll delivers a stunning blow but misses Cylinder by a mile! Deep forest. There are only a few clouds on the sky. You are in the deep forest. Obvious exits : west Cylinder comes to its master. Cylinder comes to its master. w Deep forest. There are only a few clouds on the sky. You are in the deep forest. Obvious exits : north, east, south, west A troll is fighting here with Pryrates. Three trolls are preparing to fight. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n You are about to go north. HP 100 MP 100 SP 99Deep forest. There are only a few clouds on the sky. You are in the deep forest. Obvious exits : north, south A troll is standing here. Cylinder comes to its master. Cylinder comes to its master. look Deep forest. There are only a few clouds on the sky. You are in the deep forest. Obvious exits : north, south Two Elemental cylinders are standing here. A troll is standing here. HP 100 MP 100 SP 99n A slope. There are only a few clouds on the sky. The forest gets light here, and slopes down to the west. Obvious exits : east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n You go nowhere at all. HP 100 MP 100 SP 99e In a forest. There are only a few clouds on the sky. You are in a big forest. Obvious exits : east, west Four trolls are standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Clearing. There are only a few clouds on the sky. A small clearing. There are trees all around you. However, the trees are sparse to the north. Obvious exits : north, east, west Cylinder enters. Cylinder enters. e HP 100 MP 100 SP 99In a forest. There are only a few clouds on the sky. You are in a big forest. Obvious exits : east, west A leather jacket is here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Clearing. There are only a few clouds on the sky. A small clearing. There are trees all around you. However, the trees are sparse to the north. Obvious exits : north, east, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n n n n e n ne ne ne ne e e ne n e e ne e e e e e ne ne ne ne n n n n n ne ne e e ne ne ne ne ne n n n n n n ne n n n A large open plain. There are only a few clouds on the sky. A large open plain, extending to north and south. Obvious exits : north, south It is getting a bit colder. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99A large open plain. There are only a few clouds on the sky. A large open plain, extending in all directions. Obvious exits : north, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99A large open plain. There are only a few clouds on the sky. A large open plain. There are some kind of building to the east. Obvious exits : north, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99A large open plain. There are only a few clouds on the sky. A large open plain. Obvious exits : north, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99A large open plain. There are only a few clouds on the sky. A large open plain. Obvious exits : north, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99A large open plain. There are only a few clouds on the sky. A large open plain. There is a mountain to the north, but it is to steep to climb. Obvious exits : northeast, south, west Cylinder enters. Cylinder enters. A path to a plane. There are only a few clouds on the sky. You stand on narrow path leading to a large open plain. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. A path to a plane. There are only a few clouds on the sky. You stand on narrow path leading to a large open plain. Far to the west is a mountain. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. A path to a plane. There are only a few clouds on the sky. You stand on narrow path leading to a large open plain. Far to the west is a mountain. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. A path close to end of forest. There are only a few clouds on the sky. You are on the narrow path somwhere near to end of green forest. All around you is rare forest growth. In this part of forest you can see many various bushes. The ground is covered with dense grass. Far to the west is opening beautiful view of mighty mountain. The path leads west, directly to its, and east into the heart of forest. Obvious exits : east, southwest It is getting a bit warmer. Cylinder enters. Cylinder enters. A forest path. There are only a few clouds on the sky. You are standing on the narrow path somwhere in the green forest. All around you are growing up the high trees. Underneath its are also a shrubs there. The ground is covered with dense green grass. Very far to the west you can see mighty snow-covered peaks of distant mountain. Westward comes forest to be thiner than eastward. The path leads west and east from here. Obvious exits : east, west Cylinder enters. Cylinder enters. A narrow path in forest. There are only a few clouds on the sky. You stand on the narrow path leading through a green forest. The mighty trees towers up all around you, whilst dense dark shrubs makes up a green barrier in the northern and southern direction. The ground is covered with high green grass. Very far to the west is the snow-covered peaks of mountain. The path continues northeast and west. Obvious exits : northeast, west Cylinder enters. Cylinder enters. A narrow path in forest. There are only a few clouds on the sky. You walk on the narrow path through a green forest. All around you towers high trees growing up from a dense shrubs. The ground is covered with foliage and needles. Very far to the west are visible distant peaks of mountain. Northward you can see a broad way. The path continues in southwestern direction. Obvious exits : north, southwest Cylinder enters. Cylinder enters. Southern Mainway - wood in Lars region. There are only a few clouds on the sky. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region, wood is here light and peaceful. You feel that humans live here. Obvious exits : east, south It is getting a bit colder. Cylinder enters. Cylinder enters. Southern Mainway - wood in Lars region. There are only a few clouds on the sky. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region, wood is here dark but silent and peaceful. You feel that humans live here. Obvious exits : east, west Cylinder enters. Cylinder enters. Southern Mainway - wood in Lars region. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region, wood is here dark but silent and peaceful. Obvious exits : northeast, west Clouds slowly disappeared from the sky, you can see stars in whole their beauty. It is getting more cold. Cylinder enters. Cylinder enters. Southern Mainway - wood in Lars region. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region. You can see large wasteland to the east. Mainway leads here southwest into deeper forest and east into bushes and wasteland. Obvious exits : east, southwest Cylinder enters. Cylinder enters. Southern Mainway - begin of Lars region. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You are between tall bushes and grass. You can see first trees of wood in Lars region to the west and wasteland to the east. Obvious exits : east, west Cylinder enters. Cylinder enters. Southern Mainway - wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see to the west begin of Lars region. Obvious exits : east, west Cylinder enters. Cylinder enters. Southern Mainway - wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see far to the west begin of Lars region. Obvious exits : east, west Cylinder enters. Cylinder enters. Southern Mainway - wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see on western horizon black strip, it should be begin of Lars region. Obvious exits : east, west Cylinder enters. Cylinder enters. Southern Mainway - rocks in wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see on western horizon black strip, it should be begin of Lars region. Mainway turns here in west - northeast direction. Obvious exits : northeast, west Cylinder enters. Cylinder enters. Southern Mainway - rocks in wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see small rocks far to the northeast. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. Southern Mainway - rocks in wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see small rocks to the northeast. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. Southern Mainway - rocks in wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad. The rocks ends in southwestern direction. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. Southern Mainway - rocks in wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad, the mainway has here turning to the soutwest - north direction. Obvious exits : north, southwest Cylinder enters. Cylinder enters. Southern Mainway - rocks in wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad, the mainway continues in north - south direction from here. Obvious exits : north, south Cylinder enters. Cylinder enters. Southern Mainway - wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad, the mainway continues in north - south direction from here. Obvious exits : north, south Cylinder enters. Cylinder enters. Southern Mainway - wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the southeast. Path leads here through large empty plain known as wasteland, the mainway continues in north - south direction from here. You can see plain in all directions Obvious exits : north, south Cylinder enters. Cylinder enters. Southern Mainway - wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the southeast. Path leads here through large empty plain known as wasteland, the mainway continues in north - south direction from here. Obvious exits : north, south Cylinder enters. Cylinder enters. Southern Mainway - entering wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the southeast. The Wasteland begins here. You can see in all southern directions only empty land without water, only a few rocks divide this sad land. The mainway continues to the northeast and south from here. Obvious exits : northeast, south Cylinder enters. Cylinder enters. Southern Mainway - entering wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues northeast and southwest from here. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. Southern Mainway - entering wasteland. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues east and southwest from here. Obvious exits : east, southwest Cylinder enters. Cylinder enters. Southern Mainway. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues east and west from here. Obvious exits : east, west Cylinder enters. Cylinder enters. Turning of Southern Mainway. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You can see a thin grove to the north. The ocean coast is far to the south. The mainway continues northeast and west from here. Obvious exits : northeast, west Cylinder enters. Cylinder enters. Southern Mainway. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see a thin grove to the west and north. The ocean coast is somewhere to the south. You see a turning of this road to the southwest. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. Southern Mainway. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see a thin grove to the west and north. The ocean coast is somewhere to the south Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. Southern Mainway. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see that landscape is here rocky, you can see far to the south cliffs, you can also hear a ocean from this direction. Mainway continues northeast - southeast. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. Southern Mainway. The sky is clear and you can see stars. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see that landscape is here rocky, you can see far to the south cliffs, you can also hear a ocean from this direction. Mainway continues northeast - southeast. There is a crossroad to the northeast. Obvious exits : northeast, southwest Cylinder enters. Cylinder enters. Southern Mainway - Crossroad south of Wyzima. The sky is full of clouds. You stand on place with crossroad of Alley leading in Wind haven and southern mainway. Alley and mainway continues as one path in northern direction. You see a sign nailed on a tree here. This place is large rest place of Wyzima's citizens, they walk here on their sunday's trips. Famous pub 'On the crossroad' is here so you can enter and refresh yourself. Obvious exits : north, southeast, southwest Clouds completely filled the sky. It is getting more warm. Cylinder enters. Cylinder enters. Southern Mainway - Haven alley. The sky is full of clouds. You walk on southern mainway, what leads from Wyzima to Wind haven and continues along shore of Ocean of time somewhere in southern and south- nparts of Havnor. Alley continues to the south and north. You can see crossroad between southern mainway and path leading directly to the Wind haven to the south. Obvious exits : north, south Cylinder enters. Cylinder enters. Southern Mainway - Haven alley. The sky is full of clouds. You walk on southern mainway, what leads from Wyzima to Wind haven and continues along shore of Ocean of time somewhere in southern and south- nparts of Havnor. Alley continues to the south. and north. Obvious exits : north, south Cylinder enters. Cylinder enters. Place before Wyzima. The sky is full of clouds. You stand on the beginning of alley which leads from southern Wyzima's gates to Wind haven, this alley is also the place where begins Southern mainway leading from Wyzima in southwestern direction near southern Havnor's coast. The Alley is surrounded by old limes, you are standing on the path which is made from stone bricks. You can see Southern Wyzima's gate to the north. Alley continues to the south. Obvious exits : north, south Cylinder enters. Cylinder enters. City gate. The sky is full of clouds. You stand in the southern gate. City walls spread to the west and east. Obvious exits : north, south Two Wyzima guards are standing here. Cylinder enters. Cylinder enters. Wyzima guard mumbles something nasty looking at you, but VERY silently. Southern avenue - Place before southern gates. The sky is full of clouds. You stand on small place before southern gates. The Fortification street begins here and conntinues to the west. Ground is here dustly. Avenue continues to the northeast. You can see southern gates to the south Fresh sea breeze blows from the south. Obvious exits : northeast, south, west Cylinder enters. Cylinder enters. You go nowhere at all. Southern avenue - Merchant square. The sky is full of clouds. You stand on Merchant square. You can see stadium to the west and Merchant street to the east. This square is made of white stones. To all directions you can see nice houses. Avenue continues to the north and southwest. You can see place before southern gate to the south. Fresh sea breeze blows from the south. Obvious exits : north, east, southwest, stadium Cylinder enters. Cylinder enters. Southern avenue. The sky is full of clouds. You stand on Southern avenue. There is a jeweler shop to the east. To all directions you can see nice houses. Avenue continues to the north and south. You can see Merchant square to the south. Fresh sea breeze blows from the south. Obvious exits : north, south, jeweller Cylinder enters. Cylinder enters. Southeastern corner of Wyzima's Central square. The sky is full of clouds. You stand in southeastern corner of a central square of Wyzima. To all directions you can see nice houses. Square extends to the north and west. To the east you see a church towers. Main street continues to the south. Fresh sea breeze blows from the south. Obvious exits : north, south, west Cylinder enters. Cylinder enters. WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west Cylinder enters. Cylinder enters. w Northwestern corner of Wyzima's Central square. The sky is full of clouds. You stand in northwestern corner of a central square of Wyzima. You see beautiful wizards' house on this square. Western avenue continues to the west. You see large pub to the west and administration centre to the south. To all directions you can see nice houses. Square extends to the south and east. Far to the east you see church towers. Obvious exits : east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Western Avenue. The sky is full of clouds. This is the Western Avenue. You can see a large inn named 'The Killed Adventurer' to the southwest. The Western avenue continues to the east and northwest To all directions you can see nice houses. You can see also Central Square to the east. Far to the north there is a large park. Obvious exits : northwest, east, inn Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Northwestern corner of Wyzima's Central square. The sky is full of clouds. You stand in northwestern corner of a central square of Wyzima. You see beautiful wizards' house on this square. Western avenue continues to the west. You see large pub to the west and administration centre to the south. To all directions you can see nice houses. Square extends to thee south and east. Far to the east you see church towers. Obvious exits : east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n North avenue - Place before hotel. The sky is full of clouds. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A blue dragonscale helmet, blue dragonscale boots, twenty-seven speckled green potions, nine dark blue potions, five potions of strong ant queen, war axe, two diamonds, a mercury longsword, fifteen dark red potions, an old, wooden torch (lit), seven light grey potions, a small piece of green dragon hide, a scroll, white dragonscale gauntlet, a blue dragonscale armour, twenty-six little empty bottles, three old, wooden torches, two potions of strong beautiful nymph, a sparkling hammer, six strong potions of stamina, white dragonscale leggings, twelve speckled brown potions, longsword, two sapphires, red dragonscale gauntlet, a small piece of amber dragon hide, a sleeping bag, four speckled red potions, a speckled blue potion, six light blue potions, leather scarf, a long knife, a BIG sign saying Visit Six seasons hotel!, six strong potions of healing, and a large piece of red dragon hide are here. High mortal Mage Jate the Conjurer adept is standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99nn jate hlida You tell Nergal, "Jate hlida."w HP 100 MP 100 SP 99Northwestern corner of Wyzima's Central square. The sky is full of clouds. You stand in northwestern corner of a central square of Wyzima. You see beautiful wizards' house on this square. Western avenue continues to the west. You see large pub to the west and administration centre to the south. To all directions you can see nice houses. Square extends to the south and east. Far to the east you see church towers. Obvious exits : east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Western Avenue. The sky is full of clouds. This is the Western Avenue. You can see a large inn named 'The Killed Adventurer' to the southwest. The Western avenue continues to the east and northwest To all directions you can see nice houses. You can see also Central Square to the east. Far to the north there is a large park. Obvious exits : northwest, east, inn Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99nw Western Avenue near big citypark. The sky is full of clouds. This is the Western Avenue. You can see Big city park to the north. The Western Avenue continues to the west and southeast. You can see also backside of large pub named 'Big Rumours' to the south. To all directions you can see nice houses. The cemetery square is to the west. Obvious exits : north, southeast, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before gate of cemetery, what is to the north.The Western Avenue continues to the west and east. You can see also entrance to the adventurer's school to the west. To all directions you can see nice houses. To the northeast is big citypark. Obvious exits : east, west, cemetery Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before adventurer's school.The Western Avenue continues to the west and east. To all directions you can see nice houses. To the northeast is a cemetery. You can see Western square to the west and and adventurer's school to the south. Obvious exits : east, west, school Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Western Square. The sky is full of clouds. You stand on the Western square before western city gate. This square is shaped by three streets : Western avenue from east,Park street from north and Fortification street from south. The city gate lies to the west To all directions you can see nice houses. You can see adventurer's school to the southeast. Obvious exits : north, east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w HP 100 MP 100 SP 99w HP 100 MP 100 SP 99w City gate. The sky is full of clouds. You stand in the western gate. City walls spread to the north and south. Obvious exits : east, west Two Wyzima guards are standing here. Cylinder enters. Cylinder enters. Place before Wyzima. The sky is full of clouds. You stand on a place before eastern gate of Wyzima. Here begins mainway leading from Wyzima to western parts of Havnor. Wyzima is to the east, mainway continues to the west through southern parts of Wyzima's lowlands. You can see a sign over the gates. Obvious exits : east, west Cylinder enters. Cylinder enters. Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city near to the east. Obvious exits : east, west A tree is standing here. A tree is standing here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city far to the east. Obvious exits : east, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99l me High mortal Druid Pryrates Pryrates the Red priest, continuosly changing his colour to white. The male barbarian is in top condition. He is covered with beryl plates. Pryrates is carrying: Blue dragonscale boots (worn) A blue dragonhide armour (worn) A potion belt (worn) Magic spear (wielded in right hand and left hand) Blue dragonhide leggings (worn) Two blue dragonhide gauntlets (worn) A white dragonscale helmet (worn) HP 100 MP 100 SP 99w Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad far to the west. Old stony path leads south to the Forest Village. Mainway continues in east - west direction Obvious exits : east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad near to the west. Mainway continues in east - west direction Obvious exits : east, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Nergal replies, "Vim sem mu to rek." w Western Mainway - crossroad near Wyzima. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. You are now standing on crossroad. Mainway continues northwest - east, here is also narrow path, which leads to the southwest. A sign pointing southwest is there below a big tree, which grows in centre of crossroad. There is a small material storage here. Obvious exits : northwest, east, southwest Tintitko the Fatman is lying down and sleeping here. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad near to the west. Mainway continues in east - west direction Obvious exits : east, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad far to the west. Old stony path leads south to the Forest Village. Mainway continues in east - west direction Obvious exits : east, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s Old stony path to Forest Village. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Dusty path is surrounded by high heather and white stones. Western Mainway is to the north. Path continues southwest. Obvious exits : north, southwest Clouds start tearing, you can see stars among them. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99sw Old stony path from Wyzima to Forest Village. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward. You can see Klingon Village far to the west. Dry trees borders path. A lot of small stones with gravel lies everywhere. Path continues in southwest - northeast direction.You see a huge oak standing here in green grass. Obvious exits : northeast, southwest It is getting a bit warmer. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99sw Old stony path from Wyzima to Forest Village. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Small heathers are sparse here. Path is attached to fields eastward and to high rock westward. Dry trees borders path. A lot of small stones with gravel lies everywhere.You see a huge oak standing here in green grass. Obvious exits : northeast, south, west Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s HP 100 MP 100 SP 99Old stony path to Wyzima. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward and to high rock westward. Dry trees borders path. A lot of small stones with gravel lies everywhere.You see a huge oak standing here in green grass. Obvious exits : north, south Cylinder enters. Cylinder enters. The skin around your body turns to normal. Your skin gets unnaturally grey shade. s Old stony path to Wyzima - by the crossroad. There are only a fews clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward and to high rock westward. Forest crossroad is to the south. Dry trees borders path. A lot of small stones with gravel lies everywhere. You see a huge oak standing here in green grass. Obvious exits : north, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Forest crossroad. There are only a few clouds on the sky. You are on a crossroad of Forest village. Centre of Forest village is to the south. Old stony path leads north to Wyzima. A narrow trail leading from the east to the west, forest on the south gradually becomes more dense.You see a huge oak standing here in green grass. There is a large material storage here. Obvious exits : north, east, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s Center of Forest Village. There are only a few clouds on the sky. You stand in the center of Forest Village. All around is under dense mist now, and you cannot see any exit. Deep silent falls on you and your mind. If you want, you can leave some message on the Forest board. It is the property of Strider guild. You can see a sign over the board. Here is also the table of WANTED enemies. Obvious exits : north, west It is getting a bit colder. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99cc Supernatural forces prevent your magic. HP 100 MP 100 SP 99w East entrance to the Center of Forest Village. There are only a few clouds on the sky. On the north you see a high rock. The cottage of Manko is to the south. If you want to earn some money try to visit him. Centre of Forest Village and Forest board are eastward. Obvious exits : north, east, south Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99cc You close your eyes and begin uttering some spell. HP 100 MP 100 SP 99Elemental cylinder materializes here. Cylinder says to you : 'What do you wish my Liedge?' ---> HP: 100% MP: 63% SP: 99% co You close your eyes and begin uttering some spell. HP 100 MP 63 SP 99Elemental orb materializes here. Orb says to you : 'What do you wish?' ---> HP: 100% MP: 40% SP: 98% tell tunburag a ja blahove cucel jak tam jdes You tell Tunburag, "A ja blahove cucel jak tam jdes." HP 100 MP 40 SP 98Autosave. q This room is in temperate climate. belongs under area Forest village. you should consider as path, city, bushes. Bushes energy storage : |%%%%%%%%%%%> | the bushes are awaken. Temaris cares of this room. These bushes look good cared. HP 100 MP 43 SP 100l East entrance to the Center of Forest Village. There are only a few clouds on the sky. On the north you see a high rock. The cottage of Manko is to the south. If you want to earn some money try to visit him. Centre of Forest Village and Forest board are eastward. Obvious exits : north, east, south Elemental orb is standing here. Three Elemental cylinders are standing here. HP 100 MP 43 SP 100n In front of the high rock. There are only a few clouds on the sky. You stand in front of high rock. The cold shadows around the rock are fearful and dreadful. Green grass and dry bushes are here. As you see a lot of tracks, you guess this place is often visited. The path continues to the north. You see a huge oak standing here in green grass. Obvious exits : north, south It is getting a bit warmer. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 43 SP 99q This room is in temperate climate. belongs under area Forest village. you should consider as path, forest, bushes. Forest energy storage : |%%%%%%%%%%> | the forest is awaken. Bushes energy storage : |%%%%%%%%%%%> | the bushes are awaken. Temaris cares of this room. This forest looks good cared. These bushes look good cared. HP 100 MP 43 SP 995 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 53 SP 995 ---> HP: 100% MP: 53% SP: 99% 5 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 63 SP 99You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 73 SP 995 HP 100 MP 73 SP 99You lay your hands on surrounding trees, close your eyes and gain some mental. ---> HP: 100% MP: 83% SP: 99% 5 You lay your hands on surrounding trees, close your eyes and gain some mental. HP 100 MP 93 SP 99s East entrance to the Center of Forest Village. There are only a few clouds on the sky. On the north you see a high rock. The cottage of Manko is to the south. If you want to earn some money try to visit him. Centre of Forest Village and Forest board are eastward. Obvious exits : north, east, south It is getting a bit colder. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 93 SP 99s Cottage of Manko. You entered to the Manko's cottage. Manko is lovely man and if you are clever, you can get some gold coins from him. Manko gives you some riddle and if you solve it, you win. Good luck with Manko !!! Obvious exits : out Manko the lovely man is standing here. You moved indoors, you left weather displeasures behind you. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 93 SP 99---> HP: 100% MP: 93% SP: 99% o East entrance to the Center of Forest Village. There are only a few clouds on the sky. On the north you see a high rock. The cottage of Manko is to the south. If you want to earn some money try to visit him. Centre of Forest Village and Forest board are eastward. Obvious exits : north, east, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 93 SP 99n In front of the high rock. There are only a few clouds on the sky. You stand in front of high rock. The cold shadows around the rock are fearful and dreadful. Green grass and dry bushes are here. As you see a lot of tracks, you guess this place is often visited. The path continues to the north. You see a huge oak standing here in green grass. Obvious exits : north, south It is getting a bit warmer. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 93 SP 99n By the oak. There are only a few clouds on the sky. You stand on small clearing, to the south you see village and large rock. Green grass and dry bushes are here. As you see a lot of tracks, you guess this place is often visited. But the path doesn't continue here. There is a gate here. Obvious exits : south It is getting a bit colder. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 93 SP 99gate2 You press some leaf on gate. The gate is slowly opening. HP 100 MP 93 SP 99t race direction age barbarian at most south about two hours old HP 100 MP 93 SP 99The gate has opened. eg There is a gate and white stony path leading south. Obvious exits : south You moved indoors, you left weather displeasures behind you. It is getting more cold. HP 100 MP 93 SP 99t race direction age barbarian at most gate about two hours old spirit only south about three hours old HP 100 MP 93 SP 99s There is crossroad with a signpost and white stony paths to all directions here. Obvious exits : northwest, north, northeast, southeast, southwest You have evaded Orb. You have evaded Cylinder. You have evaded Cylinder. You have evaded Cylinder. HP 100 MP 93 SP 99t race direction age barbarian at most north about two hours old spirit at most southeast about half hour old HP 100 MP 93 SP 99Cylinder comes to its master. Cylinder comes to its master. Cylinder comes to its master. Orb comes to its master. ne There is only white stony path here. The darkness is all around. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 96 SP 99ne There is only white stony path here. The darkness is all around. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 96 SP 99ne There is only white stony path here. The darkness is all around. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 96 SP 99ne There is crossroadn with a signpost and white stony paths to all directions here. Obvious exits : northwest, north, northeast, southwest, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 96 SP 99There is a gate and white stony path leading south. Obvious exits : south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 96 SP 99t You don't see any tracks here. HP 100 MP 96 SP 99eg Behind a log cabin. The sky is clear and you can see stars. You are standing behind one of log cabins. Forest as around you except of south side. There is a window of a cabin. Small path is leading southeast of here. There is a gate here. It smells really bad here. Perhaps it's bandit's WC. Obvious exits : southeast Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 96 SP 99se Nearly invisible path. The sky is clear and you can see stars. You are standing on nearly invisible path between two walls made of wood. Behind you is a small place with fireplace. Obvious exits : northwest, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 96 SP 99sw In the camp. The sky is clear and you can see stars. You are standing in front of three log cabins. The better looking one is situated to the west other ones are on the north and east. The cabin on the east is the largest and its door is made of hanging skin. The camp is surrounded by a deep forest. Small paths are leading south and northeast. There is built a small campfire just in the middle of this camp. You smell a smoke from the burning campfire. Obvious exits : north [#], east, south, west [ ] A bandit cook is standing here. Two nasty bandits are preparing to fight. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 96 SP 99s Bandit turns to you. Bandit turns to Orb. Bandit turns to Cylinder. Bandit turns to Cylinder. Bandit turns to Cylinder. To the camp. The sky is clear and you can see stars. You are standing on the small path leading from an ambush point to a bandit camp. To the south there is a road and on the north there are some small buildings. Around you is a deep forest. Obvious exits : north, southeast Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 96 SP 99se HP 100 MP 96 SP 99s HP 100 MP 96 SP 99Hidden path. The sky is clear and you can see stars. You are standing behind the bushes. To the south there is a road. It's really good place for ambush. You perfectly see the road, but from there you are invisible. Obvious exits : northwest, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading through a large forest. The road is surrounded by dense bushes and leads east and southwest. Obvious exits : east, southwest A nasty bandit is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. sw sw w w sw w w sw sw sw s w sw w w w sw nw w sw sw w sw sw East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading through the edge of a large forest. The road is surrounded by dense bushes and leads to the northeast and west. Obvious exits : northeast, west A dusty traveller is walking here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 96 SP 99You go nowhere at all. HP 100 MP 96 SP 99East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. On the east you can see that the road enters the forest. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99HP 100 MP 96 SP 99East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. On the east you can see that the road enters the forest. Obvious exits : east, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the northeast you can see a large forest. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. You go nowhere at all. You go nowhere at all. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the northeast you can see a large forest. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the northeast you can see a large forest. Obvious exits : northeast, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. You go nowhere at all. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the northeast you can see a large forest. Obvious exits : north, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : east, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : northeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : east, west A dusty traveller is walking here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : east, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : northwest, northeast Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : southeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the southwest you can see a large city of Gondur. Obvious exits : east, southwest A dusty traveller is walking here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the southwest you can see a large city of Gondur. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the southwest you can see a large city of Gondur. Obvious exits : northeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the southwest you can see a large city of Gondur. Obvious exits : east, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and you can see stars. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass and joins a stone path leading from Harbour to the Gondur. City of Gondur is visible on the southwest. Obvious exits : northeast, southwest A rather old sign is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Narrow path. It is very foggy here. You are standing on a narrow stony path leading down from Gondur through cliffs into small harbour village with a few poor cottages just beside a nice calm bay. Around the path there are only some noninteresting cliffs with only several kinds of small flowers and bushes. You smell nice smelling flowers. You hear nothing interesting. Obvious exits : northeast, southwest, down Dense fog silently arrives. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. ---> HP: 100% MP: 99% SP: 100% sw Narrow path. It is very foggy here. You are standing on a narrow stony path leading down from Gondur through cliffs into small harbour village with a few poor cottages just beside a nice calm bay. Around the path there are only some noninteresting cliffs with only several kinds of small flowers and bushes. Not far in the west there is the Eastern gate of Gondur. You smell nice smelling flowers. You hear birds singing over your head. Obvious exits : northeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 99 SP 99w Narrow path. It is very foggy here. You are standing on a narrow stony path leading dow wn from Gondur through cliffs into small harbour village with a few poor cottages just beside a nice calm bay. Around the path there are only some noninteresting cliffs with only several kinds of small flowers and bushes. In the west there are city walls and the eastern Gondur's gate. You smell fresh air from the see. You hear nothing interesting. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 99 SP 99Eastern gate. You are standing inside the city wall on its eastern side. Just in front of you there is a very large steel gate which looks very heavy and which bars unwanted living to enter the city of Gondur. In the west you see the Torand's avenue leading into the city. There are some door in the wall northward. Obvious exits : north [#], east [ ], west You moved indoors, you left weather displeasures behind you. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 99 SP 99w The Torand's avenue. It is very foggy here. You are standing in the end of eastern side of the Torand's avenue. This part of street leads through the large plain with growing wild grass and bushes. It's a free place reserved for building new estates in the city. If you have enough money and you want to live here you can contact local real estate office and build your house here. In the east you see the eastern city gate. You smell a fresh air. You hear quick steps in the distance. Obvious exits : east, west Brown dog is standing here. Gray cat is standing here. Gondur's guard is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 99 SP 99w The Torand's avenue. It is very foggy here. You are standing in the eastern side of the Torand's avenue. This part of street leads through the large plain with growing wild grass and bushes. It's a free place reserved for building new estates in the city. If you have enough money and you want to live here you can contact local real estate office and build your house here. Not far in the east you see the eastern city gate. You smell nothing special. You hear death silence in the city. Obvious exits : east, west Gray cat is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 99 SP 99w The Torand's avenue. It is very foggy here. You are standing in the eastern side of the Torand's avenue. This part of street leads through the large plain with growing wild grass and bushes. It's a free place reserved for building new estates in the city. If you have enough money and you want to live here you can contact local real estate office and build your house here. Far in the east you see the eastern city gate. You smell nothing special. You hear death silence in the city. Obvious exits : east, west Dirty dog is standing here. Old dog is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 99 SP 99lo Pryrates's wearing and protected locations. +---------------------------------------------------------------- | Head : White dragonscale helmet | Torso : Blue dragonhide armour, Belt | Left arm : Blue dragonhide armour | Left hand : Blue dragonhide gauntlet, Spear | Right arm : Blue dragonhide armour | Right hand : Blue dragonhide gauntlet, Spear | Left leg : Blue dragonhide leggings | Left foot : Blue dragonscale boots | Right leg : Blue dragonhide leggings | Right foot : Blue dragonscale boots +---------------+-----+-----+-----+-----#-----+-----+-----+-----+ Carried mass : |%%%%%%%%%> | Carried_mass : 19% HP 100 MP 99 SP 99w Crossroad. It is very foggy here. You are standing on crossroads of the Torand's avenue, one of long streets in Gondur leading from eastern part of Gondur to western part and Burd's street, leading from northeastern part to southwestern part of Gondur. South of here there is some nice looking house. Far to the south you can see an Eastern gate. On the northwestern corner there is a dirty cottage and a nice house southeast of here. You smell a fresh air. You hear quick steps in the distance. Obvious exits : north, east, south, west High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades) is standing here. Gondur's guard is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 99 SP 99eye You eye everyone suspiciously. HP 100 MP 99 SP 99Guard leaves south. 'muzu? You ask, "Muzu?" HP 100 MP 99 SP 99Nergal says, "To urcite." 'fakt? You ask, "Fakt?" HP 100 MP 100 SP 100l Crossroad. It is very foggy here. You are standing on crossroads of the Torand's avenue, one of long streets in Gondur leading from eastern part of Gondur to western part and Burd's street, leading from northeastern part to southwestern part of Gondur. South of here there is some nice looking house. Far to the south you can see an Eastern gate. On the northwestern corner there is a dirty cottage and a nice house southeast of here. You smell a fresh air. You hear quick steps in the distance. Obvious exits : north, east, south, west High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades) is standing here. Elemental orb is standing here. Three Elemental cylinders are standing here. HP 100 MP 100 SP 100sc You are High mortal Druid Pryrates (mean). You are a level 49 Barbarian Druid. Your score : Level : 49 |%%%%%%%%%%%%%%%%%%%%%%%> | Level : 50 You have 9 training points left. Your native town is Gondur, and you are agnostic in faith. You've solved twelve quests, and have fifteen titles. You were born on the 14th day of Sunner, year 351. (261 years old) You have nine training points. Your best kill is Sirrush with rating 610704. HP 100 MP 100 SP 100Nergal says, "Omfg." Your skin gets normal colour. Guard enters. Nergal asks, "Bez brneni?" l nergal High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades) Nergal is nondescript. The male barbarian is in top condition. HP 100 MP 100 SP 100l Crossroad. It is very foggy here. You are standing on crossroads of the Torand's avenue, one of long streets in Gondur leading from eastern part of Gondur to western part and Burd's street, leading from northeastern part to southwestern part of Gondur. South of here there is some nice looking house. Far to the south you can see an Eastern gate. On the northwestern corner there is a dirty cottage and a nice house southeast of here. You smell a fresh air. You hear quick steps in the distance. Obvious exits : north, east, south, west Gondur's guard is standing here. High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades) is standing here. Elemental orb is standing here. Three Elemental cylinders are standing here. HP 100 MP 100 SP 100n The Burd's street. It is very foggy here. You are standing in the middle part of the Burd's street. There is quite nothing interesting except the old ruinous cottage in the west and a large plain with wild growing grass and bushes in the west. To the south the street leads into some square. You smell nothing special. You hear death silence in the city. Obvious exits : north, south Brown cat is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n The Burd's street. It is very foggy here. You are probably standing in the northern side of the Burd's street, the longest street in the Gondur. There is nothing interesting except the small path in the east leading to the large plain where grow wild grass and bushes. It's probably free land for building new estates. You smell mess on the street. You hear voices whispering in the distance. Obvious exits : north, east, south Gondur's guard is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n The Burd's street. It is very foggy here. You are standin under brenches of monumental tree which grows in a garden which you see over a high fence in the east. When you look northward you see some square. with a barracks and Gondur's hospital behind it. Eastward you see a large place grown with wild grass and bushes. It's probably a parcela where is possible to build some estates. You smell nothing special. You hear voices whispering in the distance. Obvious exits : north, south Fence is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n The Military square. It is very foggy here. You are standing on a nice looking square from which leads two streets. The first is the Arkis's street in the east. The second one is the longest street in the Gondur the Burd's street leading from north to south. Above your head you see brenches of monumental tree which grows in some garden you see over a high fence in the southwest. The name which this square have is because of the Gondur's barrack build in the ew ast. The entrance into barrack is in the north. You smell nothing special. You hear quick steps in the distance. Obvious exits : north, south, west Fence is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99The Arkis's street. It is very foggy here. You are standing on the eastern end of the Arkis's street. Immediatly you came you recognize a very colossal old tree in the garden in the south. It's really monumental tree. The garden is closed by wooden fence. In the north you see Gondur's hospital. Eastward there is the Military square and the baracks behind it. You smell mess on the street. You hear voices whispering in the distance. Obvious exits : east, west Young dog is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w w HP 100 MP 100 SP 99HP 100 MP 100 SP 99w HP 100 MP 100 SP 99w The Arkis's street. It is very foggy here. You are standing on eastern side of the Arkis's street. When you look to the south you see house with nice shopwindow. It's the Florist's. You can buy some flowers here, but you have to go from the the Temple street, because there is no entrace. North of here you see a weaponry and not far in the northeast the Gondur's hospital. You smell a fresh air. You hear quick steps in the distance. Obvious exits : north [#], east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. The Arkis's street. It is very foggy here. You are standing on the Arkis's street in the place where stars the Temple street which leads to the south where you see the Gondur temple. North of here there is some good looking house. If you look to the southwest you can see the central park of Gondur and the Florist's in the southeast. If you have some girl (or boy) you should go there and buy some flowers for her (or him?). You smell nothing special. You hear voices whispering in the distance. Obvious exits : east, south, west A street lamp is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. The Arkis's street. It is very foggy here. You are standing just in the middle part of the Arkis's street leading from the east to the west. In the north there are wooden door into Olmer's bazaar nice wooden house with small windows where you can buy and sell all sorts of goods. Southward there is the central park of Gondur. If you are tired and you like a fresh air, you can go here and take a rest. In the middle of park you can see some fountain. You smell a fresh air. You hear voices whispering in the distance. Obvious exits : north [ ], east, west A street lamp is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. The Arkis's street. It is very foggy here. You are standing on the crossroad of the Black street which leads to the north and the Arkis's street leading from the east to the west. In the northwest there is an armoury. Southward there is a small path leading into the central park of Gondur. If you are tired and you like a fresh air, you can go here and take a rest. In the middle of park you can see some fountain. You smell mess on the street. You hear death silence in the city. Obvious exits : north, east, south, west A street lamp is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w The Arkis's street. It is very foggy here. You are standing on the the Arkis's street which leads from the west to the east through the northern part of the city. In the north you see a heavy steel door which belongs to the Troth's armoury. Southeastward there is the central park of Gondur. If you are tired and you like a fresh air, you can go here and take a rest. In the middle of park you can see some fountain. You can smell flowers in the air. You hear quick steps in the distance. Obvious exits : north [#], east, west A street lamp is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Crossroad. It is very foggy here. You are standing on the crossroad. There is the Short street which leads to the south and the Arkis's street leading from the east to the west. In the north there is an armoury. Far in the south you see the healer's house and a bank. Southeastward there is the central park of Gondur. If you are tired and you like a fresh air, you can go here and take a rest. In the middle of park you can see some fountain. You can smell flowers in the air. You hear quick steps in the distance. Obvious exits : east, south, west A street lamp is here. Old short woman is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w The Square. It is very foggy here. You are standing in the little square in the northwestern part of Gondur. This square is situated just in front of northwestern city gate, one of ways out of city. Except of that gate there is a back side of armourer's house as well. the Arkis's street leads to the east of here and the Western street leads to the southwest. You smell a fresh air. You hear voices whispering in the distance. Obvious exits : northwest, east, southwest Gondur's guard is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w You go nowhere at all. HP 100 MP 100 SP 99nw Guard leaves east. Northwestern gate. You are standing inside the city wall on its northwestern side. Just in front of you there is a very large steel gate which looks very heavy and which bars unwanted living to enter the city of Gondur. In the southeast you see the Western street leading into the city. There are some door in the wall southwestward. Obvious exits : northwest [ ], southeast, southwest [#] You moved indoors, you left weather displeasures behind you. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99nw Old stony path. The sky is clear and you can see stars. You are on the narrow old stony path northwest of Gondur leading into a forest.You can see monumental walls of Gondur not far on the southeast. Obvious exits : northwest, southeast [ ] The dense fog has slowly melted itself, you can see stars in whole their beauty. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n You go nowhere at all. HP 100 MP 100 SP 99nw Old stony path. The sky is clear and you can see stars. You are on the narrow old stony path northwest of Gondur leading into a forest.You can see monumental walls of Gondur not far on the southeast. Obvious exits : north, southeast Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Old stony path. The sky is clear and you can see stars. You are on the narrow old stony path northwest of Gondur leading into a forest.You can see monumental walls of Gondur not far on the southeast. Obvious exits : northwest, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99nw Forest path. The sky is clear and you can see stars. You are on the narrow forest path, probably made by forest animals, on the edge of quite dark forest. It looks that there is nobody to care about it. You can see tall evergreen trees and a bit smaller oaks there. The forest path is leading to the west and northwest around high bushes on the north. When you look to the southeast, you can recognize defend walls of Gondur. Obvious exits : northwest, southeast, west A piece of branch and a branch are here. Grey wolf is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99t You don't see any tracks here. HP 100 MP 100 SP 99w Forest path. The sky is clear and you can see stars. You are on the narrow forest path, probably made by forest animals. This forest is quite dark. It looks that there is nobody to care about it. All around you can see tall evergreen trees (you guess that it's some kind of spruce) and a bit smaller oaks. On the ground there are bunches of dark green grass and piles of old leaves and slender needles. The forest path is leading from the east to the west. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Forest path. The sky is clear and you can see stars. You are on the narrow forest path, probably made by forest animals. This forest is quite dark. It looks that there is nobody to care about it. All around you can see tall evergreen trees (you guess that it's some kind of spruce) and a bit smaller oaks. On the ground there are bunches of dark green grass and piles of old leaves and slender needles. Dark and dense bushes are visible on the south, southwest and west. The forest path is leading from the east to the northwest. Obvious exits : northwest, east Two Lynxes are standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 Mw P 100 SP 99You go nowhere at all. HP 100 MP 100 SP 99t You don't see any tracks here. HP 100 MP 100 SP 99` Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. The only thing you can see is that to the northeast there is a forest without of those damned bushes. Obvious exits : northeast, south, west It is getting a bit warmer. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. You can be sure with anything, but maybe you were already standing by this bush? Hope you are not walking in circles. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Clearing. The sky is clear and you can see stars. You are standing on the forest clearing. Dense bushes are visible on the south. A small stone building was built here. For what purpose? And by whom? Probably nobody can answer nowadays. Obvious exits : south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99t You don't see any tracks here. HP 100 MP 100 SP 99d Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. Stone steps are leading up outside the crypt. A torch is firmly attached to the wall. Obvious exits : north, up You moved indoors, you left weather displeasures behind you. It is getting a bit colder. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99t race direction age dwarf only up seven or eight hours old HP 100 MP 100 SP 99s You go nowhere at all. HP 100 MP 100 SP 99n Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. A torch is firmly attached to the wall. Obvious exits : north, east, south, west Warlock's donation box is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. Column of white light shines in the middle of the room. White light gently sparks. Obvious exits : south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. A torch is firmly attached to the wall. Obvious exits : north, east, south, west Warlock's donation box is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. A torch is firmly attached to the wall. Obvious exits : east, west Tasha the warlock battle veteran is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. A torch is firmly attached to the wall. Obvious exits : west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. A torch is firmly attached to the wall. Obvious exits : east, west Tasha the warlock battle veteran is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. A torch is firmly attached to the wall. Obvious exits : north, east, south, west Warlock's donation box is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. A torch is firmly attached to the wall. Obvious exits : east, west Yarpen the warlock barkeep is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. A torch is firmly attached to the wall. Strong ropes with hooks hang from the ceiling. There is a lot of meat hanging everywhere. Obvious exits : east Seth the warlock butcher is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. A torch is firmly attached to the wall. Obvious exits : east, west Yarpen the warlock barkeep is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. A torch is firmly attached to the wall. Obvious exits : north, east, south, west Warlock's donation box is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. A torch is firmly attached to the wall. Obvious exits : east, west Yarpen the warlock barkeep is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. A torch is firmly attached to the wall. Obvious exits : north, east, south, west Warlock's donation box is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s Crypt. You are standing in the stone underground crypt. Walls are made of stone blocks. Everything looks old, forgotten and odd. Almost no dust is lying on the stone floor and all coffins and dead bodies are missing. Probably this crypt is used somehow nowadays. Stone steps are leading up outside the crypt. A torch is firmly attached to the wall. Obvious exits : north, up Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99u Clearing. The sky is clear and you can see stars. You are standing on the forest clearing. Dense bushes are visible on the south. A small stone building was built here. For what purpose? And by whom? Probably nobody can answer nowadays. Obvious exits : south It is getting a bit warmer. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s You walk through the bushes all the way. Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. The only thing you can see is that to the northeast there is a forest without of those damned bushes. Obvious exits : northeast, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. Obvious exits : north, east, south, west A rotten trunk is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n e n e n Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. You can be sure with anything, but maybe you were already standing by this bush? Hope you are not walking in circles. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. Something like bird's song can be heard. Obvious exits : north, east, south, west A rotten trunk is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. You can be sure with anything, but maybe you were already standing by this bush? Hope you are not walking in circles. Something like bird's song can be heard. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. You go nowhere at all. n Dense bushes. The sky is clear and you can see stars. You are lost - surrounded by dense bushes and trees you cannot exactly determinate where specific directions can lead. The only thing you can see is that to the northeast there is a forest without of those damned bushes. Obvious exits : northeast, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e You go nowhere at all. HP 100 MP 100 SP 99ne Forest path. The sky is clear and you can see stars. You are on the narrow forest path, probably made by forest animals. This forest is quite dark. It looks that there is nobody to care about it. All around you can see tall evergreen trees (you guess that it's some kind of spruce) and a bit smaller oaks. On the ground there are bunches of dark green grass and piles of old leaves and slender needles. Dark and dense bushes are visible on the south, southwest and west. The forest path is leading from the east to the northwest. Obvious exits : northwest, east Two Lynxes are standing here. It is getting a bit colder. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e e Forest path. The sky is clear and you can see stars. You are on the narrow forest path, probably made by forest animals. This forest is quite dark. It looks that there is nobody to care about it. All around you can see tall evergreen trees (you guess that it's some kind of spruce) and a bit smaller oaks. On the ground there are bunches of dark green grass and piles of old leaves and slender needles. The forest path is leading from the east to the west. Obvious exits : east, west A piece of wood and a branch are here. Overgrown red ant is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Forest path. The sky is clear and you can see stars. You are on the narrow forest path, probably made by forest animals, on the edge of quite dark forest. It looks that there is nobody to care about it. You can see tall evergreen trees and a bit smaller oaks there. The forest path is leading to the west and northwest around high bushes on the north. When you look to the southeast, you can recognize defend walls of Gondur. Obvious exits : northwest, southeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99se Old stony path. The sky is clear and you can see stars. You are on the narrow old stony path northwest of Gondur leading into a forest.You can see monumental walls of Gondur not far on the southeast. Obvious exits : northwest, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s Old stony path. The sky is clear and you can see stars. You are on the narrow old stony path northwest of Gondur leading into a forest.You can see monumental walls of Gondur not far on the southeast. Obvious exits : north, southeast Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99se Old stony path. The sky is clear and you can see stars. You are on the narrow old stony path northwest of Gondur leading into a forest.You can see monumental walls of Gondur not far on the southeast. Obvious exits : northwest, southeast [ ] Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99se Northwestern gate. You are standing inside the city wall on its northwestern side. Just in front of you there is a very large steel gate which looks very heavy and which bars unwanted living to enter the city of Gondur. In the southeast you see the Western street leading into the city. There are some door in the wall southwestward. Obvious exits : northwest [ ], southeast, southwest [#] You moved indoors, you left weather displeasures behind you. It is getting more warm. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99se The Square. The sky is clear and you can see stars. You are standing in the little square in the northwestern part of Gondur. This square is situated just in front of northwestern city gate, one of ways out of city. Except of that gate there is a back side of armourer's house as well. the Arkis's street leads to the east of here and the Western street leads to the southwest. You smell a fresh air. You hear quick steps in the distance. Obvious exits : northwest, east, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99se You go nowhere at all. HP 100 MP 100 SP 99e Crossroad. The sky is clear and you can see stae rs. You are standing on the crossroad. There is the Short street which leads to the south and the Arkis's street leading from the east to the west. In the north there is an armoury. Far in the south you see the healer's house and a bank. Southeastward there is the central park of Gondur. If you are tired and you like a fresh air, you can go here and take a rest. In the middle of park you can see some fountain. You smell a fresh air. You hear death silence in the city. Obvious exits : east, south, west A street lamp is here. Old short woman is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99The Arkis's street. The sky is clear and you can see stars. You are standing on the the Arkis's street which leads from the west to the east through the northern part of the city. In the north you see a heavy steel door which belongs to the Troth's armoury. Southeastward there is the central park of Gondur. If you are tired and you like a fresh air, you can go here and take a rest. In the middle of park you can see some fountain. You smell nothing special. You hear death silence in the city. Obvious exits : north [#], east, west A street lamp is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e e HP 100 MP 100 SP 99HP 100 MP 100 SP 99The Arkis's street. The sky is clear and you can see stars. You are standing on the crossroad of the Black street which leads to the north and the Arkis's street leading from the east to the west. In the northwest there is an armoury. Southward there is a small path leading into the central park of Gondur. If you are tired and you like a fresh air, you can go here and take a rest. In the middle of park you can see some fountain. You smell mess on the street. You hear quick steps in the distance. Obvious exits : north, east, south, west A street lamp is here. Gondur's guard is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. The Arkis's street. The sky is clear and you can see stars. You are standing just in the middle part of the Arkis's street leading from the east to the west. In the north there are wooden door into Olmer's bazaar nice wooden house with small windows where you can buy and sell all sorts of goods. Southward there is the central park of Gondur. If you are tired and you like a fresh air, you can go here and take a rest. In the middle of park you can see some fountain. You smell nothing special. You hear voices whispering in the distance. Obvious exits : north [ ], east, west A street lamp is here. Gondur's guard is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. e The Arkis's street. The sky is clear and you can see stars. You are standing on the Arkis's street in the place where stars the Temple street which leads to the south where you see the Gondur temple. North of here there is some good looking house. If you look to the southwest you can see the central park of Gondur and the Florist's in the southeast. If you have some girl (or boy) you should go there and buy some flowers for her (or him?). You can smell flowers in the air. You hear death silence in the city. Obvious exits : east, south, west A street lamp is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e The Arkis's street. The sky is clear and you can see stars. You are standing on eastern side of the Arkis's street. When you look to the south you see house with nice shopwindow. It's the Florist's. You can buy some flowers here, but you have to go from the the Temple street, because there is no entrace. North of here you see a weaponry and not far in the northeast the Gondur's hospital. You smell mess on the street. You hear death silence in the city. Obvious exits : north [#], east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e The Arkis's street. The sky is clear and you can see stars. You are standing on the eastern end of the Arkis's street. Immediatly you came you recognize a very colossal old tree in the garden in the south. It's really monumental tree. The garden is closed by wooden fence. In the north you see Gondur's hospital. Eastward there is the Military square and the baracks behind it. You can smell flowers in the air. You hear voices whispering in the distance. Obvious exits : east, west Young dog is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e HP 100 MP 100 SP 99The Military square. The sky is clear and you can see stars. You are standing on a nice looking square from which leads two streets. The first is the Arkis's street in the east. The second one is the longest street in the Gondur the Burd's street leading from north to south. Above your head you see brenches of monumental tree which grows in some garden you see over a high fence in the southwest. The name which this square have is because of the Gondur's barrack build in the east. The entrance into barrack is in the north. You smell nothing special. You hear quick steps in the distance. Obvious exits : north, south, west Fence is here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. e You go nowhere at all. HP 100 MP 100 SP 99s The Burd's street. The sky is clear and you can see stars. You are standin under brenches of monumental tree which grows in a garden which you see over a high fence in the east. When you look northward you see some square. with a barracks and Gondur's hospital behind it. Eastward you see a large place grown with wild grass and bushes. It's probably a parcela where is possible to build some estates. You smell mess on the street. You hear voices whispering in the distance. Obvious exits : north, south Fence is here. Dirty cat is standing here. Young short man is standing here. Old short woman is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s The Burd's street. The sky is clear and you can see stars. You are probably standing in the northern side of the Burd's street, the longest street in the Gondur. There is nothing interesting except the small path in the east leading to the large plain where grow wild grass and bushes. It's probably free land for building new estates. You smell a fresh air. You hear death silence in the city. Obvious exits : north, east, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s s The Burd's street. The sky is clear and you can see stars. You are standing in the middle part of the Burd's street. There is quite nothing interesting except the old ruinous cottage in the west and a large plain with wild growing grass and bushes in the west. To the south the street leads into some square. You smell a fresh air. You hear death silence in the city. Obvious exits : north, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99HP 100 MP 100 SP 99Crossroad. The sky is clear and you can see stars. You are standing on crossroads of the Torand's avenue, one of long streets in Gondur leading from eastern part of Gondur to western part and Burd's street, leading from northeastern part to southwestern part of Gondur. South of here there is some nice looking house. Far to the south you can see an Eastern gate. On the northwestern corner there is a dirty cottage and a nice house southeast of here. You smell a fresh air. You hear quick steps in the distance. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. e The Torand's avenue. The sky is clear and you can see stars. You are standing in the eastern side of the Torand's avenue. This part of street leads through the large plain with growing wild grass and bushes. It's a free place reserved for building new estates in the city. If you have enough money and you want to live here you can contact local real estate office and build your house here. Far in the east you see the eastern city gate. You smell a fresh air. You hear death silence in the city. Obvious exits : east, west Old tall man is standing here. Gondur's guard is standing here. Young short man is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e The Torand's avenue. The sky is clear and you can see stars. You are standing in the eastern side of the Torand's avenue. This part of street leads through the large plain with growing wild grass and bushes. It's a free place reserved for building new estates in the city. If you have enough money and you want to live here you can contact local real estate office and build your house here. Not far in the east you see the eastern city gate. You smell nothing special. You hear death silence in the city. Obvious exits : east, west High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades) is standing here. Gray cat is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99cal Current date is : 8th day of Leafin, 612 NM. Current day is : Flameday Current season is : autumn Current time of day is : night HP 100 MP 100 SP 99'co delas? You ask, "Co delas?" HP 100 MP 100 SP 99'dej follow You say, "Dej follow." HP 100 MP 100 SP 99Guard enters. lead nergal Nergal is not following you. HP 100 MP 100 SP 99lead nergal Nergal is not following you. HP 100 MP 100 SP 99Guard looks at High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades). lead nergal Nergal is not following you. HP 100 MP 100 SP 100Nergal says, "Mmt." lead nergal Guard leaves east. Nergal is not following you. HP 100 MP 100 SP 100lead nergal Nergal is not following you. HP 100 MP 100 SP 100lead nergal Nergal is not following you. HP 100 MP 100 SP 100lead nergal Nergal is not following you. HP 100 MP 100 SP 100lead nergal Cat leaves west. Nergal is not following you. HP 100 MP 100 SP 100lead nergal Nergal is not following you. HP 100 MP 100 SP 100lead nergal Nergal is not following you. HP 100 MP 100 SP 100Nergal leaves east. lead nergal There is no nergal here. HP 100 MP 100 SP 100e The Torand's avenue. The sky is clear and you can see stars. You are standing in the end of eastern side of the Torand's avenue. This part of street leads through the large plain with growing wild grass and bushes. It's a free place reserved for building new estates in the city. If you have enough money and you want to live here you can contact local real estate office and build your house here. In the east you see the eastern city gate. You smell mess on the street. You hear quick steps in the distance. Obvious exits : east, west Gondur's guard is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Guard leaves west. e Eastern gate. You are standing inside the city wall on its eastern side. Just in front of you there is a very large steel gate which looks very heavy and which bars unwanted living to enter the city of Gondur. In the west you see the Torand's avenue leading into the city. There are some door in the wall northward. Obvious exits : north [#], east [ ], west You moved indoors, you left weather displeasures behind you. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Narrow path. The sky is clear and the sun shines. You are standing on a narrow stony path leading down from Gondur through cliffs into small harbour village with a few poor cottages just beside a nice calm bay. Around the path there are only some noninteresting cliffs with only several kinds of small flowers and bushes. In the west there are city walls and the e eastern Gondur's gate. You smell fresh air from the see. You hear nothing interesting. Obvious exits : east, west Gondur's guard is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Narrow path. The sky is clear and the sun shines. You are standing on a narrow stony path leading down from Gondur through cliffs into small harbour village with a few poor cottages just beside a nice calm bay. Around the path there are only some noninteresting cliffs with only several kinds of small flowers and bushes. Not far in the west there is the Eastern gate of Gondur. You smell fresh air from the see. You hear nothing interesting. Obvious exits : northeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e You go nowhere at all. HP 100 MP 100 SP 99ne Narrow path. The sky is clear and the sun shines. You are standing on a narrow stony path leading down from Gondur through cliffs into small harbour village with a few poor cottages just beside a nice calm bay. Around the path there are only some noninteresting cliffs with only several kinds of small flowers and bushes. You smell fresh air from the see. You hear the wind blowing from the sea. Obvious exits : northeast, southwest, down Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne ne e ne ne e se ne e e e ne e n ne ne ne e e ne e e ne ne East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass and joins a stone path leading from Harbour to the Gondur. City of Gondur is visible on the southwest. Obvious exits : northeast, southwest A rather old sign is here. A dusty traveller is walking here. It is getting more cold. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the southwest you can see a large city of Gondur. Obvious exits : east, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the southwest you can see a large city of Gondur. Obvious exits : northeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the southwest you can see a large city of Gondur. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the southwest you can see a large city of Gondur. Obvious exits : east, southwest High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades) is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : southeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : northwest, northeast Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : east, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : northeast, west Two dusty travellers are walking here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Obvious exits : east, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the northeast you can see a large forest. Obvious exits : north, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the northeast you can see a large forest. Obvious exits : northeast, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the northeast you can see a large forest. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. Far away on the northeast you can see a large forest. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. On the east you can see that the road enters the forest. Obvious exits : east, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading from Gondur to the east end of known world. Road is surrounded by dense grass. On the east you can see that the road enters the forest. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading through the edge of a large forest. The road is surrounded by dense bushes and leads to the northeast and west. Obvious exits : northeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading through a large forest. The road is surrounded by dense bushes and leads east and southwest. Obvious exits : east, southwest A nasty bandit is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on the road which leads through a deep forest to the east and west. The road is surrounded by dense bushes. Obvious exits : east, west High mortal Healer Shi'nok the botanist (Alchemists) is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on the east-west road which is leading through a large forest to the west and northeast. The road is surrounded by dense bushes. Obvious exits : northeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. East-west road. The sky is clear and the sun shines. You are standing on the road which is leading through large forest to the west and northeast. To the northeast you can see some forest stream. The road is surrounded by dense bushes. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. bo HP 100 MP 100 SP 99Ford. The sky is clear and the sun shines. You are standing in front of a ford. The east-west road is leading through large forest to the southwest and northeast. Small stream crosses the road right here and it flows from the north to the southeast. Obvious exits : north, northeast, southeast, southwest A dusty traveller is walking here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Pryrates' bodily damage report: Your head is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your torso is in excellent shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Traveller sings happily. sw sw East-west road. The sky is clear and the sun shines. You are standing on the road which is leading through large forest to the west and northeast. To the northeast you can see some forest stream. The road is surrounded by dense bushes. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99East-west road. The sky is clear and the sun shines. You are standing on the east-west road which is leading through a large forest to the west and northeast. The road is surrounded by dense bushes. Obvious exits : northeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w East-west road. The sky is clear and the sun shines. You are standing on the road which leads through a deep forest to the east and west. The road is surrounded by dense bushes. Obvious exits : east, west High mortal Healer Shi'nok the botanist (Alchemists) is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99w East-west road. The sky is clear and the sun shines. You are standing on east-west road which is leading through a large forest. The road is surrounded by dense bushes and leads east and southwest. Obvious exits : east, southwest A nasty bandit is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99` Hidden path. The sky is clear and the sun shines. You are standing behind the bushes. To the south there is a road. It's really good place for ambush. You perfectly see the road, but from there you are invisible. Obvious exits : northwest, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99nw Something happened on the road. A branch sniffs you. n To the camp. The sky is clear and the sun shines. You are standing on the small path leading from an ambush point to a bandit camp. To the south there is a road and on the north there are some small buildings. Around you is a deep forest. Obvious exits : north, southeast Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99In the camp. The sky is clear and the sun shines. You are standing in front of three log cabins. The better looking one is situated to the west other ones are on the north and east. The cabin on the east is the largest and its door is made of hanging skin. The camp is surrounded by a deep forest. Small paths are leading south and northeast. There is built a small campfire just in the middle of this camp. You smell a smoke from the burning campfire. Obvious exits : north [#], east, south, west [ ] A bandit cook is preparing to fight. Two nasty bandits are preparing to fight. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Nearly invisible path. The sky is clear and the sun shines. You are standing on nearly invisible path between two walls made of wood. Behind you is a small place with fireplace. Obvious exits : northwest, southwest Orb enters. Cylinder enters. Cylinder enternw s. Cylinder enters. HP 100 MP 100 SP 99Behind a log cabin. The sky is clear and the sun shines. You are standing behind one of log cabins. Forest as around you except of south side. There is a window of a cabin. Small path is leading southeast of here. There is a gate here. It smells really bad here. Perhaps it's bandit's WC. Obvious exits : southeast High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades) is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99gate4 You press some leaf on gate. The gate is slowly opening. HP 100 MP 100 SP 99The gate has opened. eg There is a gate and white stony path leading south. Obvious exits : south You moved indoors, you left weather displeasures behind you. HP 100 MP 100 SP 99s There is crossroad with a signpost and white stony paths to all directions here. Obvious exits : northwest, north, northeast, southwest, west You have evaded Orb. You have evaded Cylinder. You have evaded Cylinder. You have evaded Cylinder. HP 100 MP 100 SP 99se There is not path that way ... HP 100 MP 100 SP 99se Cylinder comes to its master. Cylinder comes to its master. Cylinder comes to its master. Orb comes to its master. There is not path that way ... HP 100 MP 100 SP 100sw There is only white stony path here. The darkness is all around. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99sw There is only white stony path here. The darkness is all around. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99sw sw There is only white stony path here. The darkness is all around. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n There is crossroad with a signpost and white stony paths to all directions here. Obvious exits : northwest, north, northeast, southeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99HP 100 MP 100 SP 99eg HP 100 MP 100 SP 99There is a gate and white stony path leading south. Obvious exits : south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. By the oak. There are only a few clouds on the sky. You stand on small clearing, to the south you see village and large rock. Green grass and dry bushes are here. As you see a lot of tracks, you guess this place is often visited. But the path doesn't continue here. There is a gate here. Obvious exits : south Several clouds start filling the sky. It is getting more warm. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. t You don't see any tracks here. HP 100 MP 100 SP 99s In front of the high rock. There are only a few clouds on the sky. You stand in front of high rock. The cold shadows around the rock are fearful and dreadful. Green grass and dry bushes are here. As you see a lot of tracks, you guess this place is often visited. The path continues to the north. You see a huge oak standing here in green grass. Obvious exits : north, south It is getting a bit warmer. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s East entrance to the Center of Forest Village. There are only a few clouds on the sky. On the north you see a high rock. The cottage of Manko is to the south. If you want to earn some money try to visit him. Centre of Forest Village and Forest board are eastward. Obvious exits : north, east, south It is getting a bit colder. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e HP 100 MP 100 SP 99n HP 100 MP 100 SP 99Center of Forest Village. There are only a few clouds on the sky. You stand in the center of Forest Village. All around is under dense mist now, and you cannot see any exit. Deep silent falls on you and your mind. If you want, you can leave some message on the Forest board. It is the property of Strider guild. You can see a sign over the board. Here is also the table of WANTED enemies. Obvious exits : north, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Forest crossroad. There are only a few clouds on the sky. You are on a crossroad of Forest village. Centre of Forest village is to the south. Old stony path leads north to Wyzima. A narrow trail leading from the east to the west, forest on the south gradually becomes more dense.You see a huge oak standing here in green grass. There is a large material storage here. Obvious exits : north, east, south It is getting a bit warmer. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. n Old stony path to Wyzima - by the crossroad. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward and to high rock westward. Forest crossroad is to the south. Dry trees borders path. A lot of small stones with gravel lies everywhere. You see a huge oak standing here in green grass. Obvious exits : north, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Old stony path to Wyzima. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward and to high rock westward. Dry trees borders path. A lot of small stones with gravel lies everywhere.You see a huge oak standing here in green grass. Obvious exits : north, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Old stony path from Wyzima to Forest Village. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Small heathers are sparse here. Path is attached to fields eastward and to high rock westward. Dry trees borders path. A lot of small stones with gravel lies everywhere.You see a huge oak standing here in green grass. Obvious exits : northeast, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n HP 100 MP 100 SP 99ne HP 100 MP 100 SP 99ne HP 100 MP 100 SP 99n You go nowhere at all. Old stony path from Wyzima to Forest Village. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Path is attached to fields eastward. You can see Klingon Village far to the west. Dry trees borders path. A lot of small stones with gravel lies everywhere. Path continues in southwest - northeast direction.You see a huge oak standing here in green grass. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Old stony path to Forest Village. There are only a few clouds on the sky. You are on Old stony path from Wyzima to Forest Village. Dusty path is surrounded by high heather and white stones. Western Mainway is to the north. Path continues southwest. Obvious exits : north, southwest It is getting a bit colder. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see a crossroad far to the west. Old stony path leads south to the Forest Village. Mainway continues in east - west direction Obvious exits : east, south, west Clouds completely filled the sky. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city far to the east. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e HP 100 MP 100 SP 99e HP 100 MP 100 SP 99e HP 100 MP 100 SP 99e HP 100 MP 100 SP 99e e HP 100 MP 100 SP 99e HP 100 MP 100 SP 99HP 100 MP 100 SP 99e e HP 100 MP 100 SP 99HP 100 MP 100 SP 99Western Mainway. The sky is full of clouds. You walk on western mainway leading from Wyzima to western parts of Havnor. This mainway is allmost dustly, surrounded by high heather and white stones. On the northern side of path are Wyzima's lowlands and to the south extend strange rocky landscape. You can see gates of Wyzima city near to the east. Obvious exits : east, west Two trees are standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Place before Wyzima. The sky is full of clouds. You stand on a place before eastern gate of Wyzima. Here begins mainway leading from Wyzima to western parts of Havnor. Wyzima is to the east, mainway continues to the west through southern parts of Wyzima's lowlands. You can see a sign over the gates. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. City gate. The sky is full of clouds. You stand in the western gate. City walls spread to the north and south. Obvious exits : east, west Two Wyzima guards are standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Wyzima guard mumbles something nasty looking at you, but VERY silently. Western Square. The sky is full of clouds. You stand on the Western square before western city gate. This square is shaped by three streets : Western avenue from east,Park street from north and Fortification street from south. The city gate lies to the west To all directions you can see nice houses. You can see adventurer's school to the southeast. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before adventurer's school.The Western Avenue continues to the west and east. To all directions you can see nice houses. To the northeast is a cemetery. You can see Western square to the west and and adventurer's school to the south. Obvious exits : east, west, school Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. se HP 100 MP 100 SP 99e HP 100 MP 100 SP 99e HP 100 MP 100 SP 99Western Avenue before cemetery. The sky is full of clouds. You stand on the Western Avenue before gate of cemetery, what is to the north.The Western Avenue continues to the west and east. You can see also entrance to the adventurer's school to the west. To all directions you can see nice houses. To the northeast is big citypark. Obvious exits : east, west, cemetery Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Western Avenue near big citypark. The sky is full of clouds. This is the Western Avenue. You can see Big city park to the north. The Western Avenue continues to the west and southeast. You can see also backside of large pub named 'Big Rumours' to the south. To all directions you can see nice houses. The cemetery square is to the west. Obvious exits : north, southeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. You go nowhere at all. You go nowhere at all. Western Avenue. The sky is full of clouds. This is the Western Avenue. You can see a large inn named 'The Killed Adventurer' to the southwest. The Western avenue continues to the east and northwest To all directions you can see nice houses. You can see also Central Square to the east. Far to the north there is a large park. Obvious exits : northwest, east, inn Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Northwestern corner of Wyzima's Central square. The sky is full of clouds. You stand in northwestern corner of a central square of Wyzima. You see beautiful wizards' house on this square. Western avenue continues to the west. You see large pub to the west and administration centre to the south. To all directions you can see nice houses. Square extends to the south and east. Far to the east you see church towers. Obvious exits : east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. wh Lost In Time There are 13 members of our reality! Creator: (idle) Mad and crazy Jackie jumping for joy Three avatars: Avatar Warlock Dalson the milk bringer Avatar Paladin Agalas the Master of Novices (idle) Avatar Mage Dain the Battlemage guardian of secrets and the Banshee legendarian Eight high mortals: High mortal Druid Pryrates High mortal Healer Shi'nok the botanist (Alchemists) High mortal Druid Mandoralen High mortal Paladin Bevier the lord of Celestial castle High mortal Mage Jate the Conjurer adept High mortal Warlock Drako the Japan fortress hero High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades) High mortal Warlock Tunburag (Legion) Mortal: (idle) Mercenary Sun Tzu the conqueror of Norah's tomb and the Banshee legendarian HP 100 MP 100 SP 100Nergal enters. l WYZIMA. A Central square. The sky is full of clouds. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west Elemental orb is standing here. High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades) is standing here. Three Elemental cylinders are standing here. HP 100 MP 100 SP 100Nergal leaves north. l nergal There is no nergal here. HP 100 MP 100 SP 100lo Pryrates's wearing and protected locations. +---------------------------------------------------------------- | Head : White dragonscale helmet | Torso : Blue dragonhide armour, Belt | Left arm : Blue dragonhide armour | Left hand : Blue dragonhide gauntlet, Spear | Right arm : Blue dragonhide armour | Right hand : Blue dragonhide gauntlet, Spear | Left leg : Blue dragonhide leggings | Left foot : Blue dragonscale boots | Right leg : Blue dragonhide leggings | Right foot : Blue dragonscale boots +---------------+-----+-----+-----+-----#-----+-----+-----+-----+ Carried mass : |%%%%%%%%%> | Carried_mass : 19% HP 100 MP 100 SP 100It starts raining. n North avenue - Place before hotel. The sky is full of clouds and it is raining. You stand on Northern avenue. This is small square before Six season hotel. The hotel looks rich and solid. On the east you see backside of Wyzima central bank. Northern avenue continues to the north and south. The hotel is on the west. You can see main square to the south and Gallery square to the north. Obvious exits : north, south, hotel A BIG sign saying Visit Six seasons hotel! is here. High mortal Mage Jate the Conjurer adept is standing here. High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades) is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Jate drops longsword. Jate drops war axe. The rain soaks the ground. Nergal gets longsword. Nergal gets war axe. Nergal says, "Dik." Jate oks. Nergal leaves south. hrh Try "help index" for a list of command types. HP 100 MP 100 SP 99Rain wets you. s WYZIMA. A Central square. The sky is full of clouds and it is raining. You stand on a central square of Wyzima. There is a sign in the middle of the square. You see beautiful wizards' house on this square. To all directions you can see nice houses and in the northwestern direction there is a player board. You see blue-shining portal to the northeast. To the east you see a church towers and to the south there can be seen the part of the city gate. Fresh sea breeze blows from the south. There is a trashcan and a large sign with map here. Obvious exits : northwest, north, northeast, east, south, west High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades) is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Nergal wears blue dragonscale armour. Nergal wears red dragonscale gauntlet. Nergal wears white dragonscale gauntlet. Nergal wears blue dragonscale helmet. 'jeste? You ask, "Jeste?" HP 100 MP 100 SP 99grin Nergal wears white dragonscale leggings. You grin evilly. HP 100 MP 100 SP 99Fresh rain washes your face. Nergal wears blue dragonscale boots. Rain wets you. Nergal says, "Potom." r zajdi do guildy najit tunburaga Rain wets you. Nergal says, "S hidama." You reply Nergal, "Zajdi do guildy najit tunburaga." HP 100 MP 100 SP 100Jate enters. Jate looks at High mortal Warlock Nergal The Undefeatable King of Killers (Silverblades). Jate leaves west. It is raining and you are a bit more depressed. Nergal tells you, "Je v larsu." The rain soaks the ground. It is raining. s s s sw s s s s s s sw sw sw sw sw w w sw sw s s s s s sw sw sw sw w w w w w sw w w s sw w w sw sw sw sw s w s s s s Southeastern corner of Wyzima's Central square. The sky is full of clouds and it is raining. You stand in southeastern corner of a central square of Wyzima. To all directions you can see nice houses. Square extends to the north and west. To the east you see a church towers. Main street continues to the south. Fresh sea breeze blows from the south. Obvious exits : north, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Southern avenue. The sky is full of clouds and it is raining. You stand on Southern avenue. There is a jeweler shop to the east. To all directions you can see nice houses. Avenue continues to the north and south. You can see Merchant square to the south. Fresh sea breeze blows from the south. Obvious exits : north, south, jeweller Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Southern avenue - Merchant square. The sky is full of clouds and it is raining. You stand on Merchant square. You can see stadium to the west and Merchant street to the east. This square is made of white stones. To all directions you can see nice houses. Avenue continues to the north and southwest. You can see place before southern gate to the south. Fresh sea breeze blows from the south. Obvious exits : north, east, southwest, stadium Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Southern avenue - Place before southern gates. The sky is full of clouds and it is raining. You stand on small place before southern gates. The Fortification street begins here and conntinues to the west. Ground is here dustly. Avenue continues to the northeast. You can see southern gates to the south Fresh sea breeze blows from the south. Obvious exits : northeast, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99City gate. The sky is full of clouds and it is raining. You stand in the southern gate. City walls spread to the west and east. Obvious exits : north, south Two Wyzima guards are standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99HP 100 MP 100 SP 99Place before Wyzima. The sky is full of clouds and it is raining. You stand on the beginning of alley which leads from southern Wyzima's gates to Wind haven, this alley is also the place where begins Southern mainway leading from Wyzima in southwestern direction near southern Havnor's coast. The Alley is surrounded by old limes, you are standing on the path which is made from stone bricks. You can see Southern Wyzima's gate to the north. Alley continues to the south. Obvious exits : north, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - Haven alley. The sky is full of clouds and it is raining. You walk on southern mainway, what leads from Wyzima to Wind haven and continues along shore of Ocean of time somewhere in southern and south- nparts of Havnor. Alley continues to the south. and north. Obvious exits : north, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - Haven alley. The sky is full of clouds and it is raining. You walk on southern mainway, what leads from Wyzima to Wind haven and continues along shore of Ocean of time somewhere in southern and south- nparts of Havnor. Alley continues to the south and north. You can see crossroad between southern mainway and path leading directly to the Wind haven to the south. Obvious exits : north, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - Crossroad south of Wyzima. The sky is full of clouds and it is raining. You stand on place with crossroad of Alley leading in Wind haven and southern mainway. Alley and mainway continues as one path in northern direction. You see a sign nailed on a tree here. This place is large rest place of Wyzima's citizens, they walk here on their sunday's trips. Famous pub 'On the crossroad' is here so you can enter and refresh yourself. Obvious exits : north, southeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. You go nowhere at all. Rain wets you. Autosave. Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see that landscape is here rocky, you can see far to the south cliffs, you can also hear a ocean from this direction. Mainway continues northeast - southeast. There is a crossroad to the northeast. Obvious exits : northeast, southwest It stops raining and dense fog silently arrives. It is getting more cold. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see that landscape is here rocky, you can see far to the south cliffs, you can also hear a ocean from this direction. Mainway continues northeast - southeast. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see a thin grove to the west and north. The ocean coast is somewhere to the south Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see a thin grove to the west and north. The ocean coast is somewhere to the south. You see a turning of this road to the southwest. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Turning of Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You can see a thin grove to the north. The ocean coast is far to the south. The mainway continues northeast and west from here. Obvious exits : northeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. l belt HP 100 MP 100 SP 99Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues east and west from here. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - entering wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues east and southwest from here. Obvious exits : east, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - entering wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues northeast and southwest from here. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - entering wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the southeast. The Wasteland begins here. You can see in all southern directions only empty land without water, only a few rocks divide this sad land. The mainway continues to the northeast and south from here. Obvious exits : northeast, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the southeast. Path leads here through large empty plain known as wasteland, the mainway continues in north - south direction from here. Obvious exits : north, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the southeast. Path leads here through large empty plain known as wasteland, the mainway continues in north - south direction from here. You can see plain in all directions Obvious exits : north, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad, the mainway continues in north - south direction from here. Obvious exits : north, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - rocks in wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad, the mainway continues in north - south direction from here. Obvious exits : north, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - rocks in wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad, the mainway has here turning to the soutwest - north direction. Obvious exits : north, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - rocks in wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad. The rocks ends in southwestern direction. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - rocks in wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see small rocks to the northeast. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - rocks in wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see small rocks far to the northeast. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - rocks in wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see on western horizon black strip, it should be begin of Lars region. Mainway turns here in west - northeast direction. Obvious exits : northeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see on western horizon black strip, it should be begin of Lars region. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see far to the west begin of Lars region. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see to the west begin of Lars region. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - begin of Lars region. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You are between tall bushes and grass. You can see first trees of wood in Lars region to the west and wasteland to the east. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - wood in Lars region. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region. You can see large wasteland to the east. Mainway leads here southwest into deeper forest and east into bushes and wasteland. Obvious exits : east, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - wood in Lars region. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region, wood is here dark but silent and peaceful. Obvious exits : northeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Southern Mainway - wood in Lars region. The sky is full of clouds and it is raining. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region, wood is here dark but silent and peaceful. You feel that humans live here. Obvious exits : east, west Fog melted into rain. It is getting more warm. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. alias nm ff on tunburag HP 100 MP 100 SP 99Southern Mainway - wood in Lars region. The sky is full of clouds and it is raining. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region, wood is here light and peaceful. You feel that humans live here. Obvious exits : east, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A narrow path in forest. The sky is full of clouds and it is raining. You walk on the narrow path through a green forest. All around you towers high trees growing up from a dense shrubs. The ground is covered with foliage and needles. Very far to the west are visible distant peaks of mountain. Northward you can see a broad way. The path continues in southwestern direction. Obvious exits : north, southwest It is getting a bit warmer. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A narrow path in forest. The sky is full of clouds and it is raining. You stand on the narrow path leading through a green forest. The mighty trees towers up all around you, whilst dense dark shrubs makes up a green barrier in the northern and southern direction. The ground is covered with high green grass. Very far to the west is the snow-covered peaks of mountain. The path continues northeast and west. Obvious exits : northeast, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A forest path. The sky is full of clouds and it is raining. You are standing on the narrow path somwhere in the green forest. All around you are growing up the high trees. Underneath its are also a shrubs there. The ground is covered with dense green grass. Very far to the west you can see mighty snow-covered peaks of distant mountain. Westward comes forest to be thiner than eastward. The path leads west and east from here. Obvious exits : east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A path close to end of forest. The sky is full of clouds and it is raining. You are on the narrow path somwhere near to end of green forest. All around you is rare forest growth. In this part of forest you can see many various bushes. The ground is covered with dense grass. Far to the west is opening beautiful view of mighty mountain. The path leads west, directly to its, and east into the heart of forest. Obvious exits : east, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A path to a plane. The sky is full of clouds and it is raining. You stand on narrow path leading to a large open plain. Far to the west is a mountain. Obvious exits : northeast, southwest It is getting a bit colder. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A path to a plane. The sky is full of clouds and it is raining. You stand on narrow path leading to a large open plain. Far to the west is a mountain. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A path to a plane. The sky is full of clouds and it is raining. You stand on narrow path leading to a large open plain. Obvious exits : northeast, southwest Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A large open plain. The sky is full of clouds and it is raining. A large open plain. There is a mountain to the north, but it is to steep to climb. Obvious exits : northeast, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A large open plain. The sky is full of clouds and it is raining. A large open plain. Obvious exits : north, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A large open plain. The sky is full of clouds and it is raining. A large open plain. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A large open plain. The sky is full of clouds and it is raining. A large open plain. There are some kind of building to the east. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A large open plain. The sky is full of clouds and it is raining. A large open plain, extending in all directions. Obvious exits : north, east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. A large open plain. The sky is full of clouds and it is raining. A large open plain, extending to north and south. Obvit ous exits : north, south Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. Clearing. The sky is full of clouds and it is raining. A small clearing. There are trees all around you. However, the trees are sparse to the north. Obvious exits : north, east, west It is getting a bit warmer. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Iron belt designed to carry potions. It is worn on your torso. Its surface is unbroken and unmarred. It contains: 1st pocket: strong potion of healing (8) 2nd pocket: strong potion of mana (10) 3rd pocket: strong potion of stamina (6) 4th pocket: Nothing. 5th pocket: Nothing. Alias 'nm' changed to 'ff on tunburag'. race direction age wolf at most west really fresh dwarf at most west really fresh w In a forest. The sky is full of clouds and it is raining. You are in a big forest. Obvious exits : east, west Four trolls are standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99t race direction age cylinder at most east about three hours old wolf at most west quite fresh dwarf at most west quite fresh barbarian at most east about three hours old HP 100 MP 100 SP 99w A slope. The sky is full of clouds and it is raining. The forest gets light here, and slopes down to the west. Obvious exits : east, south, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99t race direction age wolf at most south quite fresh dwarf at most south quite fresh HP 100 MP 100 SP 99s Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. Obvious exits : north, south A troll is standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99t race direction age cylinder at most north about three hours old wolf at most south quite fresh dwarf at most south quite fresh barbarian at most north about three hours old HP 100 MP 100 SP 99s Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. There is a bloodstain on the floor of this room. Obvious exits : north, east, south, west A tiny bloodstain is here. Three trolls are preparing to fight. A troll is fighting here with Pryrates. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99You foam at the mouth and carve Troll to pieces in the left arm with your spear. You foam at the mouth and slice Troll deeply in the torso with your spear. HP:[%%%%%%%%%%>] MP:[%%%%%%%%%%>] SP:[%%%%%%%%%> ] Troll:[%%> ] Cylinder says to you : 'Don't worry master, I'm going to help you.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Troll. Cylinder says to you : 'I'm going to cover you.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Troll. Cylinder says to you : 'Count on me.' Orb says to you : 'Don't worry master, I'm going to help you.' Troll drops dead. It is raining. t race direction age cylinder only west about three hours old wolf at most west quite fresh dwarf at most west quite fresh barbarian at most north about three hours old HP 100 MP 100 SP 99Troll swings at Cylinder and connects with thin air. Troll completely misses Cylinder. Cylinder ducks beneath Troll's attack. Troll delivers a stunning blow but misses Cylinder by a mile! w Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. Obvious exits : east, west A troll is preparing to fight. Orb enters. Cylinder enters. HP 100 MP 100 SP 99Cylinder comes to its master. Cylinder comes to its master. Cylinder ducks beneath Troll's attack. Cylinder leaves west. w Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. Obvious exits : east, south Two trolls are standing here. Elemental cylinder is standing here. Orb enters. You have evaded Cylinder. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99t race direction age wolf at most north quite fresh dwarf at most north quite fresh HP 100 MP 100 SP 99n Kaer Morhen - Gate. The sky is full of clouds and it is raining. You stand into the old gate. You see before you old ruins of walls and castle. Obvious exits : north, south Hurgan the warlock guard is standing here. It is getting a bit colder. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. Obvious exits : east, south Two trolls are standing here. It is getting a bit warmer. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99s Rain wets you. Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. Obvious exits : north, east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99The rain soaks the ground. It is raining. cmf You start moving quickly and suddenly disappear. HP 100 MP 100 SP 100peer north Peering north you see... The sky is full of clouds and it is raining. You are in the deep forest. two trolls HP 100 MP 100 SP 100peer north Peering north you see... The sky is full of clouds and it is raining. You are in the deep forest. two trolls HP 100 MP 100 SP 100It is raining and you are a bit more depressed. tell nergal sakra v guilde You tell Nergal, "Sakra v guilde." HP 100 MP 100 SP 100Nergal tells you, "Za chvili vyleze." n peer north You move along quietly.... Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. Obvious exits : east, south Two trolls are standing here. HP 100 MP 100 SP 99Peering north you see... The sky is full of clouds and it is raining. You stand into the old gate. You see before you old ruins of walls and castle. Hurgan the warlock guard HP 100 MP 100 SP 99n peer north Your camouflage is over. Kaer Morhen - Gate. The sky is full of clouds and it is raining. You stand into the old gate. You see before you old ruins of walls and castle. Obvious exits : north, south Hurgan the warlock guard is standing here. It is getting a bit colder. You have evaded Cylinder. You have evaded Orb. You have evaded Cylinder. You have evaded Cylinder. HP 100 MP 100 SP 99Peering north you see... The sky is full of clouds and it is raining. You stand before a castle. The entrance to the castle is located north from you. Court continues east and west from here. A old gate is south. You can see a ruins of a wall south too. An old stone well was built here to supply the castle with water. Well is here. HP 100 MP 100 SP 99Hurgan says to you, "Go away." s Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. Obvious exits : east, south Two trolls are standing here. It is getting a bit warmer. HP 100 MP 100 SP 99Cylinder comes to its master. Cylinder comes to its master. Cylinder comes to its master. Orb comes to its master. s Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. Obvious exits : north, east, west Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99It is still raining. sc You are High mortal Druid Pryrates (mean). You are a level 49 Barbarian Druid. Your score : Level : 49 |%%%%%%%%%%%%%%%%%%%%%%%> | Level : 50 You have 9 training points left. Your native town is Gondur, and you are agnostic in faith. You've solved twelve quests, and have fifteen titles. You were born on the 14th day of Sunner, year 351. (261 years old) You have nine training points. Your best kill is Sirrush with rating 610704. HP 100 MP 100 SP 99Nergal tells you, "Jde na job do lowru." It is raining. n Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. Obvious exits : east, south Two trolls are standing here. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. Obvious exits : east, west A troll is preparing to fight. Orb enters. Cylinder enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. There is a bloodstain on the floor of this room. Obvious exits : north, east, south, west A tiny bloodstain and the stinky remains of a rotting corpse are here. Three trolls are preparing to fight. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Deep forest. The sky is full of clouds and it is raining. You are in the deep forest. Obvious exits : north, south A troll is standing here. Orb enters. You have evaded Cylinder. Cylinder enters. HP 100 MP 100 SP 99n A slope. The sky is full of clouds and it is raining. The forest gets light here, and slopes down to the west. Obvious exits : east, south, west Orb enters. Cylinder enters. You have evaded Cylinder. HP 100 MP 100 SP 99Cylinder comes to its master. Cylinder comes to its master. The rain soaks the ground. tunburag It is raining and you are a bit more depressed. Nergal tells you, "Je cs." r ajee You reply Nergal, "Ajee." HP 100 MP 100 SP 100e In a forest. The sky is full of clouds and it is raining. You are in a big forest. Obvious exits : east, west Four trolls are standing here. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Clearing. The sky is full of clouds and it is raining. A small clearing. There are trees all around you. However, the trees are sparse to the north. Obvious exits : north, east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Clouds start tearing, you can see sun among them. You can see rainbow after rain. r rekni az odejde You reply Nergal, "Rekni az odejde." HP 100 MP 100 SP 99n A large open plain. There are only a few clouds on the sky. A large open plain, extending to north and south. Obvious exits : north, south It is getting a bit colder. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n A large open plain. There are only a few clouds on the sky. A large open plain, extending in all directions. Obvious exits : north, east, south, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e A large open plain. There are only a few clouds on the sky. A large open plain. Obvious exits : north, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e You go nowhere at all. HP 100 MP 100 SP 99n Ruin. There are only a few clouds on the sky. A very old looking ruin. There is no roof, and no door. Obvious exits : north, east, south, west Wolf is standing here. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n A large open plain. There are only a few clouds on the sky. A large open plain. Obvious exits : north, south, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e You go nowhere at all. HP 100 MP 100 SP 99n A large open plain. There are only a few clouds on the sky. A large open plain. There is a mountain to the north, but it is to steep to climb. Obvious exits : northeast, south, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n You go nowhere at all. HP 100 MP 100 SP 99ne A path to a plane. There are only a few clouds on the sky. You stand on narrow path leading to a large open plain. Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne HP 100 MP 100 SP 99A path to a plane. There are only a few clouds on the sky. You stand on narrow path leading to a large open plain. Far to the west is a mountain. Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. ne A path to a plane. There are only a few clouds on the sky. You stand on narrow path leading to a large open plain. Far to the west is a mountain. Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99Nergal tells you, "Sel south." lo Pryrates's wearing and protected locations. +---------------------------------------------------------------- | Head : White dragonscale helmet | Torso : Blue dragonhide armour, Belt | Left arm : Blue dragonhide armour | Left hand : Blue dragonhide gauntlet, Spear | Right arm : Blue dragonhide armour | Right hand : Blue dragonhide gauntlet, Spear | Left leg : Blue dragonhide leggings | Left foot : Blue dragonscale boots | Right leg : Blue dragonhide leggings | Right foot : Blue dragonscale boots +---------------+-----+-----+-----+-----#-----+-----+-----+-----+ Carried mass : |%%%%%%%%%> | Carried_mass : 19% HP 100 MP 100 SP 99sw A path to a plane. There are only a few clouds on the sky. You stand on narrow path leading to a large open plain. Far to the west is a mountain. Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne A path to a plane. There are only a few clouds on the sky. You stand on narrow path leading to a large open plain. Far to the west is a mountain. Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne A path close to end of forest. There are only a few clouds on the sky. You are on the narrow path somwhere near to end of green forest. All around you is rare forest growth. In this part of forest you can see many various bushes. The ground is covered with dense grass. Far to the west is opening beautiful view of mighty mountain. The path leads west, directly to its, and east into the heart of forest. Obvious exits : east, southwest It is getting a bit warmer. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n You go nowhere at all. HP 100 MP 100 SP 99e A forest path. There are only a few clouds on the sky. You are standing on the narrow path somwhere in the green forest. All around you are growing up the high trees. Underneath its are also a shrubs there. The ground is covered with dense green grass. Very far to the west you can see mighty snow-covered peaks of distant mountain. Westward comes forest to be thiner than eastward. The path leads west and east from here. Obvious exits : east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e A narrow path in forest. There are only a few clouds on the sky. You stand on the narrow path leading through a green forest. The mighty trees towers up all around you, whilst dense dark shrubs makes up a green barrier in the northern and southern direction. The ground is covered with high green grass. Very far to the west is the snow-covered peaks of mountain. The path continues northeast and west. Obvious exits : northeast, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne A narrow path in forest. There are only a few clouds on the sky. You walk on the narrow path through a green forest. All around you towers high trees growing up from a dense shrubs. The ground is covered with foliage and needles. Very far to the west are visible distant peaks of mountain. Northward you can see a broad way. The path continues in southwestern direction. Obvious exits : north, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Southern Mainway - wood in Lars region. There are only a few clouds on the sky. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region, wood is here light and peaceful. You feel that humans live here. Obvious exits : east, south It is getting a bit colder. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Southern Mainway - wood in Lars region. There are only a few clouds on the sky. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region, wood is here dark but silent and peaceful. You feel that humans live here. Obvious exits : east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Southern Mainway - wood in Lars region. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region, wood is here dark but silent and peaceful. Obvious exits : northeast, west Dense fog silently arrives. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Southern Mainway - wood in Lars region. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand between trees, it is part of Lars region. You can see large wasteland to the east. Mainway leads here southwest into deeper forest and east into bushes and wasteland. Obvious exits : east, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Southern Mainway - begin of Lars region. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You are between tall bushes and grass. You can see first trees of wood in Lars region to the west and wasteland to the east. Obvious exits : east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Southern Mainway - wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see to the west begin of Lars region. Obvious exits : east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Southern Mainway - wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see far to the west begin of Lars region. Obvious exits : east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Southern Mainway - wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see on western horizon black strip, it should be begin of Lars region. Obvious exits : east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Southern Mainway - rocks in wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see on western horizon black strip, it should be begin of Lars region. Mainway turns here in west - northeast direction. Obvious exits : northeast, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Southern Mainway - rocks in wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see small rocks far to the northeast. Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Southern Mainway - rocks in wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You stand in large empty plain, known as wasteland, you can see small rocks to the northeast. Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Southern Mainway - rocks in wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad. The rocks ends in southwestern direction. Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Southern Mainway - rocks in wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad, the mainway has here turning to the soutwest - north direction. Obvious exits : north, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Southern Mainway - rocks in wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad, the mainway continues in north - south direction from here. Obvious exits : north, south Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Southern Mainway - wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the east. You can see small rocks surrounding this path but you are still in large empty plain known as wastelad, the mainway continues in north - south direction from here. Obvious exits : north, south Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Southern Mainway - wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the southeast. Path leads here through large empty plain known as wasteland, the mainway continues in north - south direction from here. You can see plain in all directions Obvious exits : north, south Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Southern Mainway - wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the southeast. Path leads here through large empty plain known as wasteland, the mainway continues in north - south direction from here. Obvious exits : north, south Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Southern Mainway - entering wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is very far to the southeast. The Wasteland begins here. You can see in all southern directions only empty land without water, only a few rocks divide this sad land. The mainway continues to the northeast and south from here. Obvious exits : northeast, south Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Southern Mainway - entering wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues northeast and southwest from here. Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Southern Mainway - entering wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues east and southwest from here. Obvious exits : east, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues east and west from here. Obvious exits : east, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99e Turning of Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You can see a thin grove to the north. The ocean coast is far to the south. The mainway continues northeast and west from here. Obvious exits : northeast, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see a thin grove to the west and north. The ocean coast is somewhere to the south. You see a turning of this road to the southwest. Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see a thin grove to the west and north. The ocean coast is somewhere to the south Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see that landscape is here rocky, you can see far to the south cliffs, you can also hear a ocean from this direction. Mainway continues northeast - southeast. Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see that landscape is here rocky, you can see far to the south cliffs, you can also hear a ocean from this direction. Mainway continues northeast - southeast. There is a crossroad to the northeast. Obvious exits : northeast, southwest Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99ne Southern Mainway - Crossroad south of Wyzima. The sky is full of clouds and it is raining. You stand on place with crossroad of Alley leading in Wind haven and southern mainway. Alley and mainway continues as one path in northern direction. You see a sign nailed on a tree here. This place is large rest place of Wyzima's citizens, they walk here on their sunday's trips. Famous pub 'On the crossroad' is here so you can enter and refresh yourself. Obvious exits : north, southeast, southwest Fog melted into rain. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99t race direction age cylinder only southwest about hour old wolf only north about half hour old orb only southwest about hour old dwarf only north about half hour old barbarian only southwest about hour old HP 100 MP 100 SP 99n Southern Mainway - Haven alley. The sky is full of clouds and it is raining. You walk on southern mainway, what leads from Wyzima to Wind haven and continues along shore of Ocean of time somewhere in southern and south- nparts of Havnor. Alley continues to the south and north. You can see crossroad between southern mainway and path leading directly to the Wind haven to the south. Obvious exits : north, south Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Southern Mainway - Haven alley. The sky is full of clouds and it is raining. You walk on southern mainway, what leads from Wyzima to Wind haven and continues along shore of Ocean of time somewhere in southern and south- nparts of Havnor. Alley continues to the south. and north. Obvious exits : north, south Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Place before Wyzima. The sky is full of clouds and it is raining. You stand on the beginning of alley which leads from southern Wyzima's gates to Wind haven, this alley is also the place where begins Southern mainway leading from Wyzima in southwestern direction near southern Havnor's coast. The Alley is surrounded by old limes, you are standing on the path which is made from stone bricks. You can see Southern Wyzima's gate to the north. Alley continues to the south. Obvious exits : north, south Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n City gate. The sky is full of clouds and it is raining. You stand in the southern gate. City walls spread to the west and east. Obvious exits : north, south Two Wyzima guards are standing here. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99n Wyzima guard mumbles something nasty looking at you, but VERY silently. Southern avenue - Place before southern gates. The sky is full of clouds and it is raining. You stand on small place before southern gates. The Fortification street begins here and conntinues to the west. Ground is here dustly. Avenue continues to the northeast. You can see southern gates to the south Fresh sea breeze blows from the south. Obvious exits : northeast, south, west Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99t race direction age cylinder only south about hour old wolf only northeast about half hour old orb only south about hour old dwarf only northeast about half hour old barbarian only south about hour old HP 100 MP 100 SP 99ne Southern avenue - Merchant square. The sky is full of clouds and it is raining. You stand on Merchant square. You can see stadium to the west and Merchant street to the east. This square is made of white stones. To all directions you can see nice houses. Avenue continues to the north and southwest. You can see place before southern gate to the south. Fresh sea breeze blows from the south. Obvious exits : north, east, southwest, stadium High mortal Warlock Tunburag (Legion) is preparing to fight. A juvenile wolf is standing here. Cylinder enters. Orb enters. Cylinder enters. Cylinder enters. HP 100 MP 100 SP 99The field around Tunburag bents a bit and then restores back. You whirl blurringly and scratch Tunburag mildly in the left leg with your spear. HP:[%%%%%%%%%%>] MP:[%%%%%%%%%%>] SP:[%%%%%%%%%> ] Tunburag:[%%%%%%%%%> ] Cylinder says to you : 'Master I'm ready to help you.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Tunburag. Cylinder says to you : 'Count on me.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Tunburag. Cylinder says to you : 'I'm working.' Cylinder suddenly thrusts out its hands before itself. Cylinder's ray of electricity hits Tunburag. Orb says to you : 'I'm going to cover you.' Orb suddenly thrusts out its hands before itself. Orb's ray of energy hits Tunburag. swi Tunburag's muscles stiff slightly being hit by electric current. Tunburag scores a critical hit. Tunburag swells with ferocity and jabs you quickly in your head with his black axe. You prepare your hands for a swipe finesse. HP 83 MP 100 SP 99bs You suddenly start fondle your skin. Your skin covers with beryl plates. HP 83 MP 78 SP 94swi The field around Tunburag bents a bit and then restores back. You rally with determination and scratch Tunburag mildly in the right hand with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%%%%> ] Tunburag:[%%%%%%%> ] Cylinder says to you : 'I'll help you.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Cylinder's ray of electricity. Cylinder says to you : 'Don't worry master, I'm going to help you.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Cylinder's ray of electricity. Cylinder says to you : 'For your glory.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Cylinder's ray of electricity. Orb says to you : 'Look on my ray.' Orb suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Orb's ray. You prepare your hands for a swipe finesse. HP 83 MP 78 SP 91bo Pryrates' bodily damage report: Your head is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your torso is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 83 MP 78 SP 91Spasms in Tunburag's muscles wear off. Tunburag stumbles fortuitously and destroys Cylinder utterly in the torso with his black axe. Cylinder collapses to the ground. Wolf yells, "Look!! Behind you!" and hits Cylinder hard in the torso with his left forepaw. swi You are just about to use some druid ability. HP 83 MP 78 SP 91a You close your eyes and begin uttering some spell. You feel yourself watchful. HP 83 MP 64 SP 90You score a critical hit. The field around Tunburag bents a bit and then restores back. You bellow loudly and jab Tunburag meanly in the left hand with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%%%> ] Tunburag:[%%%%%> ] Cylinder says to you : 'I'm going to cover you.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Cylinder's ray of electricity hits Tunburag. Cylinder says to you : 'Master I'm ready to help you.' Cylinder says to you : 'Look on my lightning.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Cylinder's ray of electricity hits Tunburag. Orb says to you : 'Look on my ray.' Orb suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Orb's ray. nk Tunburag leaves southwest. go southwest Wolf disappears. Wolf teleports away. Try "help index" for a list of command types. HP 83 MP 64 SP 87Southern avenue - Place before southern gates. The sky is full of clouds and it is raining. You stand on small place before southern gates. The Fortification street begins here and conntinues to the west. Ground is here dustly. Avenue continues to the northeast. You can see southern gates to the south Fresh sea breeze blows from the south. Obvious exits : northeast, south, west High mortal Warlock Tunburag (Legion) is preparing to fight. A juvenile wolf is standing here. Orb enters. Cylinder enters. Cylinder enters. HP 83 MP 64 SP 87Tunburag slashes in front of the you, then jumps off and flees. Tunburag leaves south. go south Wolf leaves south. City gate. The sky is full of clouds and it is raining. You stand in the southern gate. City walls spread to the west and east. Obvious exits : north, south High mortal Warlock Tunburag (Legion) is preparing to fight. Two Wyzima guards are standing here. A juvenile wolf is standing here. You have evaded Cylinder. Orb enters. Cylinder enters. Cylinder enters. HP 83 MP 64 SP 87The field around Tunburag bents a bit and then restores back. The field around Tunburag fades away. You stumble fortuitously and scratch Tunburag mildly in the left leg with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%%%> ] Tunburag:[%%%%> ] Cylinder says to you : 'Don't worry master, I'm going to help you.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Cylinder's ray of electricity hits Tunburag. Cylinder comes to its master. Cylinder says to you : 'I'm going to cover you.' Cylinder says to you : 'Look on my lightning.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Cylinder's ray of electricity. Orb says to you : 'I'll help you.' Orb suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Orb's ray. Tunburag suddenly starts to fold his fingers into some sign. A solid field appears around Tunburag. swi Tunburag leaves south. go south Wolf disappears. Wolf teleports away. This command can be used only while you are fighting. HP 83 MP 64 SP 87Place before Wyzima. The sky is full of clouds and it is raining. You stand on the beginning of alley which leads from southern Wyzima's gates to Wind haven, this alley is also the place where begins Southern mainway leading from Wyzima in southwestern direction near southern Havnor's coast. The Alley is surrounded by old limes, you are standing on the path which is made from stone bricks. You can see Southern Wyzima's gate to the north. Alley continues to the south. Obvious exits : north, south A juvenile wolf is standing here. High mortal Warlock Tunburag (Legion) is preparing to fight. Orb enters. Cylinder enters. Cylinder enters. HP 83 MP 64 SP 87The field around Tunburag bents a bit and then restores back. You whirl around quickly and prick Tunburag lightly in the left foot with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%%%> ] Tunburag:[%%%%> ] Cylinder says to you : 'Look on my lightning.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Cylinder's ray of electricity. Cylinder comes to its master. Cylinder says to you : 'Look on my lightning.' Cylinder says to you : 'For your glory.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Cylinder's ray of electricity hits Tunburag. Orb says to you : 'We are the best.' Orb suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Orb's ray. swi You prepare your hands for a swipe finesse. HP 83 MP 64 SP 87Tunburag drinks his drink. Wolf leaves south. The rain soaks the ground. The field around Tunburag bents a bit and then restores back. You gyrate energetically and jab Tunburag quickly in the right leg with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%%%> ] Tunburag:[%%%%%%%> ] Cylinder says to you : 'Let's burn him.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Cylinder's ray of electricity hits Tunburag. Cylinder says to you : 'Don't worry master, I'm going to help you.' Cylinder says to you : 'We are the best.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Cylinder's ray of electricity. Orb says to you : 'I'm working.' Orb suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Orb's ray of energy hits Tunburag. swi Tunburag bleeds from open wounds. Tunburag leaves south. go south ---> HP: 83% MP: 64% SP: 85% This command can be used only while you are fighting. HP 83 MP 64 SP 85Southern Mainway - Haven alley. The sky is full of clouds and it is raining. You walk on southern mainway, what leads from Wyzima to Wind haven and continues along shore of Ocean of time somewhere in southern and south- nparts of Havnor. Alley continues to the south. and north. Obvious exits : north, south A juvenile wolf is standing here. High mortal Warlock Tunburag (Legion) is preparing to fight. You have evaded Cylinder. Orb enters. Cylinder enters. Cylinder enters. HP 83 MP 64 SP 85Tunburag slashes in front of the Cylinder, then jumps off and flees. Tunburag leaves south. go south Southern Mainway - Haven alley. The sky is full of clouds and it is raining. You walk on southern mainway, what leads from Wyzima to Wind haven and continues along shore of Ocean of time somewhere in southern and south- nparts of Havnor. Alley continues to the south and north. You can see crossroad between southern mainway and path leading directly to the Wind haven to the south. Obvious exits : north, south High mortal Warlock Tunburag (Legion) is preparing to fight. Orb enters. Cylinder enters. Cylinder enters. HP 83 MP 64 SP 84The field around Tunburag bents a bit and then restores back. You attack with renewed frenzy and prick Tunburag superficially in the left foot with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%%%> ] Tunburag:[%%%%%%%> ] Cylinder says to you : 'I'm working.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Cylinder's ray of electricity. Cylinder comes to its master. Cylinder says to you : 'For your glory.' Cylinder says to you : 'I'm working.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Cylinder's ray of electricity hits Tunburag. Orb says to you : 'Don't worry master, I'm going to help you.' Orb suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Orb's ray. swi You start a swipe finesse. HP 83 MP 67 SP 84Tunburag leaves south. go south Southern Mainway - Crossroad south of Wyzima. The sky is full of clouds and it is raining. You stand on place with crossroad of Alley leading in Wind haven and southern mainway. Alley and mainway continues as one path in northern direction. You see a sign nailed on a tree here. This place is large rest place of Wyzima's citizens, they walk here on their sunday's trips. Famous pub 'On the crossroad' is here so you can enter and refresh yourself. Obvious exits : north, southeast, southwest High mortal Warlock Tunburag (Legion) is preparing to fight. A juvenile wolf is standing here. Orb enters. Cylinder enters. Cylinder enters. HP 83 MP 67 SP 84Tunburag slashes in front of the Orb, then jumps off and flees. Tunburag leaves southwest. go southwest Wolf leaves southwest. Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see that landscape is here rocky, you can see far to the south cliffs, you can also hear a ocean from this direction. Mainway continues northeast - southeast. There is a crossroad to the northeast. Obvious exits : northeast, southwest High mortal Warlock Tunburag (Legion) is preparing to fight. A juvenile wolf is standing here. It stops raining and dense fog silently arrives. You have evaded Cylinder. Orb enters. Cylinder enters. Cylinder enters. HP 83 MP 67 SP 84You score a critical hit. The field around Tunburag bents a bit and then restores back. The field around Tunburag fades away. You rage violently and slice Tunburag deeply in the left arm with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%%%> ] Tunburag:[%%%%> ] Cylinder says to you : 'My work is over.' Elemental lightning disappeared. Cylinder says to you : 'I need rest.' Cylinder says to you : 'For your glory.' Cylinder suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Cylinder's ray of electricity. Orb says to you : 'Master I'm ready to help you.' Orb suddenly thrusts out its hands before itself. Power of Tunburag's protective sign blocks the spell completely! Tunburag is unharmed by Orb's ray. Tunburag suddenly starts to fold his fingers into some sign. A solid field appears around Tunburag. haw You are pretending a hawk style. HP 83 MP 67 SP 81Tunburag leaves southwest. go southwest Wolf leaves southwest. Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see that landscape is here rocky, you can see far to the south cliffs, you can also hear a ocean from this direction. Mainway continues northeast - southeast. Obvious exits : northeast, southwest High mortal Warlock Tunburag (Legion) is preparing to fight. A juvenile wolf is standing here. Orb enters. Cylinder enters. HP 83 MP 67 SP 81The field around Tunburag bents a bit and then restores back. You go completely berserk and prick Tunburag superficially in the left hand with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%%%> ] Tunburag:[%%%%> ] Cylinder says to you : 'I'll be right back on your order.' Elemental lightning disappeared. Orb says to you : 'My duty is over.' Elemental ray disappeared. haw You prepare a hawk finesse. HP 83 MP 67 SP 80Tunburag leaves southwest. go southwest Wolf leaves southwest. Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see a thin grove to the west and north. The ocean coast is somewhere to the south Obvious exits : northeast, southwest A juvenile wolf is standing here. High mortal Warlock Tunburag (Legion) is fighting here with Pryrates. HP 83 MP 67 SP 80bo Pryrates' bodily damage report: Your head is in very good shape |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%> | Your right foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your torso is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left hand is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left foot is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your left arm is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| Your right leg is in perfect condition |%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%>| HP 83 MP 67 SP 80Tunburag slashes in front of the you, then jumps off and flees. Tunburag leaves southwest. go southwest Wolf leaves southwest. Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The way is here covered by various stones. You can see a thin grove to the west and north. The ocean coast is somewhere to the south. You see a turning of this road to the southwest. Obvious exits : northeast, southwest A juvenile wolf is standing here. High mortal Warlock Tunburag (Legion) is fighting here with Pryrates. HP 83 MP 67 SP 80The field around Tunburag bents a bit and then restores back. You rally with determination and scratch Tunburag mildly in the torso with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%%> ] Tunburag:[%%%> ] l me High mortal Druid Pryrates Pryrates the Red priest, continuosly changing his colour to white. The male barbarian is quite keen. He is covered with beryl plates. He looks very watchful. Pryrates is carrying: A potion belt (worn) A blue dragonhide armour (worn) Blue dragonhide leggings (worn) Blue dragonscale boots (worn) Magic spear (wielded in right hand and left hand) Two blue dragonhide gauntlets (worn) A white dragonscale helmet (worn) HP 83 MP 67 SP 79Tunburag leaves southwest. go southwest Wolf leaves southwest. Turning of Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. You can see a thin grove to the north. The ocean coast is far to the south. The mainway continues northeast and west from here. Obvious exits : northeast, west High mortal Warlock Tunburag (Legion) is fighting here with Pryrates. A juvenile wolf is standing here. HP 83 MP 67 SP 79swi The field around Tunburag bents a bit and then restores back. You feint deceptively and scratch Tunburag mildly in the right arm with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%%> ] Tunburag:[%%> ] You tax your ability of swipe. HP 83 MP 67 SP 79haw Tunburag drinks his drink. You prepare a hawk finesse. HP 83 MP 67 SP 79The field around Tunburag bents a bit and then restores back. You whirl around quickly and scratch Tunburag mildly in the right hand with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%%> ] Tunburag:[%%%%%%> ] haw You dodge Tunburag's lame attack. You tax your ability of hawk. HP 83 MP 67 SP 78ble You go, "Ble ble bleee" HP 83 MP 67 SP 78Tunburag says, "Nemam healingy vole." The field around Tunburag bents a bit and then restores back. You shout profanities and prick Tunburag lightly in the right hand with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%> ] SP:[%%%%%%%> ] Tunburag:[%%%%%%> ] You narrowly avoid Tunburag's quick swing. l belt Iron belt designed to carry potions. It is worn on your torso. Its surface is unbroken and unmarred. It contains: 1st pocket: strong potion of healing (8) 2nd pocket: strong potion of mana (10) 3rd pocket: strong potion of stamina (6) 4th pocket: Nothing. 5th pocket: Nothing. HP 83 MP 67 SP 78You score a critical hit. The field around Tunburag bents a bit and then restores back. The field around Tunburag fades away. You swell with ferocity and scratch Tunburag mildly in the right hand with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%%> ] Tunburag:[%%%%> ] Tunburag suddenly starts to fold his fingers into some sign. A solid field appears around Tunburag. Tunburag drinks his drink. 'jakto You say, "Jakto." HP 83 MP 70 SP 78The field around Tunburag bents a bit and then restores back. You attack with renewed frenzy and prick Tunburag lightly in the left arm with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%%> ] Tunburag:[%%%%%%%%%> ] Tunburag leaves west. go west Wolf leaves west. ---> HP: 83% MP: 70% SP: 78% Southern Mainway. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues east and west from here. Obvious exits : east, west A juvenile wolf is standing here. High mortal Warlock Tunburag (Legion) is fighting here with Pryrates. HP 83 MP 70 SP 78swi You start a swipe finesse. HP 83 MP 70 SP 78The field around Tunburag bents a bit and then restores back. You rage violently and scratch Tunburag mildly in the right arm with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%%> ] Tunburag:[%%%%%%%%> ] Tunburag leaves west. go west Wolf leaves west. Southern Mainway - entering wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues east and southwest from here. Obvious exits : east, southwest A juvenile wolf is standing here. High mortal Warlock Tunburag (Legion) is fighting here with Pryrates. HP 83 MP 70 SP 75swi You are pretending a swipe style. HP 83 MP 70 SP 75You score a critical hit. The field around Tunburag bents a bit and then restores back. You sidestep nimbly and scratch Tunburag mildly in the right foot with your spear. HP:[%%%%%%%%> ] MP:[%%%%%%%> ] SP:[%%%%%%%> ] Tunburag:[%%%%%%%> ] Tunburag leaves southwest. go southwest Wolf leaves southwest. Southern Mainway - entering wasteland. It is very foggy here. You walk on southern mainway. It leads from Wyzima to southwestern parts of Havnor. The ocean coast is far to the south. You can see small wasteland to the south. The mainway continues northeast and southwest from here. Obvious exits : northeast, southwest High mortal Warlock Tunburag (Legion) is fighting he